Dogmeat – Fallout 1

Aug 3, 2024 11:25 PM

Ngugi

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42128

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831

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Dogmeat appeared in Fallout (1997) as a stray in Junktown. If fed, or if you wear a Mad Max-like leather jacket, he becomes a loyal companion who can not be dismissed. Companions was a late addition to the game and do not level up. Chris Taylor, Lead Designer of Fallout, told The Escapist in a 2009 interview:

“We never expected that Dogmeat would become such a popular character... I always intended that the various NPCs that joined up with the player would come to a violent end. I was shocked when I heard of all the work people went through to keep Dogmeat alive to the end – especially the hell that they went through with the force fields in the Military Base.”

You have to use the tool sets to activate/ deactivate the yellow force fields in the military base in FO 1. Put dog meat to safety behind one and then go ape shit.

2 years ago | Likes 2 Dislikes 0

*sniff* *what this?" -Dogmeat. *BOOOM*

2 years ago | Likes 6 Dislikes 0

2 years ago | Likes 4 Dislikes 0

As is tradition.

2 years ago | Likes 3 Dislikes 0

2 years ago | Likes 5 Dislikes 0

I got my son a Dogmeat FuncoPop for Christmas (he was a teenager). He cried. He had to explain the whole thing to me!

2 years ago | Likes 69 Dislikes 1

Loved Dogmeat in the original. Cannot let him die evar! Reload!

2 years ago | Likes 2 Dislikes 0

FO4 Dogmeat killed me at every possible turn. I don't know what doggy grudge he had against me, but he caused me more deaths than any enemy in the game. The most egregious time was when I carefully picked a locked door - on the other side was a narrow hallway of landmines that needed to be carefully disarmed one at a time. The instant the lock was picked, Dogmeat immediately opened the door and strolled inside, setting off the entire minefield in my face before I could even move.

2 years ago | Likes 10 Dislikes 0

i'm sorry but dogmeat chose you to redress the balance of all the players who got him killed on accident in previous games. he's a good boy, honest, he's just gotta right the karma of the universe

2 years ago | Likes 2 Dislikes 0

-reads quote- like, it's a DOG mate... did you ever come within 50 feet of a Dog??? Humans will literally kill each other for Dog's - c'mon xD

2 years ago | Likes 25 Dislikes 0

"Humans will literally kill each other for …" is not a high bar. Humans will literally be kind to dogs. That is a high bar.

2 years ago | Likes 10 Dislikes 0

HOW COULD YOU SAY THAT! I'LL KILL YOU!

2 years ago | Likes 3 Dislikes 0

In FO4 it's the opposite, he is immortal and can be used as a weapon or ammo.

2 years ago | Likes 7 Dislikes 0

Related (@23:35): https://youtu.be/57m6__tpmvs?t=1415 from 'I beat Fallout 1... but at what cost?' by Kelski. Also see the fight in the same video starting at 11:17: https://youtu.be/57m6__tpmvs?t=677

2 years ago | Likes 5 Dislikes 0

v DD was my Dogmeat for MGSV. Anything happen to him, it’s all out he’ll attack from Snake!

2 years ago | Likes 105 Dislikes 0

I wear to you if you hurt my dog I'll airdrop a crate of supressors onto your head.

2 years ago | Likes 23 Dislikes 0

it is canon that dogmeat died due to a defensive laser grid, but not before having children

2 years ago | Likes 8 Dislikes 1

Dude actually so relatable. Trying to keep dog meat alive was hell. If it wasnt me accidently killing him. It was him bodyblocking my machine gun so he dies to my enemies instead

2 years ago | Likes 3 Dislikes 0

In the military base i just had to lock him behind the non damaging laser walls. So he could not get killed. Dogmeat easily added 10 hours to my save. After the many reloads and replayed combats to keep him from death

2 years ago | Likes 1 Dislikes 0

Good ol awkwardzombie

2 years ago | Likes 2 Dislikes 0

2 years ago | Likes 30 Dislikes 0

Reminder: the writer for Fallout New Vegas, as well as Fallout 1 and 2, who was responsible for writing all the racists, sexists, and genociders is an avid MAGA nutter misogynist himself. He wrote the only NPC in any fallout game who can actively rape the player character (fallout 2), for example, and he considers Ceasar to be "morally grey" in Fallout NV.

2 years ago | Likes 5 Dislikes 2

If true that is very disturbing. Got any sauce to share on this?

2 years ago | Likes 2 Dislikes 0

no one writes a villain, like a villain, i guess. Thats why all of the "bad guys" these days have compelling reasons to be "bad"... they're written by generally decent people who'd need a REASON to be shitty.

Makes me wonder if Homelander's writer is directly using trump for inspiration, or is, infact a neer-do-well.

2 years ago | Likes 3 Dislikes 0

You can write an asshole without doing or being either. Just write a person that is full of character traits you don't like, that generally works quite well.
Same as with good guys, they usually aren't based on real people or the author either. Imagination!!

2 years ago | Likes 1 Dislikes 0

I admit I get rather suddenly heavy-handed in FO4 when I see raiders kick Dogmeat...

2 years ago | Likes 62 Dislikes 0

I had to ultimately leave Dogmeat at Sanctuary which I then built up and filled with turrets and decked out settlers to maximize his safety while I was off doing my thing. He was safer there than in the direct line of fire with me

2 years ago | Likes 15 Dislikes 0

… … *VATS activation, target kicking leg. Clickclickclickclickclick*

2 years ago | Likes 22 Dislikes 0

In summary: leg destroyed above knee, femoral artery bleeding profusely, capacity to kick Dogmeat… Neutralized.

2 years ago | Likes 14 Dislikes 0

2 years ago | Likes 1 Dislikes 0

It was a nightmare keeping him alive in fallout 3. His pathing was questionable at best so if he got stuck or you went into a place he couldn't he would start walking back to 101 and pick fights with everything along the way. He always died so you'd have to save often. Eventually they sort of fixed it in dlc so that if he died you'd find a puppy at the entrance to vault 101.

2 years ago | Likes 14 Dislikes 0

setessential

2 years ago | Likes 1 Dislikes 0

I think I've used mods in all of the games since FO3 to turn all the companions essential. They're all too stupid to stay alive and it doesn't really change much since they stay down until the combat is over if they do go down in combat. But the number of times I've just been wandering around only to see the message that they're unconcsious suddenly is quite high, like "HOW!?!".

2 years ago | Likes 7 Dislikes 0

No need for mods really if you're playing anything after FO3, since it was the last one to treat companions as "non-essential" by allowing them to die at any time. FONV marks them as essential while they are actively following you, but allows them to die outside of that or if playing in Hardcore mode. FO4 marks all companions as essential, except in specific circumstances such as damage caused by the player after being dismissed or from scripted events.

2 years ago | Likes 4 Dislikes 0

Ah yeah, I played on hardcore/survival in NV and 4. The food & drink was the main reason, made the game much more immersive since before that the food was pretty much just junk, not worth even to carry to sell it except in the beginning. I also liked the other things except the dying companions which I modded.

2 years ago | Likes 1 Dislikes 0

I really enjoyed survival in NV. Fallout 4 was more annoying simply because the map was so large that no fast travel was extremely painful.

2 years ago | Likes 2 Dislikes 0

I feel like I had a mod for that as well, where you had some kind of quick travel from the settlements into other settlements that you had connected with a trade route. Looking through Nexus, I think it's a mod named "Journey - Survival Settlement Fast travel".

2 years ago | Likes 1 Dislikes 0

Maybe you're not equipping Dogmeat properly.

2 years ago | Likes 290 Dislikes 0

Properly? Fallout 4's SMG is terrible.

2 years ago | Likes 2 Dislikes 4

"oh it's cool, my dog's got it"

2 years ago | Likes 43 Dislikes 1

even though i was disappointed with how MGS5 ended, I uttered that MANY times with double d

2 years ago | Likes 6 Dislikes 0

There was a joke post on the predecessor to Fandom that in FO3 you could use Paralyzing Palm on Dogmeat, then transfer and have him equip the Wazer Wifle. He would shoot lasers when he barked. It's still in the history of the Talk page.

2 years ago | Likes 21 Dislikes 0

Its ok. My dog found the chainsaw

2 years ago | Likes 3 Dislikes 0

You say properly and you dare give him a Thompson? Shame on you and your cryo-family.

2 years ago | Likes 3 Dislikes 0

Aha, two best sisters play. Best episode by far.

2 years ago | Likes 4 Dislikes 0

I mean, Dogmeat in Magic the Gathering is kind of an Equipment deck…

2 years ago | Likes 10 Dislikes 0

Why does this glorious animation not have sound?

2 years ago | Likes 3 Dislikes 0

I cut it quite a while back.

2 years ago | Likes 1 Dislikes 0

What the dog doing?

2 years ago | Likes 2 Dislikes 1

Saving the day.

2 years ago | Likes 3 Dislikes 0

What is this from? I'd like to see the whole thing, if you have a link.

2 years ago | Likes 5 Dislikes 0

https://m.youtube.com/watch?v=mzkwAv6Cbt4&pp=2AEAkAIB


Though be warned, this is a my little pony video. With good quality and humor mind you. The dogmeat clip is at 14:26 so you know I’m not making this up. Also the animation is 20 minutes. Worth the watch imo, but letting you know ahead of time.

2 years ago | Likes 2 Dislikes 0

With voices by game grumps I think

2 years ago | Likes 1 Dislikes 0

Thank you kindly

2 years ago | Likes 2 Dislikes 0

"I didn't expect a dog that follows the character to be popular" what is wrong with the design team of this game, no one told them at some point?

2 years ago | Likes 5 Dislikes 0

they sit in basements playing games without any human interaction, and later sat in impersonal cubicles coding games, all the while having to deal with Todd Howards curiously oppressive brand of corporate optimism. how were they to know what normal human behaviour is?!

"We put a stray at 'Red rocket' *eyebrows eyebrows*... guess i kinda just assumed people would shoot it for the xp"

2 years ago | Likes 3 Dislikes 2

Todd Howard had nothing to do with it until his studio bought the Fallout license from a dying company and put guns in Oblivion about it

2 years ago | Likes 3 Dislikes 0

oh wait... i've only ever played F4 (shameful, i know) and thought dogmeat was unique to that... is dogmeat an immortal traveller then? :)

2 years ago | Likes 2 Dislikes 0

Dogmeat has appeared in every game except New Vegas; they're implied to be descendants of the one the Vault Dweller meets in F1.

2 years ago | Likes 2 Dislikes 0

aw, even his kids have the same mental issues as their pops then? Thats a nice touch :)

I was wondering why they kept saying he'd gotten killed when all you could do is down 'em in F4. Thanks for the info sir! madam? Whomever!

2 years ago | Likes 2 Dislikes 0

However, you can build/repair a cyber dog in NV.

2 years ago | Likes 2 Dislikes 0

Playing a dystopian game, people undertake Herculean efforts to save a digital dog NPC.
Seems more like a statement on players' humanity to me.

2 years ago | Likes 306 Dislikes 2

I'm not a dog person in real life, but in fallout if someone touches, shoots at, looks wrong at dogmeat, you beat your ass they die, their family, and faction.

2 years ago | Likes 10 Dislikes 0

Humanity, or insanity?

2 years ago | Likes 42 Dislikes 8

Sometimes self preservation is insanity

2 years ago | Likes 3 Dislikes 0

2 years ago | Likes 33 Dislikes 0

Agreed!

2 years ago | Likes 2 Dislikes 0

Let me guess, you never had pets.

2 years ago | Likes 34 Dislikes 2

John Wick enters the chat…

2 years ago | Likes 15 Dislikes 0

Like there's a difference.

2 years ago | Likes 11 Dislikes 1

My thoughts exactly

2 years ago | Likes 2 Dislikes 0

All the effort to keep Ashley Graham alive in Resident Evil 4 would have felt worth it if she was a dog rather than a stupid old human

2 years ago | Likes 37 Dislikes 0

I've never gotten the hate for Ashley. She rarely feckless and never suicidal.

2 years ago | Likes 17 Dislikes 0

It's mostly that some sections were poorly designed, making defending her an absolute fucking chore. Especially in some instances where if she wasn't in hiding, she'd run off into the distance, and get caught half an inch from the map exit causing an instant loss.

2 years ago | Likes 2 Dislikes 0

But she's not fluffy and is capable of speech.

2 years ago | Likes 12 Dislikes 0

So are you, and I don't hate you. (I'm assuming you are made of flesh, and are not the Stay Puft Marshmellow Man.)

2 years ago | Likes 4 Dislikes 0

For me, it was mostly the castle section where I had to defend against 2 sides of enemies coming at me with tank controls and also protect Ashley. But I have yet to play the remake, so hopefully that isn't as brutal as the original

2 years ago | Likes 5 Dislikes 0

I don't remember 2005 RE4 having tank controls... Leon's no Isaac Clarke, but he was leagues better than 1998 RE2 Leon.

2 years ago | Likes 2 Dislikes 0

(thinking ever so slightly more, is it just that he can't strafe? I associate tank controls with fixed cameras, which RE4 didn't have.)

2 years ago | Likes 3 Dislikes 0

The remake did a lot to make her more sympathetic and actually give her some sort of relationship with Leon, so you actually *want* to protect her. She even has her moments where she's trying to help Leon, and is mighty proud of herself when it works - so am I, she's doing her best!
I guess it depends on your difficulty choices whether it's as hard as the original or not, but she's certainly not an arrogant bitch who screams all the time anymore.

2 years ago | Likes 5 Dislikes 0