2320 pts ยท June 9, 2016
Hi! I'm co-founder and programmer in TwoMammoths. See: www.twomammoths.com
Cell shading is only on arts (two middle images - a bit painted screenshots); Game has stylized graphics but it doesn't use cell shading.
Thanks! Yes, we are going to PGA this year. PS How is your game going?
Thanks! :)
Sure. Here is a link to Steam: http://store.steampowered.com/app/550590
Great story! Good luck with Darkwood!
We are just doing this ;)
Unfortunately not. We thought about this. Maybe we will start some day.
There is no limit (so I had to optimize it much). On this map: 340k tris scene + 91k tris shadows (there is cache). Total 983 draw calls.
Sure. Just write to us (info@twomammoths.com, via facebook, or via twitter, or even via imgur)!
Haha, exactly :)
I can see there is a lot of runescape vibes ;)
It's good or bad? ;)
Runescape is mentioned so often in context of our game ;)
Not yet. But I have an idea.
2/2 But it's also a harder path (you need to write a lot of non-interesting things just to make everything works). And very satisfying path.
1/2 I know a bit Unity but don't like it. In short you have what you want + it's easy to add special things (line lights, painted fog, etc)
This is true. But You have to be careful with this.
Exactly. But we only consider using UE4 instead of our own. We will see after this project. In case of the UE4 you pay part of your income.
Unfortunately not, only PC.
Thanks. I hope the puzzles are not so simple ;)
I love my own bugs (in my iwn engines) ;) But seriously I started writing the engine long before the game. And we just continued that work.
We are not going to pax too. But we will be posting on imgur ;P
Thanks! We are very proud :D PS. My engine doesn't support volumetric lighting :/
About 15 euro.
It could be from the stone ages ;) Collisions implementation is at minimum level (only a necesary things).
Unfortunately not :/
Thanks! (if I understood correctly ;) )
I think BSP is used in these days too ;)
Cell shading is only on arts (two middle images - a bit painted screenshots); Game has stylized graphics but it doesn't use cell shading.
Thanks! Yes, we are going to PGA this year. PS How is your game going?
Thanks! :)
Sure. Here is a link to Steam: http://store.steampowered.com/app/550590
Great story! Good luck with Darkwood!
We are just doing this ;)
Unfortunately not. We thought about this. Maybe we will start some day.
There is no limit (so I had to optimize it much). On this map: 340k tris scene + 91k tris shadows (there is cache). Total 983 draw calls.
Thanks! :)
Sure. Just write to us (info@twomammoths.com, via facebook, or via twitter, or even via imgur)!
Haha, exactly :)
I can see there is a lot of runescape vibes ;)
It's good or bad? ;)
Runescape is mentioned so often in context of our game ;)
Not yet. But I have an idea.
2/2 But it's also a harder path (you need to write a lot of non-interesting things just to make everything works). And very satisfying path.
1/2 I know a bit Unity but don't like it. In short you have what you want + it's easy to add special things (line lights, painted fog, etc)
This is true. But You have to be careful with this.
Exactly. But we only consider using UE4 instead of our own. We will see after this project. In case of the UE4 you pay part of your income.
Unfortunately not, only PC.
Thanks. I hope the puzzles are not so simple ;)
I love my own bugs (in my iwn engines) ;) But seriously I started writing the engine long before the game. And we just continued that work.
We are not going to pax too. But we will be posting on imgur ;P
Thanks! We are very proud :D PS. My engine doesn't support volumetric lighting :/
About 15 euro.
It could be from the stone ages ;) Collisions implementation is at minimum level (only a necesary things).
Thanks! :)
Unfortunately not :/
Thanks! (if I understood correctly ;) )
I think BSP is used in these days too ;)