Jan 22, 2018 5:05 PM
morthosenumberonefan
131389
1857
74
MrBeep
Finally a D&D post I can sort of understand.
Scionzenos
The big question is how many more bad rolls does it take for them to get married.
quillfreminenti
One of my players kept rolling 1's on search checks. I had it that he kept looking at the sun or shiny things to temporarily blind him.
notaballoon
It's starting to bug me that DnD is entering the public imagination only through really outlandish DM calls on critical failure rolls
Krico712
Always up vote Dnd
stowsea
I want an entire series of these. I love them.
OopsImAPumpkin
I always just have the players get too excited and huck the weapon at them
davefishguy42
"It's dangerous to go alone, take this."
zeropoint
"I roll to crap my pants" *1*
DM: "Roll a D4. *gets a three, points to third adventurer in group* You crapped HIS pants."
GodEmperor0fMankind
I got grabbed by a plant. Rolled a 1 on my escape attempt. Plant ate me.
AmericanHam
Rolled a one for strength to throw a lit lantern..dropped it and set the cart of goods we had on fire..there was oil inside..so much fire..
ArdentSlacker
I feel like that should be a risk, but maybe needs more than one bad roll to produce. 5% chance of self-immolation is too high for an 1+
2/2 underhand lob. (Unless you are slippery. Okay, if you were already oily, yes.)
tschallacka
Munnin41
oblivionParadox
Thankyou! Saving for later
PhillStew
I'm confused. That's a d12 and both the 1 and the 12 were shown. WHY USE A D12 AND NOT MAKE THE ARROW #12
Nifty255
GuyThatRealizesFemalesAreConfusing
pineapplepuppy
Wouldn't a 1 be you cutting yourself attempting to attack the enemy?
TheCommissar
The majority of the time, a natural 1 on an attack roll is just a failure and nothing else happens, unless you're using a gun.
lordfluffy
Depends on the edition and how sadistic your DM is.
BiscuitJesus
Depends on the DM/tone of the game I guess
ElTacolad
There's no actual critical fail rules. It's like the rule where you get money if you land on free parking in Monopoly. Doesn't really exist.
jw259
Well, the "actual" rule is that it's a miss regardless of bonus/ target AC. Just nothing beyond that. (And on Death Save counts as 2 fails.)
(These rules are for 5th Edition Dungeons & Dragons, might do slightly different things in other editions.)
Mmhmm. But my point was that nothing special happens when you roll a 1 on an attack roll. It's not a "critical" fail, it's just a fail.
Barronvonburp
Probably that or the sword breaking or something, handing it to the enemy is too far from the intent of the players actions, however (1/3)
throwing the weapon at the enemy and having them pick it up would be the same thing pretty much, except it would cost actions for the(2/3)
enemy, and would make sense.(3/3)
super3dcow
These kinds of rules make for a goofy game sometimes, but makes the game's world way less realistic.
Flyndaran
Some people want farce, others internally consistent. But I do hate how so many promote this silliness as if it were default or necessary.
Worst was a bad GM with the d6 star wars system. The "wild die" coming up wrong... it was a 1/6 chance of comedy with all actions. You 1+
2/2 could roll a few times what you needed and that one die made it a total failure.
iarmit
tbh, people mis-/over-use the Nat 1/20 rule
Yeah. critical hits are already a thing. And failure already sucks. An interesting compromise can be making another, related effect that 1+
2+ round have (dis)advantage. So that there's a *chance* that failure will trip up a comrade, or make you exposed and easier to hit. Like
3+ those D&D versions with "roll to confirm critical". Gives you a plausible failure state at less than 5% chance to occur, but 5% of rolls
4/4 get that ass-clenching "ohshit" some people like. :D
GoliathSkittles
I play with a friend that likes to play with "super criticals" if you roll a 1 or a 20, you roll again, if that roll is a 1 or 20 >
> (if first roll was 1 then next roll has to be 1 and vice versa) then something extreme will happen, eg. super crit on an uppercut, they >
< get uppercutted so hard their head launches off their body and causes an avalanche on the nearby mountain.
Brobuscus115
We use this rule. My only rule is that if it happens, you must describe it SUPER well otherwise its just a high damage crit.
madmanmoe64
I always think DM's that do this are odd. If every action you took had a 5% chance of catastrophic failure it'd be constant slapstick, 1/2
Sheepyhead
Someone I know posited the kung fu kraken test. Basically if a level 15 kung fu kraken and a level 1 commoner both go at a training 1/?
Dummy indefinitely and the kraken is incapacitated before the commoner, it's not a good crit fail system
unless that's the vibe you're going for which is fine. 2/2
Thekingofbeans
Well there's a failure table you roll on a 1 to tell if it's just a not great result or a horrific failure
Syaoron
for me nat 1 means failure but I roll percentage dice. if it comes up 1-15% it is a critical failure like losing grip of sword etc
Whydoeseveryonebelieveme
That's still ridiculously frequent. You drop your sword every 120-ish swings?
but it's just losing grip, nothing like giving your sword away. I mean you're battling, covered in slippery blood and organs.
janerowdy
Rolled a 1 trying to pick a lock last night, that door will never open again
LordNoodles
Sounds like what my drunk tenants did
Are you kidding, psssh played last night, woke up in a cell with a dragon born barb, I say hi, roll perception, see the cell has lock. (1/2)
Rolled to lock pick the door, roll 1 +6 mod, lock picking fails, but door opens on its own because door was unlocked....(2/2)
soulman901
You roll a 1 turning the knob. The knob instead reaches out a grabs your tit giving it a turn. You open up and the door goes through you.
yelkcubnwahs
tftd
Fucking mimics!!!!1
DorthLous
That's a far more realistic handling of a 1 than most of those story. Less funny, however.
Aye, except that's not how skill checks work (typically). There is no auto-fail, but you can do harm
Depends of the system. D&D2+ and Pathfinder, no, but it was in original D&D, if I'm not wrong, and other systems ^^
(Exemple, Planet Mercenary [3d6+skill] has no auto-success [but augmented success if 3X6 on success] but has critical fail [3X1])
OD&D and AD&D used d6 or d% for checks and you saved off a chart. Fumbles and crits were only ever to simulate luck in combat
No, even OD&D and AD&D used d20 + skill vs objective. There were 2 variants with semi critical failures, mind you. 1 => -10 to roll and
pointlesscomments
"take that!" "oh, thanks"
CapitalSeven
-“Now LET HIM HAVE IT!!” ... -“YOU CAN HAVE IT!!”
icyanddicey
"Let him have it and own that shit!" "Here have this. Give it back, it's mine."
mitchmosh
v
jherazob
Free user vs paid one
Never underestimate the cooter kick
NoeCarrier
He must have a caestus on his foot. Easy to parry slow weapons. Fucking R1 spam
Draughton
Sauce?
BritishMexican
.
PartsThePrivate
DeltaBladeX
https://myanimelist.net/anime/10260/Eiyuu_Densetsu:_Sora_no_Kiseki_The_Animation
HakunaTraumata
Grpi
viciouscycleboy
iusethisforbadthings
ISeeNippleWithoutLittleKids
One Kick Man
IMAKEYOURHEADSVOICEYELL
FUCKING GOLD +1
UseTheForceLuke
WAN KEEEEEEIIIIIICKKKK
Zealous57
whiteboltquellerofearth
DefinitelyNotASeahorse
PJFFS
My man!
averysuspiciouspanda
Tarfe
thirdlawofthermalapathy
to watch
Aesandre1989
Doot
David3752457
twinly92
Nize426
Oh shit. Didn't know they made that into an animation.
landforgottenbygod
SirMcTittles
styxins
SaphirePhenux
IxAMxMExASxYOUxARExYOU
MrBeep
Finally a D&D post I can sort of understand.
Scionzenos
The big question is how many more bad rolls does it take for them to get married.
quillfreminenti
One of my players kept rolling 1's on search checks. I had it that he kept looking at the sun or shiny things to temporarily blind him.
notaballoon
It's starting to bug me that DnD is entering the public imagination only through really outlandish DM calls on critical failure rolls
Krico712
Always up vote Dnd
stowsea
I want an entire series of these. I love them.
OopsImAPumpkin
I always just have the players get too excited and huck the weapon at them
davefishguy42
"It's dangerous to go alone, take this."
zeropoint
"I roll to crap my pants" *1*
zeropoint
DM: "Roll a D4. *gets a three, points to third adventurer in group* You crapped HIS pants."
GodEmperor0fMankind
I got grabbed by a plant. Rolled a 1 on my escape attempt. Plant ate me.
AmericanHam
Rolled a one for strength to throw a lit lantern..dropped it and set the cart of goods we had on fire..there was oil inside..so much fire..
ArdentSlacker
I feel like that should be a risk, but maybe needs more than one bad roll to produce. 5% chance of self-immolation is too high for an 1+
ArdentSlacker
2/2 underhand lob. (Unless you are slippery. Okay, if you were already oily, yes.)
tschallacka
Munnin41
oblivionParadox
Thankyou! Saving for later
PhillStew
I'm confused. That's a d12 and both the 1 and the 12 were shown. WHY USE A D12 AND NOT MAKE THE ARROW #12
Nifty255
GuyThatRealizesFemalesAreConfusing
pineapplepuppy
Wouldn't a 1 be you cutting yourself attempting to attack the enemy?
TheCommissar
The majority of the time, a natural 1 on an attack roll is just a failure and nothing else happens, unless you're using a gun.
lordfluffy
Depends on the edition and how sadistic your DM is.
BiscuitJesus
Depends on the DM/tone of the game I guess
ElTacolad
There's no actual critical fail rules. It's like the rule where you get money if you land on free parking in Monopoly. Doesn't really exist.
jw259
Well, the "actual" rule is that it's a miss regardless of bonus/ target AC. Just nothing beyond that. (And on Death Save counts as 2 fails.)
jw259
(These rules are for 5th Edition Dungeons & Dragons, might do slightly different things in other editions.)
ElTacolad
Mmhmm. But my point was that nothing special happens when you roll a 1 on an attack roll. It's not a "critical" fail, it's just a fail.
Barronvonburp
Probably that or the sword breaking or something, handing it to the enemy is too far from the intent of the players actions, however (1/3)
Barronvonburp
throwing the weapon at the enemy and having them pick it up would be the same thing pretty much, except it would cost actions for the(2/3)
Barronvonburp
enemy, and would make sense.(3/3)
super3dcow
These kinds of rules make for a goofy game sometimes, but makes the game's world way less realistic.
Flyndaran
Some people want farce, others internally consistent. But I do hate how so many promote this silliness as if it were default or necessary.
ArdentSlacker
Worst was a bad GM with the d6 star wars system. The "wild die" coming up wrong... it was a 1/6 chance of comedy with all actions. You 1+
ArdentSlacker
2/2 could roll a few times what you needed and that one die made it a total failure.
iarmit
tbh, people mis-/over-use the Nat 1/20 rule
ArdentSlacker
Yeah. critical hits are already a thing. And failure already sucks. An interesting compromise can be making another, related effect that 1+
ArdentSlacker
2+ round have (dis)advantage. So that there's a *chance* that failure will trip up a comrade, or make you exposed and easier to hit. Like
ArdentSlacker
3+ those D&D versions with "roll to confirm critical". Gives you a plausible failure state at less than 5% chance to occur, but 5% of rolls
ArdentSlacker
4/4 get that ass-clenching "ohshit" some people like. :D
GoliathSkittles
I play with a friend that likes to play with "super criticals" if you roll a 1 or a 20, you roll again, if that roll is a 1 or 20 >
GoliathSkittles
> (if first roll was 1 then next roll has to be 1 and vice versa) then something extreme will happen, eg. super crit on an uppercut, they >
GoliathSkittles
< get uppercutted so hard their head launches off their body and causes an avalanche on the nearby mountain.
Brobuscus115
We use this rule. My only rule is that if it happens, you must describe it SUPER well otherwise its just a high damage crit.
madmanmoe64
I always think DM's that do this are odd. If every action you took had a 5% chance of catastrophic failure it'd be constant slapstick, 1/2
Sheepyhead
Someone I know posited the kung fu kraken test. Basically if a level 15 kung fu kraken and a level 1 commoner both go at a training 1/?
Sheepyhead
Dummy indefinitely and the kraken is incapacitated before the commoner, it's not a good crit fail system
madmanmoe64
unless that's the vibe you're going for which is fine. 2/2
Thekingofbeans
Well there's a failure table you roll on a 1 to tell if it's just a not great result or a horrific failure
Syaoron
for me nat 1 means failure but I roll percentage dice. if it comes up 1-15% it is a critical failure like losing grip of sword etc
Whydoeseveryonebelieveme
That's still ridiculously frequent. You drop your sword every 120-ish swings?
Syaoron
but it's just losing grip, nothing like giving your sword away. I mean you're battling, covered in slippery blood and organs.
janerowdy
Rolled a 1 trying to pick a lock last night, that door will never open again
LordNoodles
Sounds like what my drunk tenants did
GuyThatRealizesFemalesAreConfusing
Are you kidding, psssh played last night, woke up in a cell with a dragon born barb, I say hi, roll perception, see the cell has lock. (1/2)
GuyThatRealizesFemalesAreConfusing
Rolled to lock pick the door, roll 1 +6 mod, lock picking fails, but door opens on its own because door was unlocked....(2/2)
soulman901
You roll a 1 turning the knob. The knob instead reaches out a grabs your tit giving it a turn. You open up and the door goes through you.
yelkcubnwahs
tftd
Fucking mimics!!!!1
DorthLous
That's a far more realistic handling of a 1 than most of those story. Less funny, however.
iarmit
Aye, except that's not how skill checks work (typically). There is no auto-fail, but you can do harm
DorthLous
Depends of the system. D&D2+ and Pathfinder, no, but it was in original D&D, if I'm not wrong, and other systems ^^
DorthLous
(Exemple, Planet Mercenary [3d6+skill] has no auto-success [but augmented success if 3X6 on success] but has critical fail [3X1])
iarmit
OD&D and AD&D used d6 or d% for checks and you saved off a chart. Fumbles and crits were only ever to simulate luck in combat
DorthLous
No, even OD&D and AD&D used d20 + skill vs objective. There were 2 variants with semi critical failures, mind you. 1 => -10 to roll and
pointlesscomments
"take that!" "oh, thanks"
CapitalSeven
-“Now LET HIM HAVE IT!!” ... -“YOU CAN HAVE IT!!”
icyanddicey
"Let him have it and own that shit!" "Here have this. Give it back, it's mine."
mitchmosh
jherazob
Free user vs paid one
Brobuscus115
Never underestimate the cooter kick
NoeCarrier
He must have a caestus on his foot. Easy to parry slow weapons. Fucking R1 spam
Draughton
Sauce?
BritishMexican
.
PartsThePrivate
.
DeltaBladeX
https://myanimelist.net/anime/10260/Eiyuu_Densetsu:_Sora_no_Kiseki_The_Animation
HakunaTraumata
.
Grpi
.
DeltaBladeX
https://myanimelist.net/anime/10260/Eiyuu_Densetsu:_Sora_no_Kiseki_The_Animation
viciouscycleboy
.
iusethisforbadthings
.
ISeeNippleWithoutLittleKids
One Kick Man
IMAKEYOURHEADSVOICEYELL
FUCKING GOLD +1
UseTheForceLuke
WAN KEEEEEEIIIIIICKKKK
Zealous57
.
DeltaBladeX
https://myanimelist.net/anime/10260/Eiyuu_Densetsu:_Sora_no_Kiseki_The_Animation
whiteboltquellerofearth
.
DefinitelyNotASeahorse
.
PJFFS
.
Draughton
mitchmosh
My man!
averysuspiciouspanda
Tarfe
.
thirdlawofthermalapathy
to watch
Aesandre1989
Doot
David3752457
.
twinly92
Nize426
Oh shit. Didn't know they made that into an animation.
landforgottenbygod
.
SirMcTittles
.
styxins
.
SaphirePhenux
.
IxAMxMExASxYOUxARExYOU
.