hipcat

494 pts ยท January 10, 2014


You have plenty of choices when it comes to characters though. If not in variety per character, in variety of characters.

9 years ago | Likes 1 Dislikes 0

4 investigation to understand the basics about the plot.

9 years ago | Likes 1 Dislikes 0

3 characters. That certainly doesn't mean the community makes shit up out of nothing though. Dark Souls requires some medium-level forensic

9 years ago | Likes 1 Dislikes 0

2 but I can agree that time being convoluted is used to patch up justification for perpetual respawning, bloodstains, and summoning dead

9 years ago | Likes 1 Dislikes 0

1 The premise of time being convoluted fits in with the lesser theme of Dark Souls ultimately being about the heat death of the universe,

9 years ago | Likes 1 Dislikes 0

Really. So where in Golden Sun can I understand a random encounter creature's motives just by observing the circumstances?

9 years ago | Likes 1 Dislikes 0

Isn't that every RPG with a singular ending?

9 years ago | Likes 1 Dislikes 0

You can choose to ignore the storytelling in Dark Souls. It's actually easier to. If it's not your thing, just say so, but it's def not bad.

9 years ago | Likes 1 Dislikes 0

nah, don't justify it. I'm pretty sure Solivoid just doesn't mesh well with the appeal of the Souls games.

9 years ago | Likes 1 Dislikes 0

So cut scenes and menu-driven dialogue options where you choose whether to have a red explosion or a blue explosion?

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7 someone is wearing comes from. Just like in real life.

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6 a character has certain motivations. Dark Souls is so deep you can come up with character motivations just because of where the armor

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5 an idea. Depth is the measure of how much information can be gleaned from lesser information. Depth is how a boss became a boss, or why

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4 once you just do some near-basic investigation. Depth is not how much dialogue you can cram into a scene or how blatantly you can express

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3 disparaging the story as if they literally didn't write one. I assure you, if you actually do pay attention, the story is straightforward

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2 so you can approach it in several different orders, pick different alignments, witness different things at different moments. And you keep

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1 Just because you follow a similar progression each time doesn't mean it's linear. There aren't bars of entry to anywhere in the game,

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6 particularly obtuse. This kind of storytelling can only be interactive.

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5 and even then the answer is almost always laid out to you at the very end. There's nothing community-driven about them unless they are

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4 reactions that have readily accessible interpretations. There's nothing forensic about it, unless it's a well-written detective novel,

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3 an open, dead world that you must piece together, it's strictly linear and everything is surface-level conjecture of emotional tells and

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2 you watch it in, or the paragraph blurbs each item onscreen comes with. A book or a movie can only do so much. A silent film isn't just

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1 They're not, though. You cannot explore a movie. Your interpretation of a movie or book doesn't depend on the path you take, the order

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5 exist, isn't intentional, or that they're not compelling. It's probably why the souls games are so popular, tbh.

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4 blown function of the Souls games, which yes, it fairly unique to them. Just because you personally don't like it doesn't mean it doesn't

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3 are pretty easily obtained if you pay close attention to the details you're given. The environmental narrative is not a card, it's a full-

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2 comparison is pretty bunk. If you don't like the forensic nature of the Souls stories, then maybe they're not for you, but the major plots

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1 Geometry Wars doesn't have environments and lore (that yes, is provided to you via environment and item descriptions and dialogue) so your

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5 game provides. The story itself is a puzzle with a clear answer.

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4 feed you, which is incredibly compelling when you piece it together. Almost all the well-accepted theories are based in strong tells the

9 years ago | Likes 1 Dislikes 0