drawliphant

8498 pts ยท April 26, 2014


Na i just play computer games, but I study this as a hobby

7 years ago | Likes 2 Dislikes 0

Where in particular do you see accidents happening. These exist in real life and reduce accidents from less patient left turning drivers.

7 years ago | Likes 3 Dislikes 2

UT-154 4100s West Valley City

7 years ago | Likes 1 Dislikes 0

The interchanges near these aren't to hard to syncronize with this.

7 years ago | Likes 1 Dislikes 0

Funny story, this is the only one in Utah but we have one so our drivers Ed has to teach how to use these, haha

7 years ago | Likes 1 Dislikes 0

I think it would have to be quite selective, some lights need 4 phase to accommodate left turners, applying it here it could improve things

7 years ago | Likes 2 Dislikes 1

But.... There's one near my house

7 years ago | Likes 3 Dislikes 0

Oh wait you meant just illegalize left turns... I think youd have to design the city around it but interesting thought

7 years ago | Likes 3 Dislikes 1

This is called an at grade cloverleaf. They have good capacity but take up way more space than they're worth.

7 years ago | Likes 5 Dislikes 1

There a fair amount of these in real life and they somehow reduce collisions.

7 years ago | Likes 7 Dislikes 2

They are cheaper but they do not handle close to the same volume

7 years ago | Likes 22 Dislikes 1

i might do some weird at-grade interchanges next week, Michigan left, magic roundabout, CFI...

7 years ago | Likes 1 Dislikes 0

It took both of these mods to make this haha. You cant synchronize lights like this without TM:PE

7 years ago | Likes 2 Dislikes 0

Nothing to see here. Move along! IRL the point would be more rhombus shaped to avoid that collision. I cant do that with C:SL engine

7 years ago | Likes 1 Dislikes 0

These are all incredibly common actually.

7 years ago | Likes 1 Dislikes 0

If you use a light a partial cloverleaf is the highest capacity. If you want continuous then a turbine or stack interchange are best.

7 years ago | Likes 1 Dislikes 0

There is merging on/off the between the clovers. Also it's much larger than many higher capacity options like a stack-turbine

7 years ago | Likes 1 Dislikes 1

Those slanted roads that cross oncoming lead to the left onto freeway

7 years ago | Likes 1 Dislikes 0

The pro of clovers is that they're cheap. The cons are lower capacity (than other continuous interchanges) and they're larger than most.

7 years ago | Likes 2 Dislikes 0

It makes the left turn onto the freeway really convenient!

7 years ago | Likes 1 Dislikes 0

It's a cloverleaf but some of the right turns are weird so people can get in the lane they want for the nearby light.

7 years ago | Likes 1 Dislikes 0

IRL the central point is shifted like a rhombus so they don't do that, This isn't something I can do in the game.

7 years ago | Likes 3 Dislikes 0

Cities: Skylines. It's a full city builder and it's free weekend on Steam right now!

7 years ago | Likes 1 Dislikes 0

Two small freeways crossing

7 years ago | Likes 15 Dislikes 0

Its not a good option for a service interchange to get from a street to a freeway as it forces merging on the freeway but its good for (1/2)

7 years ago | Likes 20 Dislikes 0

The game Cities: Skylines with the mods Traffic Manager: Presidential Edition, and Network Extensions 2.

7 years ago | Likes 11 Dislikes 0

It's traffic rage disguised as a city builder

7 years ago | Likes 225 Dislikes 1

Those are basically DCMI s and they work great, I posted one a few weeks back!

7 years ago | Likes 14 Dislikes 0

Zero training lol, Just learned this from video games and google maps.

7 years ago | Likes 1 Dislikes 0

This is technically a better solution but then you can't sit mesmerized by traffic flow

7 years ago | Likes 1 Dislikes 0