pturecki

2320 pts ยท June 9, 2016


Hi! I'm co-founder and programmer in TwoMammoths. See: www.twomammoths.com

Cell shading is only on arts (two middle images - a bit painted screenshots); Game has stylized graphics but it doesn't use cell shading.

8 years ago | Likes 2 Dislikes 0

Thanks! Yes, we are going to PGA this year. PS How is your game going?

8 years ago | Likes 2 Dislikes 0

Thanks! :)

8 years ago | Likes 1 Dislikes 0

Great story! Good luck with Darkwood!

8 years ago | Likes 1 Dislikes 0

We are just doing this ;)

8 years ago | Likes 1 Dislikes 0

Unfortunately not. We thought about this. Maybe we will start some day.

8 years ago | Likes 1 Dislikes 0

There is no limit (so I had to optimize it much). On this map: 340k tris scene + 91k tris shadows (there is cache). Total 983 draw calls.

8 years ago | Likes 1 Dislikes 0

Thanks! :)

8 years ago | Likes 1 Dislikes 0

Sure. Just write to us (info@twomammoths.com, via facebook, or via twitter, or even via imgur)!

8 years ago | Likes 1 Dislikes 0

Haha, exactly :)

8 years ago | Likes 1 Dislikes 0

I can see there is a lot of runescape vibes ;)

8 years ago | Likes 1 Dislikes 0

It's good or bad? ;)

8 years ago | Likes 1 Dislikes 0

Runescape is mentioned so often in context of our game ;)

8 years ago | Likes 2 Dislikes 0

Not yet. But I have an idea.

8 years ago | Likes 1 Dislikes 0

2/2 But it's also a harder path (you need to write a lot of non-interesting things just to make everything works). And very satisfying path.

8 years ago | Likes 1 Dislikes 0

1/2 I know a bit Unity but don't like it. In short you have what you want + it's easy to add special things (line lights, painted fog, etc)

8 years ago | Likes 1 Dislikes 0

This is true. But You have to be careful with this.

8 years ago | Likes 1 Dislikes 0

Exactly. But we only consider using UE4 instead of our own. We will see after this project. In case of the UE4 you pay part of your income.

8 years ago | Likes 3 Dislikes 0

Unfortunately not, only PC.

8 years ago | Likes 1 Dislikes 0

Thanks. I hope the puzzles are not so simple ;)

8 years ago | Likes 1 Dislikes 0

I love my own bugs (in my iwn engines) ;) But seriously I started writing the engine long before the game. And we just continued that work.

8 years ago | Likes 1 Dislikes 0

We are not going to pax too. But we will be posting on imgur ;P

8 years ago | Likes 1 Dislikes 0

Thanks! We are very proud :D PS. My engine doesn't support volumetric lighting :/

8 years ago | Likes 1 Dislikes 0

About 15 euro.

8 years ago | Likes 1 Dislikes 0

It could be from the stone ages ;) Collisions implementation is at minimum level (only a necesary things).

8 years ago | Likes 1 Dislikes 0

Thanks! :)

8 years ago | Likes 1 Dislikes 0

Unfortunately not :/

8 years ago | Likes 2 Dislikes 0

Thanks! (if I understood correctly ;) )

8 years ago | Likes 1 Dislikes 0

I think BSP is used in these days too ;)

8 years ago | Likes 3 Dislikes 0