BitGolem
88114
1704
49
Hi Imgur!
We're an indie duo from Poland, passionate about creating narrative games, experimenting with the medium, and not starving to death.
We've made a decision to release our first game for free - below we're sharing the reasons behind it and our experience so far.
ABOUT BIT GOLEM
After years of working mainly for publishers, we’re switching our focus to our own gamedev endeavours which, despite belonging to different genres, will have a strong common thread - the focus on story.
We’ve decided to start with short (30-60min) experiences for busy people, based on the works of weird fiction authors we enjoy: H. P. Lovecraft, E. A. Poe, and Stefan Grabinski (a largely unknown author often described as the “Polish Poe” or the “Polish Lovecraft”).
DAGON - OUR FIRST PROJECT
Our first adaptation is based on Dagon, a short story by H. P. Lovecraft. We wanted it to appeal to both Lovecraft cultists and people who never had the chance/time to delve into his works.
Dagon is 100% faithful to the original, fully voiced, and lets you experience the whole story during a lunch break - in about 30 minutes (nothing better than some cosmic horror to accompany your meal). It’s also filled with interesting trivia about the author, the process of creating the original story, and its historical background.
Most of the game’s models, textures and audio come from various asset stores (both paid and free), as we currently can’t afford to hire graphics artists and modellers, but that’s certainly our plan for the future + we really strive to make the style coherent and atmospheric (and we’ve already received a lot of positive feedback regarding it).
We also couldn’t spend years on development, so we focused on creating a faithful, atmospheric adaptation, without difficult choices, inventory etc. - our goal was to present the story we love in multimedia form and see how players will react to a short, linear game. We hope to introduce many people to the Cthulhu Mythos this way.
WHY WE’RE RELEASING THE GAME FOR FREE
Since we’re quite often asked why we decided to release the full game for free, here’s a short summary of our goals:
*Gauging interest*
We wanted to see if players are interested in short and simple narrative games before we sail out to open seas with a more costly and ambitious project.
*Learning*
1) We wanted to create and release the game by ourselves, without the help of publishers, a marketing budget etc., and see what we could learn in the process.
2) We wish to test whether we can survive as a studio focused mostly on small passion projects (cut to a graveyard stone, cue sad music).
*Building a fan base*
It is also our way of gaining some initial exposure and building a fan base. We plan to release additional paid (but very cheap) DLCs with extra content that players can buy, if they decide they like our first game and would like to support our future projects.
If you'd like to know how it’s going so far, read on.
FAILURES
*Translations*
We’ve asked the community for feedback and received many requests for different language versions of the Dagon demo. We’ve decided to oblige the players, but it turned out to be harder and less rewarding than we anticipated. Firstly, as anybody who has ever read Lovecraft knows, localising his works is not easy and hence a bit on the expensive side. Secondly, adding 10 additional languages to the game didn’t really translate (bad pun intended) into a noticeable increase in the number of wishlists.
We consider it a partial/temporary failure at the moment, as we still hope that more people will appreciate the game being available in their native language once we release the full version (we’re even planning to add more languages before the launch).
*Release date*
We initially planned to release the game on 20th August (Lovecraft’s 131st birthday). Unfortunately, due to some hindrances in our private lives and commitments stemming from previous projects, we couldn’t devote as much time to Dagon as we wanted to. We didn’t like the idea of frantically patching an unfinished game after release, so we decided to move the launch to the second part of September.
SUCCESSES
*Skyrim Grandma likes Dagon*
Firstly, the legendary Skyrim Grandma (whom we're fans of), otherwise known as Shirley Curry, has played and liked the demo!
*General response*
Secondly, on a more serious note, the general response has been very positive and Dagon remains in the top 5 of the Upcoming Lovecraftian Games list on Steam. The players have been praising the Lovecraftian atmosphere, the voice-over and the in-game trivia.
*Wishlists*
Our first goal was to hit 5,000 wishlists by participating in Steam Next Fest with our demo, which we did. Currently, we’re at around 11,000 (we started promoting the game - no ads or other paid promotion, at least so far - on 1st June).
THAT'S ALL, FOLKS
So that's our journey so far!
Edit: Thank you for the amazing response!
If you’d like to see if Dagon is your cup of cosmic dread, you can wishlist it/play the demo on Steam:
https://store.steampowered.com/app/1481400/Dagon_by_H_P_Lovecraft/
We don't have a definite release date yet, so it's best to follow us on Twitter:
https://twitter.com/bit_golem
and Facebook:
https://www.facebook.com/bitgolem
to stay up to date.
We’ll be happy to bring you some more stats once the game releases!
SimplyWalkedIntoMordorAndBroughtPizza
That looks really cool, and i love the lovecraft universe. looking forward to play this game.
trippingthelightfantastic
Looks good @OP.
HapilyDamaged
I think they "bought" this ad with their time and efforts. which they're giving away for free. even trade if you ask me.
capngoat
Looking forward to it. I got a friend who is waaay into Lovecraft, gonna see if he's enjoying it as much as you guys promise. ?
2fligh2high
Looks great, good luck!
v
BitGolem
Thanks!
PhooBar
You had me at "Free" and "Cthulhu".
BitGolem
*claps its tentacles excitedly*
TalkingOutMyAss
Eyes tricked me. Thought that said *claps its testicles excitedly* but im sure that games already out there somewhere.
Nonopicard
Nice! Installing.....
jostnick
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagi fhtagn! Ia! Ia! Cthulhu fhtagn!
BrokenAnimal
Added to wishlist.
LajesticVantrashellOfLob
awesome
whhy
Well, looks like I have to get a gaming PC now.
pocketcthulhu
@op Hey thanks for this, I'm going to give it a whirl this weekend on twitch.
BitGolem
Sweet! Tag us on Twitter (or let us know how to find you in the comment) so we can watch it!
ArcheoSpectre
Awesome! Seems like a perfect thing to accompany a solid buzz. Looking forward to trying it out ??
ComoSeIguana
Yes!!
ZircZZ
Added to wish-list. Thanks for making this!
BitGolem
*claps its tentacles happily*
BZHCH
Please consider my support, @OP!
BurlRavenscroft
favoriting for my octoberween festivities!
notasmokealarm
This looks really awesome! I’m going to send this info to my brother. He LOVES this kinda thing.
BitGolem
Hey notasmokealarm, thanks!
Aldri2
This is so cool, I'm definitely gonna play this!
LtColThorin
This looks super cool
Chromentor
Downloaded.
GyozaAndSquid
Added to wishlist, demo downloaded, gonna play after I finish my math homework :D
BitGolem
This is the way!
CoachMcgurl
A Japanese schoolgirl's favorite vacation spot!
PhooBar
Tentacular!
TrueNorthernLights
I love it! I love the Cthulu mythos. I'll take a look after work!
mormacil
@OP Have you considered adding some form of a DLC upgrade as a way to tip for the game?
BitGolem
Hey there! Actually, yes, that's our plan - really cheap DLCs for players who'd like to support our future projects.
Anoup
Could there maybe be a possibility that we'll see our Shapeshifting Master of Cosmic Darkness Nyarlathotep in said DLC?
LtColThorin
Yeah, I've bought those tip DLCs a few times. Great way to support the Devs
Tetraktys
Just taking a break at work, but I will definitely check this out tonight!
BitGolem
We hope you'll enjoy it!
greenf1sh
@OP, have to ask, are you trying for jump-scare horror or more of a 'building dread' approach to gameplay?
BitGolem
Hi there! We're definitely on the Lovecraftian dread side of the spectrum!
capngoat
Making it free for such a short experience also avoids falling into the 2 hour steam refund trap another indie dev recently fell into.
Strangedays2024
Honestly, that's 100% on steam, and they should be forced to cover it. It's an obvious policy gap in hind sight particularly for fans of1/2
Strangedays2024
Some of the flash games that a lot of us grew up playing. How many diamonds were there that managed to tell great stories in small bits2/2
MSDebauchery
man people suck
ImpossibleAgenda
Woman people suck as well.
JuicyMooseDance
Lol
interesseret
I'm sad that people abuse a system that otherwise works a lot better than most.
ImaginaryMamboNumber5
Same kind of folk that would buy 5x AAA games on CD ROM back in the day, rip them, and return them 24hrs later.
helyx
Bold of you to assume the CD-ROM was purchased or returned
ImaginaryMamboNumber5
Then do the same thing week in, week out.
capngoat
https://www.pcgamer.com/indie-dev-leaves-industry-indefinitely-thanks-to-exploitation-of-steams-refund-policy/
ImpossibleAgenda
Dev should have bundled their titles together. But kinda defeats the point of those ultra low budget games.
uououououo
I honestly don't see anything wrong. If your game doesn't meet the value proposition required by the player then lower price or deal with it
uououououo
If I played a linear game with no replayability that only lasted an hour I'd feel like I wasted my money and want a refund too.
uououououo
(3/3) At least unless it cost like $2 or so. $8 is way too much for that.
Hurro
So you should get it for free then. Because it's short.
capngoat
I personally enjoyed the game "Florence" but it's a 30 minute experience you can watch on YouTube to save yourself the 10€.
AncientSeraph
I get (and perhaps share) the sentiment, but cost/hour for games is ridiculously low. E.g. movies (/tickets) are much more.
sakm
Link for the curious: https://store.steampowered.com/app/1481400/Dagon_by_H_P_Lovecraft/
murderhobbit
Nice!
BitGolem
:3
aeroz36
That is awesome!