rkingesd365
888
27
5
It's easier to simply cheat but it's more fun to loot and reloot. Besides, I don't remember any other means of in-game money collection that don't really on the console. Is there a duplication glitch in BG1:ee?
Mar 14, 2026 3:21 PM
rkingesd365
888
27
5
It's easier to simply cheat but it's more fun to loot and reloot. Besides, I don't remember any other means of in-game money collection that don't really on the console. Is there a duplication glitch in BG1:ee?
Randomice
I tend to play such games at least twice: first time according to the rules and storyline, second time using every cheat/exploit I can find.
WhatUpDog3000
The game resembles life
EricAirheart
Sounds like me and how I made my Skooma empire in Oblivion
0RocketCat0
I learned a lesson about being a taxi driver from playing grand theft auto: If you drive too crazy, the customer will jump out of the cab at the first opportunity and run away. Then, you have to run them over with the cab to get paid. Then you have to run from the cops, possibly taking a few out on the way to the body shop where you end up spending all the money you got off the corpse of your passenger. An important lesson which i used throughout my professional driving career.
friendsofsandwiches
So you're Mafia
Newfangledtomfoolery
https://media3.giphy.com/media/v1.Y2lkPWE1NzM3M2U1NTdza2RmZTduNWxyc281ZmFmMWkxMWF5Ymk0NWFqeWtrMnR4NTYydCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/DWxKllu8w3ZxmFU4zN/200w.webp
Skuggen
I have vague memories of there being ways to get infinite money if your reputation is high (which lowers shop prices), but once you start regularly finding magic items money kind of stops being an issue anyway. You could always rest in areas where random encounters are likely to include enemies that carry loot.
k5user
bg3 made pickpocket .. easier .. (the right gear REALLY helps).. but that's never been my strategy ..
LionelOu
I used to power level by outfitting my group with bows and +1/+2 arrows and putting them in a small cave that you find along the coast that spawns flesh golems. Then sleep, spawn, kill, loot, sleep, etc. Maybe not so much money, but 2k xp per golem. Did they fix that in the EE edition?
k5user
that or bears in the wilderness -- shoot, run, shoot, run, shoot, run was 600 or 800 a bear, was a quick way to grind out to the level cap..
ThatRaccoonGuy
I never liked pickpocketing in the old D&D games. The success/failure was just a percentage with nothing you could really do to influence it, so it was basically a guaranteed way to piss off the entire city unless you reload saves a lot.
Skuggen
Speaking of pickpocketing, though, in BG1 and 2 it could let you get pretty nifty items early on if you just happen to know who to pickpocket (like Drizzt when you run into him in BG1)
k5user
you COULD try fighting him ... try ...
Skuggen
Stupid modern versions with their improved pathfinding. Used to be you could just plink away at him with arrows and he'd never be able to find his way around the lake!
AMRIV
Used to be a funny exploit where you stand just outside his trigger range and let the gnolls kill him before he activated.
Something that does work now that didn't used to is fire shield -> resilient sphere. Fire shield ignores magic resist so he kills himself on the sphere pretty quickly.