Using augmented reality to visualize underground utilities

Apr 10, 2018 4:43 AM

mkyner

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Using augmented reality to visualize underground utilities

Couple of cans of spray paint are a lot cheaper.

8 years ago | Likes 2 Dislikes 0

Cities skyline duh!!

8 years ago | Likes 1 Dislikes 0

Imagine the utilities.

8 years ago | Likes 3 Dislikes 0

8 years ago | Likes 21 Dislikes 0

8 years ago | Likes 3 Dislikes 0

as someone who works with utilities i find this fucking cute.. look how square everything is..

8 years ago | Likes 6 Dislikes 0

when the AR flips out

8 years ago | Likes 47 Dislikes 0

This makes me happy

8 years ago | Likes 1 Dislikes 0

Cool!

5 years ago | Likes 1 Dislikes 0

Actually working on this right now. Hardware/positioning software is getting better. Now it’s all about optimization and ease of access. 1

8 years ago | Likes 1 Dislikes 0

Think of GPS. You don’t travel to your destination and look at every road in the system, just your route. That’s what we’re building. 2

8 years ago | Likes 1 Dislikes 0

as someone who does AR im wondering how this is tracking the surroundings. gps is way to jumpy and inaccurate (at least consumer devices).

8 years ago | Likes 2 Dislikes 0

Consumer GPS is intentionally inaccurate. GPS with signals from land and satellite is accurate to a couple of centimeters.

8 years ago | Likes 2 Dislikes 0

It's like Sim City but in real city.

8 years ago | Likes 13 Dislikes 0

Did he commit a genocide?

8 years ago | Likes 1 Dislikes 0

RealCity 2000

8 years ago | Likes 2 Dislikes 0

So... City?

8 years ago | Likes 3 Dislikes 1

Perfect answer.

8 years ago | Likes 2 Dislikes 0

Still laughing.

8 years ago | Likes 2 Dislikes 0

811 paint on the ground or GTFO

8 years ago | Likes 1 Dislikes 0

Look there’s a pipe, And a car hit me and I dead.

8 years ago | Likes 1 Dislikes 0

Press and hold "A" to lay the green pipes. Hold "X" for blue.

8 years ago | Likes 1 Dislikes 0

Fuck now I want to play ss13

8 years ago | Likes 1 Dislikes 0

Screw utility workers only, this shit would be dope AF for regular civvies

8 years ago | Likes 1 Dislikes 0

If the system was hooked up to some hardware that sent some vibrations through the ground the readings may be more accurate.

8 years ago | Likes 1 Dislikes 0

This is flipping awesome! If I were a super rich dude I'd figure out a way to make this happen everywhere.

8 years ago | Likes 1 Dislikes 0

Do the pipes have some kinds of locators on them, or is this just a pretty animation?

8 years ago | Likes 2 Dislikes 0

It's using the location data (from plans/GIS) to overlay a visualisation of the pipes.

8 years ago | Likes 2 Dislikes 0

I probably should have figured that one out myself, thanks :)

8 years ago | Likes 2 Dislikes 0

It still needs to know where it is in space (high-accuracy GPS) and then get even more precise so it can actually _track_ you moving around

8 years ago | Likes 2 Dislikes 0

real life sim city

8 years ago | Likes 1 Dislikes 0

That's the first thing I see that AR is good for.

8 years ago | Likes 1 Dislikes 0

Aaaaaand struck by a car.

8 years ago | Likes 1 Dislikes 0

I work in training for a natural gas company, and I'm on a team for AR/VR utilization. It's a great way to put employees in situations that

8 years ago | Likes 1 Dislikes 0

Would be too dangerous to try to mimic otherwise. A+

8 years ago | Likes 2 Dislikes 0

Ah yes they need this thing that costs thousands of dollars to replace a can of fucking paint that costs 2.

8 years ago | Likes 6 Dislikes 1

This lets you be sure you put the paint in the right place.

8 years ago | Likes 1 Dislikes 0

With what point of reference? It doesnt magically know where things are, it's going to need to be told.

8 years ago | Likes 1 Dislikes 0

I'm guessing high-accuracy GPS (expensive but exists). Practically speaking, you're right; perfect spatial tracking isn't there yet

8 years ago | Likes 2 Dislikes 0

GPS? I don't know about where you live but anywhere I've seen them mark out lines they have to survey for them. They don't have gps coords.

8 years ago | Likes 1 Dislikes 0

Water companies in the UK have dowsing rods in their vans sometimes....

8 years ago | Likes 1 Dislikes 0

There are 2 reasons this isn't used more: accuracy of location and accuracy of documentation.

8 years ago | Likes 530 Dislikes 1

I think people just used to scribble on paper and hope for the best back in the day..

8 years ago | Likes 1 Dislikes 0

It shouldnt be difficult to use a portable scanner to pinpoint everything from the start

8 years ago | Likes 2 Dislikes 0

This is easy enough to do, just take scans with a drone before the trenches are filled in

2 years ago | Likes 1 Dislikes 0

My friend is working on something like this and that's exactly what I told him. Human laziness will always win.

8 years ago | Likes 1 Dislikes 0

But the screen said the gas main was 2feet away!

8 years ago | Likes 11 Dislikes 0

And then they get sued for whatever gets hit...

7 years ago | Likes 1 Dislikes 0

^ This. People tend to believe what they see, even if it's not right.

8 years ago | Likes 32 Dislikes 0

Very true! I read a story about this recently: https://news.ycombinator.com/item?id=16757343 (the top comment nicely TL;DRs my point)

8 years ago | Likes 4 Dislikes 0

Creating a database of drawings is cheaper

8 years ago | Likes 1 Dislikes 0

Most do but old maps put to new systems = errors

7 years ago | Likes 1 Dislikes 0

Where I work has water lines put in in '64, and the maps are all wrong. Boss has to locate everything by witchin' it.

8 years ago | Likes 5 Dislikes 0

I'm sceptical but it seems to work for him /shrug.

8 years ago | Likes 3 Dislikes 1

He has the real plans at home.

8 years ago | Likes 2 Dislikes 0

We’ll get there.

8 years ago | Likes 13 Dislikes 0

In montreal this will be a mess. We need to be better so people will be able to use the documentation to use this tool. So nice

8 years ago | Likes 1 Dislikes 0

most lines have electronicLeeds or a wire running with them so you can use a electronic pulse and sensor, then spray paint out the line that

8 years ago | Likes 1 Dislikes 0

you pick up on the transmit/receive device mark it out and before you dig / do operations around near the services you know where it is.

8 years ago | Likes 1 Dislikes 0

this would make life extra easy though , i worked Horizontal drilling.

8 years ago | Likes 1 Dislikes 0

I work in the industry, the worse is the utility don't want to pay to have accurate CAD/GIS info of their network

8 years ago | Likes 7 Dislikes 0

Documentation is the biggest issue. Our neighbor called before digging in his field, he hit a fiber bundle, phone co was pissed 1/2

8 years ago | Likes 4 Dislikes 0

2/2 until he pointed out their marking flags about 200 yards north of where he was digging.

8 years ago | Likes 5 Dislikes 0

wow and ouch.

8 years ago | Likes 3 Dislikes 0

and in Europe there's going to be a few hundred years worth of pipes, tunnels and ruins that no one knows about

8 years ago | Likes 6 Dislikes 0

Anyone who's ever asked installers for as-built markups knows it always goes in ass designed

8 years ago | Likes 6 Dislikes 0

As Designed... Either way.

8 years ago | Likes 3 Dislikes 0

Of course as designed, then you look at photos of construction!

8 years ago | Likes 1 Dislikes 0

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8 years ago (deleted Apr 17, 2018 8:13 PM) | Likes 0 Dislikes 0

its not hard to locate within a foot tolerance

8 years ago | Likes 3 Dislikes 0

My boss can do it with two copper wires. I can only do it with metal pipes and an expensive locater.

8 years ago | Likes 2 Dislikes 0

Im 100% accurate with a crowbar.

8 years ago | Likes 1 Dislikes 0

Unfortunately many of our lines are pvc and were put in with no documentation about 30 years ago.

8 years ago | Likes 3 Dislikes 0

ive gone through plenty of unlocatable sewers. good times.

8 years ago | Likes 1 Dislikes 0

More likely "what documentation"

8 years ago | Likes 200 Dislikes 0

Not here . we document everything, EVERYTHING I TELL YA! Http://i.imgur.com/XZHgsjt.png

8 years ago | Likes 4 Dislikes 0

Looking at the layout for our house, the land divisions look like they were made before the city was. Its weird.

8 years ago | Likes 3 Dislikes 0

That's probably not too far from the truth depending on where you live.

8 years ago | Likes 1 Dislikes 0

Houston, and it was built in 1983, so no...but part of our land is on the neighbors driveway, but like an angled sliver.

8 years ago | Likes 1 Dislikes 0

That is why at my job we have 3 sets of prints: As drafted, Fit to Site, and As-Built. None of them match. We use the As-built.

8 years ago | Likes 38 Dislikes 0

If they build from now on with some sort of pin point tech, you think that's possible?

8 years ago | Likes 7 Dislikes 1

Pinpoint tech as in replacing most humans with computers and auto gps/mapped location tech? Sure.

8 years ago | Likes 4 Dislikes 0

No, i mean, while putting the pipes, also add some sort of antenna that transmits a signal to a device with this software

8 years ago | Likes 2 Dislikes 0

We had to stop calling them as-builts, and started calling them record drawings. because of shitty contractors and lying.

8 years ago | Likes 9 Dislikes 0

a company like Autodesk should be leading R&D on this and if their not they will be falling from the top, wish I had this for my job :/

8 years ago | Likes 119 Dislikes 4

Autodesk is too busy doing annual cosmetic updates and charging through the ass for subscriptions to AutoCAD

8 years ago | Likes 28 Dislikes 0

Didn't ACAD 2018 just update some PDF stuff and minor bugs and that's it for the full subscription cost?

8 years ago | Likes 1 Dislikes 0

Change log: updated logo, complicated a previously simple operation... New subscription price up 10%

8 years ago | Likes 9 Dislikes 0

Animator here; £210 a month for Maya, the piece of shit that just keeps on giving...

8 years ago | Likes 2 Dislikes 0

Fucking right? Plus they're kneecapping MotionBuilder more and more with each release, the absolute bastards.

8 years ago | Likes 1 Dislikes 0

I actually Work in this field. I mostly Plan ventilation and this would be Great to See if there are any collisions with other piping

8 years ago | Likes 6 Dislikes 0

Same field. We've been seeing a vive up to work with navisworks, I'm excited to use it.

8 years ago | Likes 1 Dislikes 0

There's a way to do something similar with Revit now as well.

8 years ago | Likes 1 Dislikes 0

They've been trying to get it to interface, but I.T. says that it currently cannot be done. Sounds like they havent looked enough into it

8 years ago | Likes 1 Dislikes 0

Lol autodesk.

8 years ago | Likes 1 Dislikes 0

I think the example here is from ESRI, the guys who make ArcGIS.

8 years ago | Likes 27 Dislikes 0

If you're not sure, where'd you get the video from? As ESRI's own channel has this one : https://youtu.be/86UQ0i5MPOA

8 years ago | Likes 2 Dislikes 0

RealWear should jump in on the concept - seems like a good fit.

8 years ago | Likes 3 Dislikes 0

Autodesk and ESRI recently started a strategic partnership :-)

8 years ago | Likes 4 Dislikes 0

Still uses Excel 97 for imported tables. I wonder what critical errors or bloatware they will hide in their AR.

8 years ago | Likes 4 Dislikes 1

Never heard of Autodesk in my life. I leave Imgur, boot up GTA V...and suddenly I see it written within seconds of booting up the game.

8 years ago | Likes 3 Dislikes 1

Autodesk make a lot of different programs, the one that is credited in most games is probably Maya (a 3D modeling program) Itrymybest >

8 years ago | Likes 3 Dislikes 0

< brought them up here because they also make programs like AutoCAD and Revit which are used for construction drawings and models.

8 years ago | Likes 1 Dislikes 0

Also I think an AR/VR plugin for Revit would be fucking amazing, imagine making a model for a house and then being able to walk around it >

8 years ago | Likes 1 Dislikes 0

< on site before it's built, seeing how all the rooms flow and such.

8 years ago | Likes 1 Dislikes 0

This is possible in Infraworks. They have an AR capability from the iOS app side of the product. I think that's what this is.

8 years ago | Likes 4 Dislikes 0

The biggest problem is you have to have accurate documentation of what's there before it goes I to a model, which is lacking in many cases.

8 years ago | Likes 2 Dislikes 0

I'm still amazed that AR and VR isn't more popular. I think people are just kind of dumb..

8 years ago | Likes 90 Dislikes 20

I think VR is gimmicky & a silly dream. I feel like AR has the ability to keep us grounded in our reality, while making it better...

8 years ago | Likes 2 Dislikes 3

Shit - I just described Augmented.

8 years ago | Likes 1 Dislikes 0

its way too expensive and too much a hassle for what it is. bssides there arent really any good games for it so atm its more of a gimmick.

8 years ago | Likes 3 Dislikes 2

8 years ago | Likes 40 Dislikes 0

Exactly, its simply not affordable, and not very practical yet, not to mention there arent that many great games for it yet.

8 years ago | Likes 4 Dislikes 0

Even high-end VR isn't really usable yet, and it costs more than it's worth at any tier.

8 years ago | Likes 2 Dislikes 1

Because they're both so unbelievably complicated that getting anything truly useful out of them is going to take much more R&D.

8 years ago | Likes 3 Dislikes 0

I have a lazy eye and I am photophobic. VR makes my nose bleed

8 years ago | Likes 3 Dislikes 1

They both still have a long way to go before they're practical. There's a massive gulf between "tech demo", and "works in RL"

8 years ago | Likes 14 Dislikes 0

The problem is that most modern computers are unable to draw high enough frame rate for VR and that causes the motion sickness. 60fps min

8 years ago | Likes 6 Dislikes 1

60 isn't enough, most need 90 FPS, but it entirely depends on your physiology.

8 years ago | Likes 1 Dislikes 0

I rode a rollercoaster in a Brookstone. I didn't get sick. I'm lucky!

8 years ago | Likes 2 Dislikes 0

great, now try playing something like fallout where youre not stood still and moving without moving irl. motion sickness city

8 years ago | Likes 1 Dislikes 0

There's just nothing that I've seen so far that interests me in VR/AR. I've tried it several times with several devices...meh.

8 years ago | Likes 15 Dislikes 2

Hololens is $3k, which is apparently a game changer cos it's 10x cheaper than what's out there so far

8 years ago | Likes 4 Dislikes 0

That’s top-end AR/VR, the Vive Pro Vr headset is only $1000 or so all included (you need a good PC though)

8 years ago | Likes 1 Dislikes 0

Oculus rift was like $400 for a while too

8 years ago | Likes 1 Dislikes 0

Yea I was only talking AR. Hololens can be used in VR mode but it's not great tbh.

8 years ago | Likes 1 Dislikes 0

VR causes motion sickness in a significant portion of the population, but I agree with you regarding enhanced reality systems

8 years ago | Likes 41 Dislikes 2

I get motion sickness when I use the treadmill.

8 years ago | Likes 1 Dislikes 0

It causes motion sickness mostly because of the bad games(ones that move camera without your interaction)The room scale VR is another level

8 years ago | Likes 7 Dislikes 0

There's a lot more to it than that, refresh rates, processing delays, hell, even sex seem to affect it.

8 years ago | Likes 1 Dislikes 0

Yeah I find locomotion as opposed to teleporting causes a lot of MS, but you do get used to it. Just play it in short bursts.

8 years ago | Likes 1 Dislikes 0

Weaklings.

8 years ago | Likes 12 Dislikes 4

My view is we will never have mainstream VR until we develop the technology to integrate it into our brains directly.

8 years ago | Likes 3 Dislikes 0

I feel like a lot of people won't trust something like that. What if the game crashes/the machine breaks and you can't log out, for example?

8 years ago | Likes 3 Dislikes 0

SAO?

8 years ago | Likes 2 Dislikes 0

VR sickness isn't that investigated yet, but amusingly, it seems putting a static frame of reference like a virtual nose reduces it.

8 years ago | Likes 1 Dislikes 0

It's been pretty well researched as it's very similar to sea sickness. The disconnect between seeing and feeling causes the sickness.

8 years ago | Likes 1 Dislikes 1

That's what's usually parroted on the internet, but it isn't. If it was, we wouldn't have studies that show sensory conflict w/o sickness

8 years ago | Likes 1 Dislikes 0

Source: DOI 10.1037/0096-1523.18.3.624

8 years ago | Likes 1 Dislikes 0

Friend of mine bought move controllers to the psvr and ever since never had any MS. Maybe it's all about the hardware / software solutions.

8 years ago | Likes 9 Dislikes 0

I don't experience sickness, but the disconnect between what you're seeing and what you're feeling is trippy. For instance if you walk 1/

8 years ago | Likes 2 Dislikes 0

up a slope your legs go all wobbly because your brain is telling you that you're moving up a slope but your legs are like 'nuh uh'. 2/2

8 years ago | Likes 2 Dislikes 0

That's good his multiple sclerosis cleared up...

8 years ago | Likes 13 Dislikes 0

Haha was gonna say, I have heard great things about VR and physical rehabilitation but MS?

8 years ago | Likes 1 Dislikes 0

Mentions sickness

8 years ago | Likes 1 Dislikes 0

It really comes down to the individual and their own particular wiring and tolerances. Motion controls make my motion sickness even worse.

8 years ago | Likes 4 Dislikes 0

I wouldn't sign that, die to your brain "seeing" hands which move as the brain would expect. Normally it's because movement being asynchron.

8 years ago | Likes 1 Dislikes 0