4747 pts · February 4, 2017
If you'd like some chess tips or lessons feel free to message me! "YES Stupendous Top ranked That’s a huge dick pic!" - reliable source lol
ROCKATOO!
What? He's trying to catch em!
people around the world playing it I suspect. /15
If not for the lootbox type stuff and the dlc, I doubt they would have made all the improvements and new content, nor would there be as/14
Hearthstone. You can spend anywhere from $0 to ridiculous amounts of money on that game, like a lot of other collectible card games. /13
Spend $65+ or w/e. I think more pricing options and choices often help, not only the gamedevs but also the customers. An example is/12
prefer. The alternative would be them pricing that into the original price, and maybe you skip the game entirely because you don't wanna/11
the sunk cost of $50, so it's only another $x to get w/e extra content they release. You always have the choice not to buy it if you/10
cost. But if you already spent $50 on a game, enjoy it, and then there's some smaller dlc that looks interesting, well you've already paid/9
bargain prices, well it becomes harder to justify spending more than $60 even if the game is a lot better and had a higher production /8
skipping it or pirating it probably. Then there is the competition, if you have indie games or just older games that are going on sale for/7
the sweet spot is probably around $50-60 for a lot of people for a quality game. More than that is going to get backlash and ppl either /6
At a certain point, a the price is likely to hit a limit that the market won't pay, at least in a single purchase. If I had to guess/5
future and can include the cost in the original price, maybe. But what if that would push the price of the game up $10? $20/ $40?/4
a risk you take buying a lot of different digital content. If they already made the content, or if they plan to make it in the near /3
the prices they are charging seem too expensive, and maybe it's hard to know if it's worth it or not before you buy it, but that's /2
For sure that are examples that are really frustrating or even deceptive. But somebody spent time and effort to make the DLC. Maybe /1
Okay kid lol. And you keep wishing for a nanny state so ppl don't have to take responsibility for their choices.
While that would be evil, I suspect they have enough options chemical or not that everyone is vulnerable to if that's their goal.
free, you can. If you want to spend thousands of dollars to save time and being a completionist collector, you can. /4
gathering but with their IP, streamlined it for online play, added automatic matchmaking and boom, great game. If you want to play for /3
as a price model I think it's perfect for free to play games like hearthstone. Blizz basically made something similar to magic the /2
There seem to be a lot of none AAA games if people are really so bothered by it. Not that I like seeing lootboxes in everything, but /1
discussion with you is a waste of time and I'll leave it at that. /6
some people have trouble controlling their impulses. But as you lack the ability to distinguish between these 3 addictions, further /5
some addiction, that's a shame and I wouldn't encourage them to fall into it, but I also wouldn't outlaw gambling for everyone just /4
recognize the obvious differences between drugs and lootboxes and disagree with you doesn't make it so. If somebody has a problem with /3
argument but I can't say I'm surprised that's all you've got. Just because you want to put me on the same level of a drug dealer because I/2
They are different risks. Just because they are often correlated doesn't mean the specific action has the same risk. That's an idiotic /1
ROCKATOO!
What? He's trying to catch em!
people around the world playing it I suspect. /15
If not for the lootbox type stuff and the dlc, I doubt they would have made all the improvements and new content, nor would there be as/14
Hearthstone. You can spend anywhere from $0 to ridiculous amounts of money on that game, like a lot of other collectible card games. /13
Spend $65+ or w/e. I think more pricing options and choices often help, not only the gamedevs but also the customers. An example is/12
prefer. The alternative would be them pricing that into the original price, and maybe you skip the game entirely because you don't wanna/11
the sunk cost of $50, so it's only another $x to get w/e extra content they release. You always have the choice not to buy it if you/10
cost. But if you already spent $50 on a game, enjoy it, and then there's some smaller dlc that looks interesting, well you've already paid/9
bargain prices, well it becomes harder to justify spending more than $60 even if the game is a lot better and had a higher production /8
skipping it or pirating it probably. Then there is the competition, if you have indie games or just older games that are going on sale for/7
the sweet spot is probably around $50-60 for a lot of people for a quality game. More than that is going to get backlash and ppl either /6
At a certain point, a the price is likely to hit a limit that the market won't pay, at least in a single purchase. If I had to guess/5
future and can include the cost in the original price, maybe. But what if that would push the price of the game up $10? $20/ $40?/4
a risk you take buying a lot of different digital content. If they already made the content, or if they plan to make it in the near /3
the prices they are charging seem too expensive, and maybe it's hard to know if it's worth it or not before you buy it, but that's /2
For sure that are examples that are really frustrating or even deceptive. But somebody spent time and effort to make the DLC. Maybe /1
Okay kid lol. And you keep wishing for a nanny state so ppl don't have to take responsibility for their choices.
While that would be evil, I suspect they have enough options chemical or not that everyone is vulnerable to if that's their goal.
free, you can. If you want to spend thousands of dollars to save time and being a completionist collector, you can. /4
gathering but with their IP, streamlined it for online play, added automatic matchmaking and boom, great game. If you want to play for /3
as a price model I think it's perfect for free to play games like hearthstone. Blizz basically made something similar to magic the /2
There seem to be a lot of none AAA games if people are really so bothered by it. Not that I like seeing lootboxes in everything, but /1
discussion with you is a waste of time and I'll leave it at that. /6
some people have trouble controlling their impulses. But as you lack the ability to distinguish between these 3 addictions, further /5
some addiction, that's a shame and I wouldn't encourage them to fall into it, but I also wouldn't outlaw gambling for everyone just /4
recognize the obvious differences between drugs and lootboxes and disagree with you doesn't make it so. If somebody has a problem with /3
argument but I can't say I'm surprised that's all you've got. Just because you want to put me on the same level of a drug dealer because I/2
They are different risks. Just because they are often correlated doesn't mean the specific action has the same risk. That's an idiotic /1