AndrewLeePottsMadHatter
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I made two posts for y’all, the general stuff and the technical stuff. This is the general stuff. If you don’t feel like dealing with all the nitty gritty, then you can get started here to decide if you wanna read the other post or skip it.
Here's a link to the technical sister-post: http://imgur.com/a/Zm9Oq
Lets get down to business!
This is an extremely common question, and completely understandable. You want to play, but where the hell does one jump in? Well, you should probably start with finding a game.
Do you want to play online, or in person? Here’s the pros and cons:
Online:
Pros: Easy to go to sessions, easy to find sessions, lots of tools on most platforms, potentially no startup costs
Cons: Communication can be difficult, you don’t get to physically roll dice!! There’s lots of random people, you never know what you’re going to get
In person:
Pros: Dice! They’re fun to roll, you get to hang out with friends, you can borrow fellow player’s books, communication goes a lot easier in my opinion, and you get to throw things at each other!
Cons: You might want/need to buy your own books, it’s a bit harder to dedicate the time if you have to go somewhere, it can make new players a bit nervous (but it shouldn’t, we’re a nice community)
Okay, so if you’re new, make sure to specifically look for a game that welcomes new players. Most in-person games do, but some online groups don’t want the added hassle of teaching new players, since it can be a bit harder over skype.
If you want to play online I suggest roll20.net. There are a few other resources, but this one is by far the best. It simulates the sheets, the dice rolls, the maps, etc. It’s pretty fun, especially when used in tandem with a voice/video chat service (it has its own, but it’s kinda crappy). There’s also a group called Dungeons & Downvotes on Imgur, but I know just about fuck all about it.
If you want to play in person, which I suggest, finding a game usually is easiest if you just call up your local game/card/comic shops and ask them if they have any games with open slots. They usually have a game night for tabletop games, maybe more than one. They’ll usually either just tell you to show up one day and see if you can join, or they might take your number and give it to the DM so you can speak with them. If that happens, you might want to ask what kind of characters they need so you know what to roll.
Speaking of making character...
There’s a really wide range of characters you could play. Do you want be the charismatic rogue with a silver tongue and a habit of exploring other people’s pockets? Or maybe the staunch and stalwart paladin, fighting for the principals of your deity? Or maybe the mysterious monk, able to defeat foes with nothing more than your feet, fists, and a wooden staff? You’ll need to choose a class, which determines how you fight, and then a race, which determines your physical appearance as well as factoring into a lot of your character’s personality. Their alignment is next and will greatly hone in on your character’s character (I made a pun, cue laughter please). Take a look at this: http://imgur.com/gallery/rNCWlT5. Finally, a background lends to character development. There are lots of online resources, I like Dawncast Forge on Youtube, and I go over this in more detail in my technical post.
Now I personally love the roleplay aspect of D&D, and so I really enjoy getting into character. I’ll go over a bit with you the development of one my characters that I used very briefly while I wasn’t DMing. I made Kiljourna, the neutral good Dwarven Cleric. I figured out her class and race, gave her a name, and then got to work on her personality. I like to slip into character before I actually play, kind of run through their background as them, get to know who they are and flesh out their behavior a bit. And then once you actually start to play you get to know them a lot better! I hadn’t planned on it, but Kili is a complete goofball who is actually quite the clever liar who will deceive people to protect those she sees as in need. She also chews on leaves constantly and pretends they get her wildly high even though they’re completely mundane, but we’re not gonna get into that.
Just remember here that player and character are two totally different things. I am the player AndreLeePottsMadHatter, the human who likes rainy days and rolling dice. The character Kiljourna is the Dwarven Cleric who likes leaves and protecting the weak.
We’ve all heard the stories of vengeful DM’s killing characters out of wrath, but maybe we, as players, won’t understand why. I, as a DM, never kill characters out of spite like this, if you die, it’s because you’ve made a bad move, didn’t plan well, or just couldn’t quite stand up to the challenges, but not all DM’s play the way I do.
So the first and most common way to piss off a DM is to try to rules-lawyer them. This is when you try to prove the DM wrong when they’ve made a decision. Now DM’s make mistakes! It happens! We know it, it’s no big, and the good ones don’t mind if you point it out. But if they overrule you and you persist that is rules lawyering. Want me to require an Acrobatics check instead of an Athletics check to climb a wall? Sure, bring it up. But no, I don’t agree with that, Acrobatics is more for getting down without hurting yourself. If you drop it right there and concede, we’re all good, but persisting is not going to get you your way, it’s just going to upset the DM. One of the very important rules of D&D says that when the rules and the Dungeon Master conflict, the rules are wrong. This is critical as it allows for a lot of customization (house rules and general tomfoolery), but also means that rules lawyering can cause problems. Of course, if you don’t like how much the DM bends the rules, maybe their game isn’t for you! We all know that our games aren’t right for everybody. I personally like to stick to the rules for the most part, but sometimes the Rule of Cool is just too strong to overcome, and I have a few house rules.
Another good way to rub people the wrong way is to attack your party members. Just… don’t do this. No one wants to have to deal with party conflict. The character may be pissing yours off, but if you try this it starts as “I hit you!” “No you didn’t!” and, at best, ends in turn-based combat which is a pain for everybody. If your characters like each other then maybe a little friendly tripping or tackling is okay, it only requires one contested skill check (you both roll skill checks and the higher roll wins), but if the DM has to ask for initiative she’s gonna be really annoyed, as are the other players.
One of the more obnoxious ways is to be the lawful boring character. Oh no! We can’t go into that tunnel! There’s a keep out sign! Someone was murdered? We should leave it up to the city guard. I would never talk to a ghost, my god abhors the undead! It just blocks everyone else from having fun, including you! Of course it’s possible to play lawful characters and have fun! But I would say a beginner might want to go for a Neutral Good or True Neutral character until they get a good grasp on the roleplay. PS. Playing an Evil character is extremely tricky, but can be very fun if done right.
If you find a good DM they’ll help you along as you’re getting used to playing. I have a few steps to try to bring to heel a player who’s causing problems. First comes the silent “Get yourself in line” look, a little eyebrow raise and a slight frown. If you don’t get that hint, I’ll wait until everyone else is talking I’ll look you in the eyes and tell you to stop doing whatever it is you’re doing, verbally letting you know you’re fucking up without embarrassing you. After trying that a few times I’ll interrupt your bullshit and tell you to stop, which will inevitably get everyone’s attention. If that doesn’t work, we’ll have to have a chat away from the table about why your actions are causing problems and how we can correct them. I extremely rarely get past step 2. The only instances I can remember involve players insulting other players, making out of line comments about other players, or insistantly trash talking me.
Here’s where D&D captured my heart. You can do WHATEVER THE FUCK YOU WANNA DO! This can be hard to grasp after the confines of video games, but seriously, there’s an open world for you to explore, countless NPC’s to talk to, conversations to have, quests to take on. Keep in mind the tips for not pissing off your party from above, but within those guidelines, the sky is the limit. Want to flirt with the barmaid? Okidoki. I mean, she’s a half-orc who’s missing one ear and a few fingers, but you get your freak on, hon. Want to have a drinking contest with your party members? Alright, everyone roll constitution saving throws! Want to beast-shape into a fish in the middle of the tavern? Hey man, whatever.
May I suggest, if you’re a little lost when you start, join up with your party and just tag along for a session or two, hit the things they’re hitting, tag along into the dungeons they’re exploring, sleep in the bed they’re… wait, no, not that thing. Sleep in your own bed. You’ll wrap your head around it after a bit.
If you want to read the posts with fun stories, here are the links!
1: http://imgur.com/a/Qb1P7
2: http://imgur.com/a/gzIyl
KakAlakin
I killed one of the bosses in our campaign by throwing a bottle of holy water at it out of rage. DM said roll for it. Nat 20.
BillyBurnesMcGurne
What do you do? For starters don't play 5e.
UnicornofPeril
I once ended a race war by making the words "The Magic of Friendship" appear in the sky and the villagers rolled 3 nat 1s to disbelieve.
AMacGyver
I'm in a 5e campaign now. It's all right, but I infinitely prefer 3.5
GlisteningFairy
Love me some D&D. +1
BuzzKiIlington
I think it'd be alot of fun to play a super-lawful character sorta comedically. But to do so without being a buzzkill.
claybert
Now if only someone could explain the clusterfuck that is the Star Wars RPG... I don't want to memorize 50fucktons of dice and their symbols
AndrewLeePottsMadHatter
Oh gosh, not going to touch that with a 10 foot pole.
CuddleTank
Doing good work for the D&D community! Keep rolling them dice!
tuffrabit
I love that pen and paper RPG's are getting more attention. Not so thrilled it's D&D.
Incidentally
Could someone do this for Shadowrun?
BuzzKiIlington
The path splits. "Let's go right" Oh no a meteor crashes down, you barely escape with your life. "L-Left?" Good boy
Rosek
I'm playing as a changeling bard, I have a backup identity thats a dwarf bard who's basically a more successful version of myself...
StrongLoki
Glad you like it, but honestly, I hate how polished and over powered everything is.
Wildbridge90
Thank you so much! Read both posts, and would love the join in on a sitting now.
SlightlyRelatedToThePost
(me)- in person. Pros: dice! Cons: literally nobody who plays in 50 mile radius of me. - online. Pros: convenient! Cons: erratic work 1/2
SlightlyRelatedToThePost
schedule, meaning I can't commit to a "every Monday" e.g. type of meeting the way roll20 is set up. In other words, I'm fucked. 2/2
fixboxsix
Nat 20
TheeProfessorFox
Please listen to the podcast the Adventure Zone. It's what got me interested in starting DD and I now have a blast and am closer to friends
Sulphos
I hate the roleplaying part of D&D. Much rather just have fun with my friends rather than having to "interact" with their characters
YoSoFunny
Is chaotic stupid an alignment?
AndrewLeePottsMadHatter
It's one of the hidden alignments that isn't on the chart, like lawful boring.
Cashbasket
Last sesh our bard kept trying to molest our warlock (who looks like an emo teen) it was weird but actually created an interesting dynamic.
Taldur08
Now start min/maxing stats and abilities and looking up broken builds online, pull from Unearthed Arcana and have fun!
Mosrial
Just multiclass warlock and ruin everything.
BuzzKiIlington
Min/max-ing? Pffft. Imma make a dex-based Goliath
Bliffity
I think stupidly designed characters are more fun. Gives the PCs and the DM more to work with.
SLAANESHonNSFWposts
Just put one point in the last unearthed arcana Mystic class Nomad order and essentially have every RP ability, language, and skill
SLAANESHonNSFWposts
And a tool set of essentially free spells that have their own resource pool and nearly permanent advantage on stealth checks.
Taldur08
Why do they allow it to happen?
SLAANESHonNSFWposts
I don't know, you'd think play testing wouldn't be necessary on that one. 'I want to talk to the dwarf' 'You don't know dwarvish' 1/2
SLAANESHonNSFWposts
'I use a bonus action. Now I know dwarvish'.
OrionKaelin
Just started a beginners only D&D circle using 3.5 since thats what the DM knows best. So far its fantastic!
Radar1980
repurposedschleem
Good classes for newbs would be fighter barbarian and rogue. Spellcasting can over-complicate things from the beginning.
Selerox
Agreed, as a Pathfinder player, it's very much the same. Some fighter classes with *some* spells can work though. Inquisitor for example.
Mrbigmick
If you are doing 3.5, barb actually takes a decent amount of math. But they are still "Point me in direction, smash in direction."
CollinIanSmith
In 5e, if you want to dabble with spells and not feel totally worthless in combat, Cleric is actually really good for beginners.
Bliffity
Oh shit. In my first campaign one of my PCs is a bard. Is that too much?
InOtterSpace
If they have no experience roleplaying, then it will be difficult. Especially since bards need to be charismatic usually.
TheSwedishCryptid
There are lot of ways to play a Lawfully character. Lawful is mainly following your codex.
TheSwedishCryptid
An top-tier assassin can theoretically be Lawful good.
MasterPrime
https://discord.gg/zqeBdC6 - to the discord!
manmanmam101
;( the link is dead
Wesugi
Yeah, go there if you want to be ignored by the majority of people there if you have questions of when you can actually partake in a game.
MasterPrime
You gotta remember that any given discord server is mostly idle people. Works like IRC in that regard.
Wesugi
Yeah, still i didnt get any answers by the eight people that were actively discussing. A simple "We dont know" would have sufficed
PieceofWhiskey
Super interested in when y'all were there. If you've still got questions, hit me up.
Wesugi
Was right after the last recruitment post. Thanks but my questions got answered by one dude. A game, however, was unlikely for me.
SpartanFlyboy
One of the best parts is character development! I played a campaign as a paladin who got transported from his universe to a different one. 1
SpartanFlyboy
It was a hell of a lot of fun slowly letting him realize he doesn't have to live by his code anymore because his deity was gone. 2
SpartanFlyboy
He started as a lawful good and I made him into a chaotic good and he ended up as a chaotic neutral because I had to make some tough 3
SpartanFlyboy
Choices in the final battle. Best campaign I ever played.
MyFrontPorchInMississippi
As a first edition player, your speaking Greek
textilelover
I play both, and 5e has some good stuff. I still love our house ruled 1e, but 5e can be fun.
MyFrontPorchInMississippi
I play house rule 1e. I just can't get behind the different leveling system and all started in 3
textilelover
5 seems pretty straight forward, you can either do the count the XP/party members or do the milestone thing.
MyFrontPorchInMississippi
I'm not a fan of the dang feats either.
textilelover
Ehn, they're alternate rules in 5th, you don't have to use 'em. Also, they don't limit your character track like they did in 3/3.5.