akhos

13273 pts ยท November 22, 2012


As Mr. Grumpy states, 101 is more efficient. If you choose to drink from graduated containers, you should pick the efficient liquors too :)

11 years ago | Likes 3 Dislikes 0

If by cattle-catcher you mean that thing is going to catch shit and shove it right into the tracks instead of out, then yes.

11 years ago | Likes 1 Dislikes 0

8 months? Are you a timelord? :o

11 years ago | Likes 1 Dislikes 0

I can't stop seeing Prince Oberyn.

11 years ago | Likes 3 Dislikes 0

*douchebaggage

12 years ago | Likes 69 Dislikes 1

It's like I'm INSIDE her boob veins.

12 years ago | Likes 35 Dislikes 0

Damn, I forgot to change it back when I ran out of room for my original idea :/

12 years ago | Likes 5 Dislikes 0

Some say their first track is why Skrillex is missing half his hair; others say their helmets are their to protect us from them.

12 years ago | Likes 256 Dislikes 4

Be careful, duderanchers might not like you impinging on their business.

12 years ago | Likes 2 Dislikes 0

There is no difference. A detonation moving through F/A mix will simply have ongoing heat addition. ZND was created for this. If you remove

12 years ago | Likes 1 Dislikes 0

You are looking at their progenitors, a shock is a shock. Those are simply examples of various strengths and geometry conditions.

12 years ago | Likes 2 Dislikes 0

They are both used in computing the values while crossing shock waves, they just have different methods of doing so.

12 years ago | Likes 1 Dislikes 0

shock itself, not its creator. The creator doesn't matter. There are two theorems, one by Zeldovich (ZDV) and the other iirc is continuity 3

12 years ago | Likes 1 Dislikes 0

Their strength both depend on the power input and the conditions of the medium you are moving through. The theory is for thinking of the 2

12 years ago | Likes 2 Dislikes 0

They are one and the same, pressure stacking from a power source. A boom is propagated constantly, an explosive will retard over time. 1

12 years ago | Likes 3 Dislikes 0

same logic we can explain the nature of bow shocks and their transition into oblique shocks on a craft. Ty for reading, ask me if you have ?

12 years ago | Likes 2 Dislikes 0

You can imagine a series of circles connected tangentially by a line. As the source increases in speed the slope nears horizontal. By this 9

12 years ago | Likes 2 Dislikes 0

normal (M = 1) in non-oblique cases, since the circles cannot supersede their maker the speed of expansion of the circles is what matters. 8

12 years ago | Likes 2 Dislikes 0

From this 194 we should also be able to calculate a rough value of how much power it would take to generate said shock. As for shocks above

12 years ago | Likes 2 Dislikes 0

Thus this 194 is "unitless", and scales with your normal pressure. That's why you can have shocks that move ridiculously slow in nebulas. 6

12 years ago | Likes 2 Dislikes 0

point of the medium and create a shock. This 194 dB value is a denotation of that critical pressure. (iirc dB is pressure/pressure(atm)) 5

12 years ago | Likes 2 Dislikes 0

circles as a pressure rise and a pressure drop, like a square wave. If you stack enough of these on top of each other you break the critical

12 years ago | Likes 2 Dislikes 0

some critical value based on the medium you are in, these circles begin to stack on one side and touch. We can think of each of these 3

12 years ago | Likes 2 Dislikes 0

(Picture a single ripple from a stone dropping. Then iterate multiple times as your hand moves in some direction.)

12 years ago | Likes 2 Dislikes 0

As this object goes faster the traveling edges of the circles get closer together, this is also known as Doppler shift. As you approach 2

12 years ago | Likes 2 Dislikes 0

I'm gonna have to disagree with mikujess. Classical thought on shock waves is to picture a series of pings of sound coming from an object 1

12 years ago | Likes 1 Dislikes 0

Tbh this looks like a case of kid-knapping to me

12 years ago | Likes 2 Dislikes 0

At a glance he kind of looks like a Jake Gyllenfall

12 years ago | Likes 7 Dislikes 0