494 pts ยท January 10, 2014
You have plenty of choices when it comes to characters though. If not in variety per character, in variety of characters.
4 investigation to understand the basics about the plot.
3 characters. That certainly doesn't mean the community makes shit up out of nothing though. Dark Souls requires some medium-level forensic
2 but I can agree that time being convoluted is used to patch up justification for perpetual respawning, bloodstains, and summoning dead
1 The premise of time being convoluted fits in with the lesser theme of Dark Souls ultimately being about the heat death of the universe,
Really. So where in Golden Sun can I understand a random encounter creature's motives just by observing the circumstances?
Isn't that every RPG with a singular ending?
You can choose to ignore the storytelling in Dark Souls. It's actually easier to. If it's not your thing, just say so, but it's def not bad.
nah, don't justify it. I'm pretty sure Solivoid just doesn't mesh well with the appeal of the Souls games.
So cut scenes and menu-driven dialogue options where you choose whether to have a red explosion or a blue explosion?
7 someone is wearing comes from. Just like in real life.
6 a character has certain motivations. Dark Souls is so deep you can come up with character motivations just because of where the armor
5 an idea. Depth is the measure of how much information can be gleaned from lesser information. Depth is how a boss became a boss, or why
4 once you just do some near-basic investigation. Depth is not how much dialogue you can cram into a scene or how blatantly you can express
3 disparaging the story as if they literally didn't write one. I assure you, if you actually do pay attention, the story is straightforward
2 so you can approach it in several different orders, pick different alignments, witness different things at different moments. And you keep
1 Just because you follow a similar progression each time doesn't mean it's linear. There aren't bars of entry to anywhere in the game,
6 particularly obtuse. This kind of storytelling can only be interactive.
5 and even then the answer is almost always laid out to you at the very end. There's nothing community-driven about them unless they are
4 reactions that have readily accessible interpretations. There's nothing forensic about it, unless it's a well-written detective novel,
3 an open, dead world that you must piece together, it's strictly linear and everything is surface-level conjecture of emotional tells and
2 you watch it in, or the paragraph blurbs each item onscreen comes with. A book or a movie can only do so much. A silent film isn't just
1 They're not, though. You cannot explore a movie. Your interpretation of a movie or book doesn't depend on the path you take, the order
5 exist, isn't intentional, or that they're not compelling. It's probably why the souls games are so popular, tbh.
4 blown function of the Souls games, which yes, it fairly unique to them. Just because you personally don't like it doesn't mean it doesn't
3 are pretty easily obtained if you pay close attention to the details you're given. The environmental narrative is not a card, it's a full-
2 comparison is pretty bunk. If you don't like the forensic nature of the Souls stories, then maybe they're not for you, but the major plots
1 Geometry Wars doesn't have environments and lore (that yes, is provided to you via environment and item descriptions and dialogue) so your
5 game provides. The story itself is a puzzle with a clear answer.
4 feed you, which is incredibly compelling when you piece it together. Almost all the well-accepted theories are based in strong tells the
You have plenty of choices when it comes to characters though. If not in variety per character, in variety of characters.
4 investigation to understand the basics about the plot.
3 characters. That certainly doesn't mean the community makes shit up out of nothing though. Dark Souls requires some medium-level forensic
2 but I can agree that time being convoluted is used to patch up justification for perpetual respawning, bloodstains, and summoning dead
1 The premise of time being convoluted fits in with the lesser theme of Dark Souls ultimately being about the heat death of the universe,
Really. So where in Golden Sun can I understand a random encounter creature's motives just by observing the circumstances?
Isn't that every RPG with a singular ending?
You can choose to ignore the storytelling in Dark Souls. It's actually easier to. If it's not your thing, just say so, but it's def not bad.
nah, don't justify it. I'm pretty sure Solivoid just doesn't mesh well with the appeal of the Souls games.
So cut scenes and menu-driven dialogue options where you choose whether to have a red explosion or a blue explosion?
7 someone is wearing comes from. Just like in real life.
6 a character has certain motivations. Dark Souls is so deep you can come up with character motivations just because of where the armor
5 an idea. Depth is the measure of how much information can be gleaned from lesser information. Depth is how a boss became a boss, or why
4 once you just do some near-basic investigation. Depth is not how much dialogue you can cram into a scene or how blatantly you can express
3 disparaging the story as if they literally didn't write one. I assure you, if you actually do pay attention, the story is straightforward
2 so you can approach it in several different orders, pick different alignments, witness different things at different moments. And you keep
1 Just because you follow a similar progression each time doesn't mean it's linear. There aren't bars of entry to anywhere in the game,
6 particularly obtuse. This kind of storytelling can only be interactive.
5 and even then the answer is almost always laid out to you at the very end. There's nothing community-driven about them unless they are
4 reactions that have readily accessible interpretations. There's nothing forensic about it, unless it's a well-written detective novel,
3 an open, dead world that you must piece together, it's strictly linear and everything is surface-level conjecture of emotional tells and
2 you watch it in, or the paragraph blurbs each item onscreen comes with. A book or a movie can only do so much. A silent film isn't just
1 They're not, though. You cannot explore a movie. Your interpretation of a movie or book doesn't depend on the path you take, the order
5 exist, isn't intentional, or that they're not compelling. It's probably why the souls games are so popular, tbh.
4 blown function of the Souls games, which yes, it fairly unique to them. Just because you personally don't like it doesn't mean it doesn't
3 are pretty easily obtained if you pay close attention to the details you're given. The environmental narrative is not a card, it's a full-
2 comparison is pretty bunk. If you don't like the forensic nature of the Souls stories, then maybe they're not for you, but the major plots
1 Geometry Wars doesn't have environments and lore (that yes, is provided to you via environment and item descriptions and dialogue) so your
5 game provides. The story itself is a puzzle with a clear answer.
4 feed you, which is incredibly compelling when you piece it together. Almost all the well-accepted theories are based in strong tells the