duomtl
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When you develop a video game, it’s as if it takes on a life of its own. I have been working on a game with two friends for the better part of a decade now and I wanted to share with you how it’s grown.
Everything is born from an idea. My friend has had the pleasure of traveling the world, and has sparked inspiration from so many places. For this game, it happened while he was on a trip to Scotland taking part in a “Ghost Tour”. These tours are guided walks through the city that tell you all about the myths and legends that surround it. Learning about the witches and ghosts that haunt a region can be eye opening.
We then did a lot of research about Scottish folklore and learned about the witch hunts that occurred in North Berwick during the 16th century. Playing as a badass witch being hunted down by the Kingsmen sounded like a great backdrop to a video game, so we ran with it.
Now we had an idea for the theme, but what about the gameplay? This isn’t our first rodeo, and when we set out to design something we always try to mix different genres with unique mechanics. We are huge fans of the Hero Defense subgenre, but this one would revolve around a Time Travel mechanic. It also HAD to have some form of co-op in there, even if it doubled the workload.
These core mechanics would stay the same throughout the development process, but things changed so much as time went on. Graphics improved over time, but characters come and go. Plot points shift and evolve. Spells are there one month and gone the next. At some point. you even start questioning your ability to make a game with how much stuff changes.
Speaking of the core mechanics, the time travel spell… What a mess! We created our own deterministic system from the ground up to run the entire thing. Our system will recreate exactly what the player did in a previous timeline, and allows us to evaluate their effect on different timelines. It was a challenge figuring out how to relay this important information back to the player so they could plan effective strategies.
At first the time spell was incredibly open ended too. People could cast it whenever they wanted, but that created a lot of problems. What if the player didn’t cast it when we expected? Players would get frustrated easily. Solving problems like this helped create our most iconic character, Amannan, the bear-centaur. They cast the time spell for the player and act as the “home base” for the hero defense.
We spent countless hours trying to make each level as unique from one another as possible. We had this huge white board with every single one of our levels on it. We had to keep track of a time travel storyline, create a nice progression curve, redo tutorials, swap levels, and all of that on top of doing story rewrites. It felt never ending, but eventually you get there.
This game was a labor of love and I can't help but marvel at how far we've come. What started as a simple idea sparked by a ghost tour in Scotland has blossomed into a fully realized video game. But perhaps the most remarkable aspect of this journey is how the game itself has evolved alongside us. It's a reflection of our growth as developers, as storytellers, and as individuals.
So to anyone out there embarking on their own creative journey, I offer this piece of advice: Embrace the evolution. Embrace the changes, the setbacks, and the moments of doubt. For it's through these experiences that true innovation flourishes, and dreams transform into reality.
YeOldeImgurian
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Tom63737
Penis
Lancars
Ohhh I like that idea. During a bad time of witch persecutions she becomes humanities only hope.
kaarbaakimgr
Soooo, what I’m getting from this is that the religious witch-hunters were right all along?
DeepLlama
Tom63737
Nalt
Odincdaj522004
...holy hell, @OP, talk about a labor of love! This looks amazing.
duomtl
Thank you! We spent A LOT of time on it! Really happy about the reception ❤
DuffyMx
finally our imgur indie devs are offering some insight into their development and not only making an ad. this was really interessting!
duomtl
Thank you! It was a long journey and I really wanted to share how some of the elements came together.
devronkally8
Looks great, love the development story, but what is it called? I'm interested, where can I find it? Yes, do advertise! No use telling someone about your product if you don't tell us what it's called. If I missed that, I apologize. Just trying to encourage interest in this. 👍
duomtl
Hey, really glad you enjoyed the story! You can find the game on Steam, it's called TimeMelters.
NotAgainRichard
interesting to see the very rudimentary project management board.
BlibBlob679
I don't play video games but this has my attention! Very intriguing concept of time travel in a game!
duomtl
Thanks! Appreciate that!
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duomtl
Ya, they never burned any witches in North America, but definitely did in Europe. I wouldn't want to be that guard either lol but you can learn some crazy stuff studying history from around the world!
mybigdorkenergy
The concept and gameplay seem very cool, and the setting is unique!
duomtl
Thank you! We tried our best to make it stand out.
keopskun
Loved this post. Game dev is an incredible journey, full of tough challenges and it's a small miracle to finish and ship a game. Congratulations to you and the team!
keopskun
(This is Ribs btw, oooold ass nickname)
duomtl
From FRANK to Keopskun! Love it, and thank you!
Eingyi
Which engine? When the wolf suddenly stops at the stone archway, it looks like the collider is larger than the model.
duomtl
It's running in unity
HeadJamistan
#BuyAnAd
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AsheLake
It's a pretty poor choice to vindicate historical atrocities like this. Might as well make a game about undermining the German state during WWI.
duomtl
They're crafty people!
Thorketil
Not in reality
ShuannaRetPallyWoW
The creative process is similar to writing a book, sans visual graphics and tech (books are visual ofc, only it happens in a single brain and in different style for every reader). I wish you luck in your endevour :)
duomtl
Thanks, you too!
qwertdeep
Is @op trying to steal content from @viibii3? /gallery/DOiD7Z1 or is this just a paid account to promote your game?
Kigliwoth
Maybe this is simon or adam?
Alistor419
This is Adam, same name he streams on twitch under. DuoMTL. his cross stitch streams are great.
DeepLlama
didn't know about this streamer,ty for info, following them now 😁
Trixiefoxwi
Played the demo, excited to be able to get the full game!
duomtl
Glad you enjoyed it! I hope the full game delivers!
NotThatPrivate
Is there a link for the demo? I didn't even see the name of the game up there, but my eye sight is bad
duomtl
It's called TimeMelters! The demo is available on Steam.
NotThatPrivate
Thanks! I'm downloading the Demo now. I'll have to wait until tomorrow to check it out
duomtl
Have fun! Let me know what you think
AtmaDarkwolf
do not love how u started with proper third person centered then went over to the bloody off center OTS migraine inducing angle. Must do the same thing every other game dev does cuz.. REASONS.!
FiveShiftOne
Ah yeah, no way they could just like that angle. No, it must be because they're conforming to something, just to spite you personally.
Raidwen
Been playing this since the early access. absolutely love the concept and execution ^_^
duomtl
Thank you! We hope you like the new content!
derekjohn
Did you build in the Agnes Nutter gambit ? (* Good Omens)
duomtl
I've heard so many great things about Good Omens, but I have not had the chance to read the book yet, one day! I've been reading The Foundation series currently, maybe when I'm done that!
derekjohn
It's a great book if you are familiar with British cultural cliches, but the sense of humour and references can be difficult to follow.
Milkycup
Y'all got any of those Steam links?
duomtl
Thank you for asking. Here you go, bud: https://store.steampowered.com/app/1096140/Timemelters/
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duomtl
That's the hope! Thank you 🙌
qwertdeep
Only comments on their own posts, a massive 8 month gap since their last post. This is probably a paid for account and definitely an ad. An imgurian would’ve been on Imgur more especially procrastinating as dev.
qwertdeep
And they would’ve shown in progress work over the last 6 years. Not just decided to share their hard work at the end on Imgur
Fastjack2056
eh, I'm not mad about it. this is interesting, and sounds neat. usually when brands come in to try and "go viral" there's no question that they don't belong here. This guy is cool enough that he might just be a lurker?
qwertdeep
I’m not mad either, it’s good practice for spotting a fake account with an agenda though. Looking at their last few attempts to go viral, they do fit into that the category of “not belonging here” especially since all the accounts they have used have barely interacted with the community. Their last post only replied to like 3 comments in total
SedatedSl0th
Unfortunately I agree. Frustratingly, because a few years ago I saw this game “advertised” the same way it is here…but obviously a different account. Why switch accounts if this is such a labor of love?
qwertdeep
Thanks, I was able to find their last attempt to make a viral ad 4 months ago /gallery/DOiD7Z1
SedatedSl0th
You da man. I think.
donorkort
And they're using alt accounts to feign interest in the comments as well.
MrsBrainbowArt
I think a lot of the accounts are people that support the dev on Twitch. I am also here from Twitch.
Trixiefoxwi
I can assure you I'm a real person lol and not a bought bot. I follow one of the devs on twitch getting updates and hearing about progress has been a fun adventure in itself
qwertdeep
Tbf I don’t even mind devs putting ads on Imgur, I’m not a fan of deception though
Yomammabe1
So.... I need a link or a name to at least search for, my friend.
duomtl
Hey, thanks for asking! It's called TimeMelters and you can check it out here: https://store.steampowered.com/app/1096140/Timemelters/
mercemay
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LordofSadFace
gonna put a . here, have to check it out later.
PineappleIsDeliciousOnPizzaFightMe
Purchased. It looks interesting and even if I never play it, always up for supporting independent creators
duomtl
Thank you so much! We really appreciate the support! If you remember, come back here and let me know what you think when you get around to playing it!
Mercenarity
@op, suggestion: if they're not an option, let people skip ahead in the tutorial or select a section from the main menu? Accidentally clicked "restart mission" thinking it would take me back to the start of the save the town quest, but it returned me to the start of the entire tutorial.
duomtl
Reset checkpoint would have probably sent you back to where you wanted, but maybe that wasn't nearly as far back as you would have liked, and restart mission was way too far. I can understand the frustration, sorry about that... Its possible we could add an extra checkpoint somewhere in the middle.
Mercenarity
That would be nice, was just trying for practice with the big town saving-strategy area, and went back to the beginning of the game. Skip/repeat conditions for those early tutorial parts, once completed, would still be nice. I need practice against that demon centaur thing you have to shoot in the back. :)
duomtl
There is the challenge mode, but it could be cool to add a training area or something. Thanks for the idea! Hope you're enjoying the game!