What one year of Blender looks like

Apr 25, 2021 7:25 PM

Naoki3D

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78313

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1670

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70

Blender is nice. I'd use it more, but too busy coding games instead. Then I forget how to do anything in Blender & have to relearn it

4 years ago | Likes 1 Dislikes 0

Alright, alright...it goes to the list for the next pandemic...jeez

4 years ago | Likes 1 Dislikes 0

My kid is rendering for blender every night. Did a black hole last night.

4 years ago | Likes 4 Dislikes 0

When I learned to use blender I did so with a friend and within 6 months he had learned enough to animate a hele carrier scene with men

4 years ago | Likes 1 Dislikes 0

And I'm still shit at using it

4 years ago | Likes 1 Dislikes 0

Impressive how you didn't get any better.

4 years ago | Likes 2 Dislikes 1

they look like those old clay cartoons......I like

4 years ago | Likes 1 Dislikes 0

Blender revolutionized 3D animated porn. That's all I know about it.

4 years ago | Likes 9 Dislikes 1

Step 1: Be talented.

4 years ago | Likes 3 Dislikes 0

Step 2: Wrap your brain around Blender's fucky UI.

4 years ago | Likes 1 Dislikes 0

I don't know, man. My good friend is really good in this and can't really draw too well and definitely doesn't consider himself an artist.

4 years ago | Likes 1 Dislikes 0

Normally I'd say talent is just practice but here most of the practice clearly came before the year started. April 2020 is already good.

4 years ago | Likes 1 Dislikes 0

Is there like a place you would recommend to a kid who is interested in these things?like tutorial 101 or something..thanks

4 years ago | Likes 2 Dislikes 0

You have a LOT of tutorials on Youtube but for kids specifically, I don't know, depends on the age I guess.

4 years ago | Likes 1 Dislikes 0

You have guides like "noob to pro" series on Youtube, you can check and see if that seems suitable.

4 years ago | Likes 1 Dislikes 0

ORI!!!!! I've played both games and they are my absolute favorite!!! Excellent job +1

4 years ago | Likes 5 Dislikes 0

Me too!! Currently replaying Will of the Wisps for the 3rd time ?

4 years ago | Likes 3 Dislikes 0

That's what I love about the games, you can replay them over and over and still have a good time. I love the music. The story is so sad!!

4 years ago | Likes 2 Dislikes 0

I also wish it had a time stamp of like 2 hours work vs 4 hours work vs x hours work

4 years ago | Likes 5 Dislikes 0

Most of them can be done within 15h of work or less. Could be even faster if I had a better computer.

4 years ago | Likes 4 Dislikes 0

I need that blue devil man as a reaction

4 years ago | Likes 1 Dislikes 0

@op take commissions?

4 years ago | Likes 1 Dislikes 0

I never did so far but I could depending on what is requested (amount of time, details, complexity etc.)

4 years ago | Likes 1 Dislikes 0

Fiverr is a site where you can advertise your services. You're really good. And it makes paying someone easier/more secure. And shows you

4 years ago | Likes 1 Dislikes 0

What others charge. Friend and I are looking for a modeler after the concept art is done.

4 years ago | Likes 1 Dislikes 0

Wtf happened in those 3 months that powerleveled your skills

4 years ago | Likes 1 Dislikes 0

Lol, I don't know, it was just summer and didn't feel like sculpting, but seeing cool stuff on IG made me want to do it again.

4 years ago | Likes 1 Dislikes 0

Incoming Disney lawsuit in 3...2...

4 years ago | Likes 1 Dislikes 0

One year of blender plus being a good artist

4 years ago | Likes 2 Dislikes 1

Cousin It is really surprised to get offered that cookie

4 years ago | Likes 1 Dislikes 0

@op In you're environments try to avoid so many straight edges, eg. Your capets/rugs are too perfect and breaks illusion of realism.

4 years ago | Likes 1 Dislikes 0

Also your noisey normal map (or perhaps its a bump map) is too strong/not tiling enough and is very noticable.

4 years ago | Likes 1 Dislikes 0

Yeah realism is created with little details done well. I didn't do enough of them to reach a good level of realism yet.

4 years ago | Likes 1 Dislikes 0

Knowing a friend that is REALLY go at Blender, I know how much artistic skill it takes to do these and Damn.

4 years ago | Likes 1 Dislikes 0

I thought the first one was already after a year and was like "nice"

4 years ago | Likes 60 Dislikes 1

Yeah, my first attempts would look like something a dog pooped out.

4 years ago | Likes 1 Dislikes 0

TBH, the first one was the first I posted online but not the first I created. I did it around one month after starting to use Blender.

4 years ago | Likes 11 Dislikes 0

Your commitment to actually spending time on this on the regular instead of coming back to it every month or so for an hour like I do shows.

4 years ago | Likes 3 Dislikes 0

Time to try out that Substance Painter trial.

4 years ago | Likes 1 Dislikes 0

Yeah Substance seems really powerful. I really don't like the painting in Blender but Substance costs too much after the one month trial.

4 years ago | Likes 1 Dislikes 0

1 Look out for Steam sales of a perpetual license. I can get as low as $60 from what I've seen. That gives you a year worth of updates. And

4 years ago | Likes 1 Dislikes 0

2 the perpetual license to commercially sell your work as an independent artist.

4 years ago | Likes 1 Dislikes 0

As a professional CAD user...I find the things you can do in Blender to be some manner of witchcraft.

4 years ago | Likes 101 Dislikes 0

CAD is hard, man.

4 years ago | Likes 1 Dislikes 0

What do you use? It's easy enough to bring most CAD files into Blender, allowing u to focus in learning Blender rendering only.

4 years ago | Likes 2 Dislikes 0

not professional CAD, but i learned CAD before trying Blender and yea it's witchcraft. i have no idea how it works and i can't do CAD things

4 years ago | Likes 1 Dislikes 0

Used blender at first, now using maya. Autodesk makes shit software, the only thing I prefer over blender is the uv editor

4 years ago | Likes 3 Dislikes 0

Can relate. Hate Blender's UV tools, but everything else they have is so much better than Maya in my experience

4 years ago | Likes 2 Dislikes 0

I find that too, I usually model in blender and then uv unwrap in maya but I’m moving over to rizomUV for that instead, maya is a pain

4 years ago | Likes 1 Dislikes 0

It's not bad as long as you find the right tutorial. I do patreon w/ cggeek so I can compare his end result nodes to mine if mine is off

4 years ago | Likes 15 Dislikes 0

CAD is 3D for manufacturability. Blender/Maya/Lightwave/etc. are for making pretty pictures so there's a lot less formalism and more cheats.

4 years ago | Likes 1 Dislikes 0

I mean, you can do 3d printing great with Blender etc., but what's important is just how things look not how they're built most of the time.

4 years ago | Likes 1 Dislikes 0

In Blender you never model what you can't see, but in CAD everything has to be perfect, there's no "shade smooth" etc. Much harder.

4 years ago | Likes 1 Dislikes 0

I’m learning CAD right now and I’d rather run my head through plate glass.

4 years ago | Likes 9 Dislikes 0

As a Blender user who's doing models on km size scales, I wish I had 64 bit precision for the transforms.

4 years ago | Likes 4 Dislikes 0

So awesome, it's harder then it looks, still trying to create a basic anatomical shape myself and is not easy

4 years ago | Likes 1 Dislikes 0

Yes, I too wish to be beaten by the Nintendo "cease and desist" hammer!

4 years ago | Likes 5 Dislikes 0

Creating fanarts is not illegal AFAIK. :D Nintendo is just not happy with people using their games to make money, which is not my case.

4 years ago | Likes 3 Dislikes 0

You're correct, Nintendo is just WAY overprotective of their properties. Especially when fans start getting good like you ;)

4 years ago | Likes 2 Dislikes 0

Nah, mostly use of their Ip making money off of it is what they’re hard on. Fan stuff that’s just free or fan art they don’t mind

4 years ago | Likes 1 Dislikes 0

I think the issue is if you let 1 group use your IP, then everyone will get the right to do it, like sony and microsoft.

4 years ago | Likes 2 Dislikes 0

Nintendo itself has been pretty lenient, as long as you don’t make money off their Ip they don’t do much, the pokemon company though......

4 years ago | Likes 1 Dislikes 0

Where did you get Blender?

4 years ago | Likes 4 Dislikes 1

Blender is open source (free), just search for it online

4 years ago | Likes 2 Dislikes 0

apt install blender

4 years ago | Likes 4 Dislikes 0

www.blender.org

4 years ago | Likes 8 Dislikes 0

It's free

4 years ago | Likes 4 Dislikes 0

that's very impressive

4 years ago | Likes 200 Dislikes 0

Yeah now I really want to learn blendr

4 years ago | Likes 2 Dislikes 0

Thanks :)

4 years ago | Likes 14 Dislikes 0

Seriously....

4 years ago | Likes 5 Dislikes 0

Is blender easy to use or is it like Gimp for Photoshop? I used 3D studio Max maybe 15 years ago. Maybe interested to learn.

4 years ago | Likes 2 Dislikes 0

I recently learned about Glimpse, a variant of Gimp that's (among other things) made to be easier to switch to from photoshop

4 years ago | Likes 2 Dislikes 0

It has some learning curve to get used to the control and learn where everything is. You need tutorials when switching from something else.

4 years ago | Likes 4 Dislikes 0

That said, I think they made it easier in recent years by making changes in the direction of how other software looks.

4 years ago | Likes 4 Dislikes 0

It's a complex software (can do a lot of things) so the problem is not that it's difficult to use but to have time to learn everything.

4 years ago | Likes 3 Dislikes 0

The good thing tho is that you have A LOT of tutorials to learn. For one specific feature you have like 10 different tutorials.

4 years ago | Likes 3 Dislikes 0

What advice would you give to yourself from 1 year ago?

4 years ago | Likes 3 Dislikes 1

Not OP, but have patience. Learning a new skill takes time. Even a new program can take time. Do a bit every day and improvements will come.

4 years ago | Likes 2 Dislikes 0

Try to have a better workflow/methodology, but that's something you learn with time. Some of these sculptures could be done way faster.

4 years ago | Likes 1 Dislikes 0

The Samus Aran sculpture for example took me around 80 hours, it could be done in 20 hours with a better approach.

4 years ago | Likes 1 Dislikes 0

Nice work! Never tried blender yet but these are great results. Been using rhino, max, vray and octane. Did you model these too?

4 years ago | Likes 14 Dislikes 0

I love these. I use gravity sketch for the models and then do the rendering in blender.

4 years ago | Likes 2 Dislikes 0

Blender is the only software I use (with Lightroom and Photoshop for adjusting colors etc.)

4 years ago | Likes 3 Dislikes 0

Oh rhino... Brings back memories.

4 years ago | Likes 4 Dislikes 0

LoL, it's still going! Up to rhino 7. Actually great for arch installations and with octanes real time gpu rendering

4 years ago | Likes 1 Dislikes 0

Wait it's still around?

4 years ago | Likes 2 Dislikes 0

Hell yeah! It's super popular with Architecture and product design, esp with Grasshopper which adds parametric modeling to it

4 years ago | Likes 1 Dislikes 0

Huh, it's been forever since I used it. Like 15 years....

4 years ago | Likes 1 Dislikes 0

Holy shit. Saved rhino projects on zip drives. My body hurts.

4 years ago | Likes 2 Dislikes 0

Zip drives... Now there's a blast from the past.

4 years ago | Likes 2 Dislikes 0

What did you use to learn?

4 years ago | Likes 143 Dislikes 0

Reptilians

4 years ago | Likes 1 Dislikes 3

Why, I'm glad you asked, Skillshare! You can find all sorts of fun lectures. Use code GULLIBLE for a month of trial. Find link below.

4 years ago | Likes 3 Dislikes 0

Blender

4 years ago | Likes 18 Dislikes 1

Does it blend?

4 years ago | Likes 2 Dislikes 0

4 years ago | Likes 85 Dislikes 1

I can hear the synth

4 years ago | Likes 2 Dislikes 0

Just tutorials on Youtube and checking on the web everytime you want to do something specific.

4 years ago | Likes 165 Dislikes 0

I'd recommend checking out Andrew Price (Blender Guru) and his newsletter for additional resources from written tutorials to free assets!

4 years ago | Likes 7 Dislikes 0

Really good for a autodidact. Must work in some face proportions but the landscapes are from a pro

4 years ago | Likes 5 Dislikes 2

I bet they were 3 hours video explaining how to a simple 5 min step

4 years ago | Likes 49 Dislikes 2

Sometimes it's the opposite. For both times

4 years ago | Likes 36 Dislikes 0

@op needs this Ian Hubert https://youtube.com/c/mrdodobird 1 min videos for various things

4 years ago | Likes 7 Dislikes 0

The reason people charge so much per hour is because they spent hours and hours and hours so they can do it in 5min.

4 years ago | Likes 5 Dislikes 0

you missunderstand, its not about artists working fast, its about videos having the tutorial equivalent of the story before the recipe.

4 years ago | Likes 4 Dislikes 0

Any chance you have a larger pic of Ori? Would love to have it as a background.

4 years ago | Likes 1 Dislikes 0

Yes the full image is on my Deviantart: https://www.deviantart.com/naoki38/art/Ori-has-found-the-light-863406387

4 years ago | Likes 2 Dislikes 0

Awesome. Thank you. Beautiful work. ?

4 years ago | Likes 1 Dislikes 0

How many donuts did you make?

4 years ago | Likes 9 Dislikes 0

I never created a donut in Blender and if I had to it would probably be pretty bad lol

4 years ago | Likes 2 Dislikes 0

So did just everyone do the donut tutorials?

4 years ago | Likes 5 Dislikes 0

You haven't truly learned Blender until you've done the donut tutorial

4 years ago | Likes 3 Dislikes 0

One of the first results for getting into Blender is a very good, 15-episode series about making a donut. It has a subreddit now.

4 years ago | Likes 1 Dislikes 0