As a 16 year game dev who just left the industry for something else, 100% THIS!

Jul 21, 2021 5:54 PM

Sargonas

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95769

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2448

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Seriously.. I am currently working on billion dollar, multinational financial exchange systems that has less complexity and stress (or missed deadlines) than when I was at EA and Riot. Also believe it or not, but the global bank paying you a few hundred million dollars is more understanding and forgiving than a League of Legends player who pays roughly $20 a year in microtransactions.

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@OP hello fellow Riot veteran!

4 years ago | Likes 2 Dislikes 0

That said, I suspect that rocket-launch failures kill more people than game-development failures.

4 years ago | Likes 2 Dislikes 0

The difficulty needs to be weighted against the consequences if you stuff it up.

4 years ago | Likes 3 Dislikes 0

I went to high school with Carmac. Me and his brother thought he was on the computer too much, lol. Our bad.

4 years ago | Likes 3 Dislikes 0

Considering Amazon's new game is bricking 3090 graphics cards, OP may have a point.

4 years ago | Likes 2 Dislikes 0

The new world mmo beta launched 7/20. Made by amazon

4 years ago | Likes 2 Dislikes 0

Hmm, will check a look.

4 years ago | Likes 2 Dislikes 0

Play Kerbal Space Program. Best of both worlds.

4 years ago | Likes 1 Dislikes 0

From EA to Riot. Both notoriously bad places to work at. I'm sorry dude.

4 years ago | Likes 3 Dislikes 0

Come on! I'm not a game developer. Balls.

4 years ago | Likes 2 Dislikes 0

Rocket science is a set of actions within the world. Game development is creating a world.

4 years ago | Likes 4 Dislikes 0

Working within the confines of physics vs also having to CREATE the physics of that world that you're going to work in lol

4 years ago | Likes 1 Dislikes 0

Rocket science may be easier, but when there's a bug in my game, people don't die.

4 years ago | Likes 1 Dislikes 0

Physics is consistent. Computers are not.

4 years ago | Likes 2 Dislikes 0

But why didn't you delete Teemo tho.

4 years ago | Likes 2 Dislikes 0

I almost worked in game dev. Now I make twice what most of them do and work regular hours with a relaxed schedule... It's ERP crud.

4 years ago | Likes 3 Dislikes 0

As some who plays way to much LoL and works in the multinational, multimillion IT consulting world. That pretty much adds up.

4 years ago | Likes 164 Dislikes 6

amen

4 years ago | Likes 1 Dislikes 0

200 years combined game design, can't code a client that functions.

4 years ago | Likes 8 Dislikes 0

4 years ago | Likes 5 Dislikes 2

Whole Lotta non rocket scientists in here. More complex doesn't equate to harder. Wayyyyyy more factors than that.

4 years ago | Likes 6 Dislikes 2

Like being responsible for people's safety?

4 years ago | Likes 1 Dislikes 0

That would be another one yes. Even if the rocket isn't carrying people that is a factor when being manufactured.

4 years ago | Likes 1 Dislikes 0

I've also heard the gaming industry has an issue retaining a keeping SR developers. Ppl burn out quickly.

4 years ago | Likes 5 Dislikes 0

Yeah, 80+ hour work weeks at barely subsistence wages in some of the most expensive parts of the country will do that to yu.

4 years ago | Likes 5 Dislikes 0

In game dev, you pay for the lines of code to exist. In aerospace, you pay much more for the lines of code to never fail.

4 years ago | Likes 3 Dislikes 0

Well put.

4 years ago | Likes 1 Dislikes 0

I game with someone who, I swear, can never be satisfied with a game as it is. He constantly is trying to suck the fun out of his experience

4 years ago | Likes 4 Dislikes 0

All players do this to some extent. Or potentially would if given the opportunity.

4 years ago | Likes 2 Dislikes 0

All I want to know is how Riot has infinite money and still can’t make a decent game client after all these years.

4 years ago | Likes 7 Dislikes 1

Honestly? It's genuinely hard. I helped work on the latest one... it really IS hard. I can't use as many words as I need to convey it here

4 years ago | Likes 6 Dislikes 1

In an imgur post, but I will honest to god say that it IS harder making a game client for 120 million people across different platforms than

4 years ago | Likes 5 Dislikes 1

it is putting a rocket into space, no hyperbole.

4 years ago | Likes 5 Dislikes 1

I totally understand that, I do. Yet other games clients with equally huge player bases all seem to do a much better job.

4 years ago | Likes 4 Dislikes 0

Fucking hella truth. Tens of development branches that somehow always manages to fuck a merge, proceeded by adding breakpoints to a million

4 years ago | Likes 2 Dislikes 0

Line code package makes for needle in a haystack scenario. God damn these monstrosities called game engines are so damn old and retrofitted

4 years ago | Likes 2 Dislikes 0

That there are entire classes/functions surrounded by comment blocks saying "we don't know how it works, don't touch this at all"

4 years ago | Likes 2 Dislikes 0

But NAH the creation engine is STILL viable for the next ES/Fallout game.... Fuck those shitheels and invest in a new fucking engine

4 years ago | Likes 2 Dislikes 0

I learned this lesson long ago. The more people are paying for software, the more polite they are and the more shit they will put up with.

4 years ago | Likes 3 Dislikes 0

Crash a mainframe once a day with your $100,000 software and they call up all apologetic to have to suggest it might be your fault.

4 years ago | Likes 3 Dislikes 0

Sell a $100 version of the software to a solo PC user and they'll find a spelling error and call and scream at your receptionist for hours.

4 years ago | Likes 3 Dislikes 0

Sad, but true.

4 years ago | Likes 2 Dislikes 0

huge part of programming is the input set. You have 1 million monkeys pushing random buttons vs, Rocket Go Up

4 years ago | Likes 236 Dislikes 4

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

4 years ago | Likes 2 Dislikes 0

4 years ago | Likes 12 Dislikes 0

i want the code that can make my rocket go up

4 years ago | Likes 2 Dislikes 0

This^ People are not continually trying to break your rocket. At least physics follows the rules…

4 years ago | Likes 85 Dislikes 1

Physicists do physics. Mathematicians do math. Programmers just implement pretty straight forward stuff

4 years ago | Likes 13 Dislikes 2

Meanwhile "HEY GUYS, WELCOME BACK TO [YOUTUBER] TRIES ONE QUINTILLION WAYS TO BREAK LOL" *Next video* "omg, lol dumb broken game"

4 years ago | Likes 27 Dislikes 1

All I can think of from this comment is videos of the series of rocket failures that begat the missile age. So. Much. Failure.

4 years ago | Likes 4 Dislikes 0

And? They weren't programming errors

4 years ago | Likes 5 Dislikes 0

Not all, but a quick search showed there were a fair share.

4 years ago | Likes 2 Dislikes 0

I wasn't arguing against the premise, my mind just instantly flashed to missiles going sideways before someone pushed the abort button.

4 years ago | Likes 2 Dislikes 0

I just saw an article about how Amazon's New World MMO is bricking graphics cards, so this seems to be accurate.

4 years ago | Likes 8 Dislikes 1

That's a hardware issue, not a software one...

4 years ago | Likes 1 Dislikes 0

Bricking bricks, how meta.

4 years ago | Likes 2 Dislikes 0

Yeah, but only the REALLY expensive ones.

4 years ago | Likes 5 Dislikes 0

And here I just want bitcoin to cool it so I can buy a 4 year old gpu for under $500

4 years ago | Likes 2 Dislikes 0

Bitcoin does not effect the GPU market. Ethereum does

4 years ago | Likes 1 Dislikes 0

Amen. Or even a current mid range card at MSRP... 3060 or 3060Ti... They're supposed to be around £400. Rocking horse shit.

4 years ago | Likes 1 Dislikes 0

Bank: "Get it right." Player: "Get it right in the way *I* want it to be right. What do you mean "the other 100 million players?"

4 years ago | Likes 507 Dislikes 2

#ea apex legends

4 years ago | Likes 1 Dislikes 0

I try to keep my request manageable. Like Riot can you just fix Viper map indicator for wall so it show how long it will ACTUALLY be. And1/2

4 years ago | Likes 5 Dislikes 1

before the big fans get here I know if you aim up it will go all the way to the end but sometimes I want to stop it short for tactics. 2/2

4 years ago | Likes 3 Dislikes 1

The quality of.league of.legends code is pretty garbage though. They accidently 1 champ a god when patching a bug. Took 2 days to disable

4 years ago | Likes 2 Dislikes 0

How about "get it right when you actually launch the game"?

4 years ago | Likes 4 Dislikes 0

BINGO!

4 years ago | Likes 42 Dislikes 0

My favorite is the players that make massive demands for stuff that would take weeks or months to do properly while claiming that a 1/

4 years ago | Likes 2 Dislikes 0

COMPETENT programmer could do it alone in a week, tops. Oh, and they know this 'cause they took a programming class once or whatever.

4 years ago | Likes 3 Dislikes 0

Add in that those players think that their dollar is worth more than someone else's dollar.

4 years ago | Likes 1 Dislikes 0

The only thing I require from game is its technical quality. Not what I expected? Not a problem. I never found not-bug/feature meme funny.

4 years ago | Likes 2 Dislikes 1

Also get it right at least 60 times a second while I actively try to break it. Also make it mod compatible.

4 years ago | Likes 104 Dislikes 1

Wouldn't need mods if they put in effort to begin with.

4 years ago | Likes 1 Dislikes 3

Mehh, certain games make sense with mods. Sandbox games especially.

4 years ago | Likes 2 Dislikes 0

This. I actively try to break games for fun. I would never try to mess with my bank app.

4 years ago | Likes 32 Dislikes 1

Opposite for me. I get paid to break apps, software, networks, and hardware but I leave my games alone cuz I just want to play.

4 years ago | Likes 14 Dislikes 0

Well yeah, but that makes sense. Who wants to bring their work into their hobby?

4 years ago | Likes 10 Dislikes 0

Mod games. Build trainers. Make characters nude. We get it.

4 years ago | Likes 8 Dislikes 0

Amazing how they continue to turn out shit then I guess. Take Star Trek: there is not one non-Skinner box Trek game for phones

4 years ago | Likes 10 Dislikes 0

i think thats just phone games in general. the business model is all skinnerbox shit.

4 years ago | Likes 8 Dislikes 0

Phones in general, really. Social media is the same. Hit button, get reward. Sparkly arrow, shiny coin, etc. Hit button, get dopamine.

4 years ago | Likes 4 Dislikes 0

Yeah, it was really intended to be an example

4 years ago | Likes 1 Dislikes 0

A lot of games work as skinner boxes Achievement, Post game awards, and scoring systems designed to give reinforcing feedback

4 years ago | Likes 2 Dislikes 0

What is a Skinner Box in this context?

4 years ago | Likes 1 Dislikes 0

This needs way too much detail for a comment here. I would suggest Wikipedia

4 years ago | Likes 1 Dislikes 0

3 wired to seek rewards and these games offer rewards with little initial effort. Then they space rewards out so more&more effort is needed.

4 years ago | Likes 2 Dislikes 0

2button 5 days in a row-> get big reward. Don't break your streak! The "game" itself can be pretty hollow (see clicker games) but people are

4 years ago | Likes 2 Dislikes 0

1 Games designed to condition the player to grind repetitive, simple tasks frequently and consistently. Press button-> get reward. Press

4 years ago | Likes 2 Dislikes 0

That;s phone games in general. 90% of mobile dev, even by AAA ips, is outsourced to asian devs studios who have perfected the art of

4 years ago | Likes 15 Dislikes 0

skinner boxes in a ways that make execs happy because "money machine go brrrrr". Who cares if NA/EU audiences hate it? 11x more players in

4 years ago | Likes 14 Dislikes 0

the East love this model and will dump more than enough $ into it to make it totally worth it and then some.

4 years ago | Likes 11 Dislikes 0

Fallout 76 is still struggling everyday, but I enjoy it.. Bugs happen.

4 years ago | Likes 45 Dislikes 6

not to mention its the first game of the branch of BGS working on it, the first of its type in the engine, and has less than 100 workers.

4 years ago | Likes 3 Dislikes 1

Reminds me when I recently saw the r/cyberpunk reddit listing all the shit with the game and saying "but we still believe." I will now list

4 years ago | Likes 5 Dislikes 3

all the things I believe more than CDPR: OJ Simpson looking for the real killer, scientology, qanon, Nigerian princes needing my bank info,

4 years ago | Likes 5 Dislikes 3

claims of the election being stolen from Trump, Kim Jong Un's claims of military superiority over the US, Windows 95's estimates of how long

4 years ago | Likes 5 Dislikes 1

a large file transfer will take, a Bethesda dev saying their upcoming game is bug free, Casey Hudson talking about Mass Effect, claims

4 years ago | Likes 4 Dislikes 1

megalodon is still alive, youtube videos showing paranormal phenomenon, China claiming they don't do human rights violations, anything

4 years ago | Likes 4 Dislikes 1

Game devs deserve a much higher wage and better work conditions, but get shafted at every turn

4 years ago | Likes 93 Dislikes 3

Im lucky enough to work at a very progressive and awesome studio. But my pay could alot higher. Thats my fault for being an artist

4 years ago | Likes 2 Dislikes 0

No. No it's not your fault for being an artist. Tesla is currently hiring env artists for 50k more than games..

4 years ago | Likes 2 Dislikes 0

jesus fuck

4 years ago | Likes 1 Dislikes 0

Im not trying to downplay your comment. But dont we all deserve a much higher wage and better work conditions? Its like every job that 1/2

4 years ago | Likes 20 Dislikes 0

No, only game dev deserve.

4 years ago | Likes 1 Dislikes 0

is not for rich people are shit nowadays, it doesnt matter how skilled you are, its insane

4 years ago | Likes 15 Dislikes 1

Well, you could use the same degree and skill set in another industry and get paid about 75% more than games.

4 years ago | Likes 8 Dislikes 0

wait, really?

4 years ago | Likes 3 Dislikes 0

Yeah game devs are underpaid compared to other programmers, game companies prey on the fact that people are passionate about making games.

4 years ago | Likes 9 Dislikes 0