Jan 26, 2016 9:34 AM
AshleyMelenhorst
184443
5609
495
MagikMoose
Dank
ForUnlawfulCarnalKnowledge
"It's too late. You've awakened the Gazebo; it catches you and eats you."
aussiecaleb
5/7 hiding skills.
RaineMaxwell
perfect. just perfect xD
sandmangrif
Huh, i never noticed, the carvings behind him are literally pointing him out
Yetsumari
Hide behind the pile of dead bards!
JokerApproves
http://imgur.com/cii0geA
raptorsoldier
Perfect loop
darkoshen
I love that the hands are all pointing at him and they STILL walk by.
footfoe
yay finally someone who didn't roll a 1 or 20
MrLee99
Brilliant
[deleted]
bluedeanie
GSP: eeeeeeeeeh, I roll to grapple *nat 20 everytime*
blameitonmyjuice
Hahaha I just realized in that scene that the entire wall is pointing to him. It's one of those 'watched it as a kid' things I missed, omg.
dannicusrex
Kronk is he best. Squeakity squeak
sexualharassmemtpanda
Love it. I fear you needed a 15 or higher for fp.
BanTheEcchiMan
I love the loop. Stairs to FP are endless.
TwCl
Kronk is the real deal
nwdc
IDK why, but I held my breath during the gif.
LordSyphilis
This is by far the best D&D post I have seen yet.
LogicalAbsurdities
That's a Bluff check, not a Stealth check.
ChromiumRanger
Wow, his sneak skill is so high he can hide in an open field, in broad daylight. While blaring DESPACITO from his phone on full blast.
MarylandBowtie
he's even got his own theme music!
TheOneJordan
Ahhhhuuuuuahhhhuuuuuahhhhuuuuahhhhuuuu
ThinBoySlim
I loved this bit.
devotchka13
Looked for this comment so I knew I wasn't alone. +1
Luvs2Spooge
That background...
AndTHATShowwegetANTS
I can hear him humming
BigHandz
Daaahhhaaahhhaaahhhaaahhhaahh!
evilterran
I never noticed before how he's "hiding" in the one beam of light, surrounded by giant carvings pointed at his position. Heh.
Lycanthemoontonight
There's lots of little gems like that, the cactus he pours his drink in turns llama too!
obcontra
haha i didn't see the carvings pointing at him
drewcy
I just noticed... Where do the two people walking go?
SnoWake707
Time lapse. He actually stayed there frozen for 25 minutes while they walked up all of those stairs. Commitment
SummerGuineaPig
Asking the real questions!
ceruleetheblue
They were never there...
newenglandweatherchanges
In the first second it shows you can go to the left of the stairs.. then the last second they're on screen it shows they start to run. :)
QuiteIrascibleDiffractibleCheeseBalls
In the second second, it pans out to show 20m to Kronk's right, including this area to the left of the stairs. They're not there.
This just made me laugh way too hard.
Either they sprinted insanely fast, dove off the cliff intentionally, walked off the landing after being distracted-my personal favorite...
Or Kronk held the pose and note for a long, unseen minute, while they jogged 20m to get out of the shot. Or the animators forgot them...
Crymsius
Bad bad GM ! Don't reveal your roll limits !
DonutZlut
Eh, I reveal in my pokemon rpg on account of Murphy's law
OzmaAsimov
ALWAYS reveal target numbers. To do otherwise fosters distrust. If you're gonna fudge it anyhow, don't bother asking for a roll.
LaLaLaLisa
Grandpa master?
Taur622
It's good to reveal some of your methods at first so players get a sense for what you will and will not allow.
SaFo98
Depends on the dm i think and on the situation
waiwode
There is a school of play that does not allow for any DM/GM fudging of rolls/targets/penalties. Sometimes the rules apply to everyone.
thelonelymathematician
I let my pc's know sometimes. If they're being whiney little shits and don't believe they didn't pass the roll.
shrekisgrek
It is good on somethings other times it's fun to keep quiet
thedogemperorofmankind
of course you do, unless you've already decided the outcome and just give them the roll for the heck of it.
LillyVixen
There's just so many ways and reasons it's hard to explain everything necessary to DM in 140 characters.
ac112
And then a 20 lands. Then suddenly, a fighter throws a rabid squirrel right at the dragon's eye, causing it to fly into a wall.
Beelzis
you really shouldn't for a lot of cases (searching, big bads, really unlucky rolls, sneaking, perception[if you let the players roll],ect.)
veryscare
I think it's neat how you can find out where someone got their start, based on how they refer to who runs the game.
I dunno, depending on the thread I use DM and GM pretty interchangeably, but never use Hollyhock God, although I've played Nobilis.
acase
In our homebrew RPG, we use GM because probably ~90% of the game doesn't take place in a dungeon...
Ah, neat. In my circles, I see DM used (as a majority) from D&D players, typically 3.5. Then, I see GM used from pathfinder players.
Over (x > some) years and (y > x) systems I have seen a hundred titles. In the end, default to DM or GM about equally.
dpidcoe
I say GM just because "dungeon master" sometimes sounds weird to people who are unfamiliar with these kinds of games.
cowpiefatty
why is this a bad thing to me it seems like revealing them would help keep the dm honest correct?
ellert0
This is a bad thing because the players are not supposed to know the odds. It influences how they behave.
AcadianBacon
Depends. If they're fighting a monster, unless they've fought it before and can recall, they wouldn't know how high to roll to hit it, etc.
RabidHobo
They could also write the roll limit on a sheet of paper that is revealed after the roll.
that is actually a really good idea
GameOfLiesAndDeath
It takes away from the immersion of the setting. Revealing numbers reminds them they are playing a game, rather than you doing the action.
Balkito
So they're not sure if they succeeded (i.e. if trying to tell whether somebody is lying, or if they truly got away unseen).
VelvetHorror
Very important if doing a disguise check without a full length mirror. Can't tell what you look like, so it might have failed miserably.
DastardlyDinosaur
I agree. I had a DM once, and it seemed like he was constantly autofailing rolls if they didn't fit his story.
yea i think not revealing everything is okay some things like this sneak chance should be revealed if your story gets rekt by a 20 so be it.
ArmorcladCowboy
Did that to mine once. He didn't expect a lv 8 rouge to manage a 48 for a stealth. He had nothing that could even get close to reaching that
ArtMadeofYourComment
What these other guys said. Also, boiling the game down to constant, raw numbers takes you out of the game world and back to suckass reality
okay makes sense to me it seems useful though cause i play a lot of numbers based games like xcom or homm so i just assumed they were given.
Wastyvez
I mean you have to roll dice for every action you make (unless the DM does it for you), so there's already some loss of immersion.
DorthLous
An honest GM nearly always end up being a bad story-teller (since story needs to take first place sometimes....)
Nietsallinav
No, you can tell a story and still leave the dice alone. You're a terrible DM if you fail a role because it doesn't go exactly like you want
Sometimes DM just need to make sure the DC is appropriately difficult. An impossible action should not be possible. Also learn to improvise.
I'm just going to pick you to answer to. Notice the "nearly always", the "sometimes"? Did I say put your players on rail and fudge all roll?
The whole attraction of RP is that the players help create the story, and while some people enjoy being spoonfed a pre-fabricated story, 1)
But the process of getting there should still be determined by the players and the dice. You can't fail a role that should've passed 5)
still create a great story while improvising, so there's nothing wrong with having a general idea of where you want a campaign to go. 4)
DM is to adjust the storyline to where the players take it. And while improvisation skills are paramount to roleplay, not everyone can3)
it defeats the purpose of roleplaying. A DM isn't there to read out a fixed storyline, roleplay is inherently dynamic. The sign of a good 2)
simply because it goes against how you wanted the story to go as DM. 6)
Balerion30
There are times when it's better for the game - which is to say it is more fun - if the DM cooks the numbers. 1/2
shatterspike1
If you're going to railroad the players, you should at least be transparent about it. They know anyway, they don't say because politeness.
UrsaUrsa
^ This! Years after my monk pulled an epic stunt, my GM admitted to me that I failed the check but he liked the idea too much to let me fail
NOINOON
But shouldn't a really good dm make the failure at least as much fun as the success would have been?
Yes! It's all about context. That's why I said sometimes, not everytime.
Sometimes you really want an event to be challenging, sometimes you want your friends PCs to do awesome stuff.
ishii87
Sometimes, you just don't know what the DC for a roll should be so you make up the number. You can't really tell your PCs that.
Not a reason to fudge rolls, if you're going to ask for a roll make it obtainable, within reason, doesn't mean that the party at current 1/?
level has to be able to obtain it, just don't pull some "Lolno, you can't end this fight in less than two rounds, my other NPCs 1/2
AlexDuos
And sometimes you just want those bastards to sweat.
TheGhostMinx
A mixture of both ways works, I've discovered. The GM can tell them sometimes, but keep it secret for the really important stuff.
i feel like they shouldnt reveal it at the very start of the fight but after you have hit the guy you should know his armor level ?
DreadfulBioMonster
I think it depends on how you run your games. Some groups like mechanical transparency, some prefer the numbers converted into a narrative.
rand0mNPC
Ballpark. Unless you roll a 17 and its a miss but an 18 is a hit you don't necessarily know the exact value
If it's a humanoid wearing armor, you can know the AC.
glitchead
Eh. I once had a DM make me roll for intimidation. 18+3. I asked if I passed. He then said "oh I wasn't gonna let you win."
bhaail
I do this if they are doing something absolutely insane... if they roll a nat 20 they get to do it
Bad DM, BAD! *pinches DM on the neck*
Crowlands
As a DM... You should never say that. Even if it's true, you go "god damn that was close, but no."
he was a bad DM there but intimidation is one of those pain in the ass skills for dms to work with so i can see why he did that.
KlatnYelox
The correct answer is "you think he's pretty intimidated."
eggmuffin
Bad DM. unreasonably high DC's is fine, but even then you don't tell the players.
I hate it when that happens. I feel like if you're going to DM, you should allow anything that makes sense to allow.
KumaKien
Had a GM be surprised by what was intended to be a boss we couldn't injure (regen), first attack did more than he could regen, left a scar.
sundayturkey
(2) every one of us fell off. Then our warlock rolled crit failure on eldritch blast and killed our plot-critical npc. P A N I C.
We had a session set in a elven inn built around a tree. GM had planned that we climb the tree, cue gyrocopter chase and all sorts of stuff
LordMelvinstar
The DM should know when to fudge a roll for the sake of making the session/overall adventure more interesting
For those curious, a ghost was guarding an heirloom. I wanted it as extra loot. I rolled to intimidate it with a mighty roar.
MagikMoose
Dank
ForUnlawfulCarnalKnowledge
"It's too late. You've awakened the Gazebo; it catches you and eats you."
aussiecaleb
5/7 hiding skills.
RaineMaxwell
perfect. just perfect xD
sandmangrif
Huh, i never noticed, the carvings behind him are literally pointing him out
Yetsumari
Hide behind the pile of dead bards!
JokerApproves
http://imgur.com/cii0geA
raptorsoldier
Perfect loop
darkoshen
I love that the hands are all pointing at him and they STILL walk by.
footfoe
yay finally someone who didn't roll a 1 or 20
MrLee99
Brilliant
ForUnlawfulCarnalKnowledge
"It's too late. You've awakened the Gazebo; it catches you and eats you."
[deleted]
[deleted]
bluedeanie
GSP: eeeeeeeeeh, I roll to grapple *nat 20 everytime*
blameitonmyjuice
Hahaha I just realized in that scene that the entire wall is pointing to him. It's one of those 'watched it as a kid' things I missed, omg.
dannicusrex
Kronk is he best. Squeakity squeak
sexualharassmemtpanda
Love it. I fear you needed a 15 or higher for fp.
BanTheEcchiMan
I love the loop. Stairs to FP are endless.
TwCl
Kronk is the real deal
nwdc
IDK why, but I held my breath during the gif.
LordSyphilis
This is by far the best D&D post I have seen yet.
LogicalAbsurdities
That's a Bluff check, not a Stealth check.
ChromiumRanger
Wow, his sneak skill is so high he can hide in an open field, in broad daylight. While blaring DESPACITO from his phone on full blast.
MarylandBowtie
he's even got his own theme music!
TheOneJordan
Ahhhhuuuuuahhhhuuuuuahhhhuuuuahhhhuuuu
ThinBoySlim
I loved this bit.
devotchka13
Looked for this comment so I knew I wasn't alone. +1
Luvs2Spooge
That background...
AndTHATShowwegetANTS
I can hear him humming
BigHandz
Daaahhhaaahhhaaahhhaaahhhaahh!
evilterran
I never noticed before how he's "hiding" in the one beam of light, surrounded by giant carvings pointed at his position. Heh.
Lycanthemoontonight
There's lots of little gems like that, the cactus he pours his drink in turns llama too!
obcontra
haha i didn't see the carvings pointing at him
drewcy
I just noticed... Where do the two people walking go?
SnoWake707
Time lapse. He actually stayed there frozen for 25 minutes while they walked up all of those stairs. Commitment
SummerGuineaPig
Asking the real questions!
ceruleetheblue
They were never there...
SnoWake707
Time lapse. He actually stayed there frozen for 25 minutes while they walked up all of those stairs. Commitment
newenglandweatherchanges
In the first second it shows you can go to the left of the stairs.. then the last second they're on screen it shows they start to run. :)
QuiteIrascibleDiffractibleCheeseBalls
In the second second, it pans out to show 20m to Kronk's right, including this area to the left of the stairs. They're not there.
newenglandweatherchanges
This just made me laugh way too hard.
QuiteIrascibleDiffractibleCheeseBalls
Either they sprinted insanely fast, dove off the cliff intentionally, walked off the landing after being distracted-my personal favorite...
QuiteIrascibleDiffractibleCheeseBalls
Or Kronk held the pose and note for a long, unseen minute, while they jogged 20m to get out of the shot. Or the animators forgot them...
Crymsius
Bad bad GM ! Don't reveal your roll limits !
DonutZlut
Eh, I reveal in my pokemon rpg on account of Murphy's law
OzmaAsimov
ALWAYS reveal target numbers. To do otherwise fosters distrust. If you're gonna fudge it anyhow, don't bother asking for a roll.
LaLaLaLisa
Grandpa master?
Taur622
It's good to reveal some of your methods at first so players get a sense for what you will and will not allow.
SaFo98
Depends on the dm i think and on the situation
waiwode
There is a school of play that does not allow for any DM/GM fudging of rolls/targets/penalties. Sometimes the rules apply to everyone.
thelonelymathematician
I let my pc's know sometimes. If they're being whiney little shits and don't believe they didn't pass the roll.
shrekisgrek
It is good on somethings other times it's fun to keep quiet
thedogemperorofmankind
of course you do, unless you've already decided the outcome and just give them the roll for the heck of it.
LillyVixen
There's just so many ways and reasons it's hard to explain everything necessary to DM in 140 characters.
ac112
And then a 20 lands. Then suddenly, a fighter throws a rabid squirrel right at the dragon's eye, causing it to fly into a wall.
Beelzis
you really shouldn't for a lot of cases (searching, big bads, really unlucky rolls, sneaking, perception[if you let the players roll],ect.)
veryscare
I think it's neat how you can find out where someone got their start, based on how they refer to who runs the game.
waiwode
I dunno, depending on the thread I use DM and GM pretty interchangeably, but never use Hollyhock God, although I've played Nobilis.
acase
In our homebrew RPG, we use GM because probably ~90% of the game doesn't take place in a dungeon...
waiwode
I dunno, depending on the thread I use DM and GM pretty interchangeably, but never use Hollyhock God, although I've played Nobilis.
veryscare
Ah, neat. In my circles, I see DM used (as a majority) from D&D players, typically 3.5. Then, I see GM used from pathfinder players.
waiwode
Over (x > some) years and (y > x) systems I have seen a hundred titles. In the end, default to DM or GM about equally.
dpidcoe
I say GM just because "dungeon master" sometimes sounds weird to people who are unfamiliar with these kinds of games.
cowpiefatty
why is this a bad thing to me it seems like revealing them would help keep the dm honest correct?
ellert0
This is a bad thing because the players are not supposed to know the odds. It influences how they behave.
AcadianBacon
Depends. If they're fighting a monster, unless they've fought it before and can recall, they wouldn't know how high to roll to hit it, etc.
RabidHobo
They could also write the roll limit on a sheet of paper that is revealed after the roll.
cowpiefatty
that is actually a really good idea
GameOfLiesAndDeath
It takes away from the immersion of the setting. Revealing numbers reminds them they are playing a game, rather than you doing the action.
Balkito
So they're not sure if they succeeded (i.e. if trying to tell whether somebody is lying, or if they truly got away unseen).
VelvetHorror
Very important if doing a disguise check without a full length mirror. Can't tell what you look like, so it might have failed miserably.
DastardlyDinosaur
I agree. I had a DM once, and it seemed like he was constantly autofailing rolls if they didn't fit his story.
cowpiefatty
yea i think not revealing everything is okay some things like this sneak chance should be revealed if your story gets rekt by a 20 so be it.
ArmorcladCowboy
Did that to mine once. He didn't expect a lv 8 rouge to manage a 48 for a stealth. He had nothing that could even get close to reaching that
ArtMadeofYourComment
What these other guys said. Also, boiling the game down to constant, raw numbers takes you out of the game world and back to suckass reality
cowpiefatty
okay makes sense to me it seems useful though cause i play a lot of numbers based games like xcom or homm so i just assumed they were given.
Wastyvez
I mean you have to roll dice for every action you make (unless the DM does it for you), so there's already some loss of immersion.
DorthLous
An honest GM nearly always end up being a bad story-teller (since story needs to take first place sometimes....)
Nietsallinav
No, you can tell a story and still leave the dice alone. You're a terrible DM if you fail a role because it doesn't go exactly like you want
ArmorcladCowboy
Sometimes DM just need to make sure the DC is appropriately difficult. An impossible action should not be possible. Also learn to improvise.
DorthLous
I'm just going to pick you to answer to. Notice the "nearly always", the "sometimes"? Did I say put your players on rail and fudge all roll?
Wastyvez
The whole attraction of RP is that the players help create the story, and while some people enjoy being spoonfed a pre-fabricated story, 1)
Wastyvez
But the process of getting there should still be determined by the players and the dice. You can't fail a role that should've passed 5)
Wastyvez
still create a great story while improvising, so there's nothing wrong with having a general idea of where you want a campaign to go. 4)
Wastyvez
DM is to adjust the storyline to where the players take it. And while improvisation skills are paramount to roleplay, not everyone can3)
Wastyvez
it defeats the purpose of roleplaying. A DM isn't there to read out a fixed storyline, roleplay is inherently dynamic. The sign of a good 2)
Wastyvez
simply because it goes against how you wanted the story to go as DM. 6)
Balerion30
There are times when it's better for the game - which is to say it is more fun - if the DM cooks the numbers. 1/2
shatterspike1
If you're going to railroad the players, you should at least be transparent about it. They know anyway, they don't say because politeness.
UrsaUrsa
^ This! Years after my monk pulled an epic stunt, my GM admitted to me that I failed the check but he liked the idea too much to let me fail
NOINOON
But shouldn't a really good dm make the failure at least as much fun as the success would have been?
Balerion30
Yes! It's all about context. That's why I said sometimes, not everytime.
Balerion30
Sometimes you really want an event to be challenging, sometimes you want your friends PCs to do awesome stuff.
ishii87
Sometimes, you just don't know what the DC for a roll should be so you make up the number. You can't really tell your PCs that.
Nietsallinav
Not a reason to fudge rolls, if you're going to ask for a roll make it obtainable, within reason, doesn't mean that the party at current 1/?
Nietsallinav
level has to be able to obtain it, just don't pull some "Lolno, you can't end this fight in less than two rounds, my other NPCs 1/2
AlexDuos
And sometimes you just want those bastards to sweat.
TheGhostMinx
A mixture of both ways works, I've discovered. The GM can tell them sometimes, but keep it secret for the really important stuff.
cowpiefatty
i feel like they shouldnt reveal it at the very start of the fight but after you have hit the guy you should know his armor level ?
DreadfulBioMonster
I think it depends on how you run your games. Some groups like mechanical transparency, some prefer the numbers converted into a narrative.
rand0mNPC
Ballpark. Unless you roll a 17 and its a miss but an 18 is a hit you don't necessarily know the exact value
Nietsallinav
If it's a humanoid wearing armor, you can know the AC.
glitchead
Eh. I once had a DM make me roll for intimidation. 18+3. I asked if I passed. He then said "oh I wasn't gonna let you win."
bhaail
I do this if they are doing something absolutely insane... if they roll a nat 20 they get to do it
UrsaUrsa
Bad DM, BAD! *pinches DM on the neck*
Crowlands
As a DM... You should never say that. Even if it's true, you go "god damn that was close, but no."
Beelzis
he was a bad DM there but intimidation is one of those pain in the ass skills for dms to work with so i can see why he did that.
KlatnYelox
The correct answer is "you think he's pretty intimidated."
eggmuffin
Bad DM. unreasonably high DC's is fine, but even then you don't tell the players.
DastardlyDinosaur
I hate it when that happens. I feel like if you're going to DM, you should allow anything that makes sense to allow.
KumaKien
Had a GM be surprised by what was intended to be a boss we couldn't injure (regen), first attack did more than he could regen, left a scar.
sundayturkey
(2) every one of us fell off. Then our warlock rolled crit failure on eldritch blast and killed our plot-critical npc. P A N I C.
sundayturkey
We had a session set in a elven inn built around a tree. GM had planned that we climb the tree, cue gyrocopter chase and all sorts of stuff
LordMelvinstar
The DM should know when to fudge a roll for the sake of making the session/overall adventure more interesting
glitchead
For those curious, a ghost was guarding an heirloom. I wanted it as extra loot. I rolled to intimidate it with a mighty roar.