4812 pts ยท December 30, 2015
Well you'll be even more delighted with the next one, in that case :)
Well then you'll love part 12 if you haven't seen it :)
Thank you! What a cool sound that is. I'm still amazed how accurately they were able to reproduce it.
"Different" is certainly a word for it, lol. If it had any sense for reducing some of the shrillness I might agree with you, but as it stands those instruments are just so horrendous that I can't tolerate it for more than a few seconds. Not to say the Genesis wasn't capable of some dark and ambient music, though. In a previous part I feature Skeketon Krew, which does this excellently.
It's a game of rare quality, for sure. One of the best!
How about a blistering fast minecart ride?
For reference, I absolutely roasted this game a few parts ago where I featured the WORST soundtracks I could find.
Okay, this is exactly what I'm talking about. I've got to pick your brain for a bit. WHY???
Oh we'll get there :)
You know what, a bit controversial, I was never that blown away with PS IV's music. I don't deny its good, but for whatever reason it's just never grabbed me the same way as Shining Force, hence it's absence in my posts. Maybe I just need more time for it to grow on me--I still haven't beaten the game.
Agreed, it's a great soundtrack. I featured Vectorman back in part 5.
Great game! Dumb and simple, just blow up everything that moves, but so much fun, lol.
#8 And look closely at how the different instruments are constantly jumping between the channels. This was a core feature of GEMS (which this is likely precursor to) so composers could just write their music and not worry about channel allocation, but if I had to take guess, it probably made tempo hard to control (if too many sounds were queued at once). That 1:15 mark though... there's no explanation for that, lol.
What's weird about #2 is that the rest of the OST is totally normal, which makes this feel intentional. #6 is truly infamous as you can imagine (especially considering some recent efforts by modern composers that price what could have been possible in the right hands).
Lol! Yeah that's pretty accurate. Or perhaps they mic'd up a mosquito on cocaine.
I would definitely agree the rest of the Sonic Spinball OST is actually pretty good. Having suffered through literally every GEMS soundtrack, the monotony of hearing the same terrible instruments over and over again wore my patience to the bone. I don't think I could ever be a GEMS sympathizer on the whole, though there are exceptions like Comix Zone, like you said. I would also add Vectorman (I think that was GEMS?) and The Ooze to that lot.
That's exactly what I was hoping to bring with this series. Glad you like it!
Funny you say that... The next post might have something to do with that.
A fellow Treasure fan! I'll admit it took some time for Hanzawa's style to grow on me, but now I frequently return to it. Alien Soldier is another obvious highlight, but I also love his work on Sin and Punishment: Star Successor for the Wii.
If I had less restraint I could've easily featured that entire OST, but I definitely want to prioritize the variety to keep things interesting. If you've been following this series, hopefully you've found something new that you liked!
I learned recently that Gauntlet IV was a passion project from Sakimoto and other enthusiasts, and Transparent Obstacle really shows that. And I'm glad to share so much interesting, unfamiliar music! It's a shame that so many of the most popular western Genesis games had such terrible sound... The console got a bad rap, but so undeservingly!
I love sharing this track with people who don't know Follin. The first few seconds they look at me like "This is it?" Then immediately the explosion of arpeggios jumpscares them and they're left speechless.
Not many have, and it's such a shame. Tim Follin seems to have bad luck with unreleased games, too. There's another on SNES called Moto-X which also has some great music.
Lol! That's amazing. Gotta love early anti-piracy techniques.
That has to be it... It happened way too often for it to be a coincidence.
That was featured in part 3! I also plan on spotlighting that composer later on, so there will be more Gunstar love to go around.
I think all the music scientists got together and couldn't think of something better. Our brains like 4s I guess
Woah! Somehow I've never heard of this site. This looks like a great source for background listening. Amiga/C64 music is a huge blindspot in my chiptune catalog.
Understatement of the century. TFIV will be getting a big, BIG spotlight later on.
Well you'll be even more delighted with the next one, in that case :)
Well then you'll love part 12 if you haven't seen it :)
Thank you! What a cool sound that is. I'm still amazed how accurately they were able to reproduce it.
"Different" is certainly a word for it, lol. If it had any sense for reducing some of the shrillness I might agree with you, but as it stands those instruments are just so horrendous that I can't tolerate it for more than a few seconds. Not to say the Genesis wasn't capable of some dark and ambient music, though. In a previous part I feature Skeketon Krew, which does this excellently.
It's a game of rare quality, for sure. One of the best!
How about a blistering fast minecart ride?
For reference, I absolutely roasted this game a few parts ago where I featured the WORST soundtracks I could find.
Okay, this is exactly what I'm talking about. I've got to pick your brain for a bit. WHY???
Oh we'll get there :)
You know what, a bit controversial, I was never that blown away with PS IV's music. I don't deny its good, but for whatever reason it's just never grabbed me the same way as Shining Force, hence it's absence in my posts. Maybe I just need more time for it to grow on me--I still haven't beaten the game.
Agreed, it's a great soundtrack. I featured Vectorman back in part 5.
Great game! Dumb and simple, just blow up everything that moves, but so much fun, lol.
#8 And look closely at how the different instruments are constantly jumping between the channels. This was a core feature of GEMS (which this is likely precursor to) so composers could just write their music and not worry about channel allocation, but if I had to take guess, it probably made tempo hard to control (if too many sounds were queued at once). That 1:15 mark though... there's no explanation for that, lol.
What's weird about #2 is that the rest of the OST is totally normal, which makes this feel intentional. #6 is truly infamous as you can imagine (especially considering some recent efforts by modern composers that price what could have been possible in the right hands).
Lol! Yeah that's pretty accurate. Or perhaps they mic'd up a mosquito on cocaine.
I would definitely agree the rest of the Sonic Spinball OST is actually pretty good. Having suffered through literally every GEMS soundtrack, the monotony of hearing the same terrible instruments over and over again wore my patience to the bone. I don't think I could ever be a GEMS sympathizer on the whole, though there are exceptions like Comix Zone, like you said. I would also add Vectorman (I think that was GEMS?) and The Ooze to that lot.
That's exactly what I was hoping to bring with this series. Glad you like it!
Funny you say that... The next post might have something to do with that.
A fellow Treasure fan! I'll admit it took some time for Hanzawa's style to grow on me, but now I frequently return to it. Alien Soldier is another obvious highlight, but I also love his work on Sin and Punishment: Star Successor for the Wii.
If I had less restraint I could've easily featured that entire OST, but I definitely want to prioritize the variety to keep things interesting. If you've been following this series, hopefully you've found something new that you liked!
I learned recently that Gauntlet IV was a passion project from Sakimoto and other enthusiasts, and Transparent Obstacle really shows that. And I'm glad to share so much interesting, unfamiliar music! It's a shame that so many of the most popular western Genesis games had such terrible sound... The console got a bad rap, but so undeservingly!
I love sharing this track with people who don't know Follin. The first few seconds they look at me like "This is it?" Then immediately the explosion of arpeggios jumpscares them and they're left speechless.
Not many have, and it's such a shame. Tim Follin seems to have bad luck with unreleased games, too. There's another on SNES called Moto-X which also has some great music.
Lol! That's amazing. Gotta love early anti-piracy techniques.
That has to be it... It happened way too often for it to be a coincidence.
That was featured in part 3! I also plan on spotlighting that composer later on, so there will be more Gunstar love to go around.
I think all the music scientists got together and couldn't think of something better. Our brains like 4s I guess
Woah! Somehow I've never heard of this site. This looks like a great source for background listening. Amiga/C64 music is a huge blindspot in my chiptune catalog.
Understatement of the century. TFIV will be getting a big, BIG spotlight later on.