My luck

Jan 22, 2018 5:05 PM

morthosenumberonefan

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131389

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1857

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Finally a D&D post I can sort of understand.

8 years ago | Likes 2 Dislikes 0

The big question is how many more bad rolls does it take for them to get married.

8 years ago | Likes 4 Dislikes 0

One of my players kept rolling 1's on search checks. I had it that he kept looking at the sun or shiny things to temporarily blind him.

8 years ago | Likes 3 Dislikes 0

It's starting to bug me that DnD is entering the public imagination only through really outlandish DM calls on critical failure rolls

8 years ago | Likes 3 Dislikes 0

Always up vote Dnd

8 years ago | Likes 5 Dislikes 1

I want an entire series of these. I love them.

8 years ago | Likes 3 Dislikes 0

I always just have the players get too excited and huck the weapon at them

8 years ago | Likes 4 Dislikes 0

"It's dangerous to go alone, take this."

8 years ago | Likes 2 Dislikes 0

"I roll to crap my pants" *1*

8 years ago | Likes 2 Dislikes 0

DM: "Roll a D4. *gets a three, points to third adventurer in group* You crapped HIS pants."

8 years ago | Likes 2 Dislikes 0

I got grabbed by a plant. Rolled a 1 on my escape attempt. Plant ate me.

8 years ago | Likes 4 Dislikes 0

Rolled a one for strength to throw a lit lantern..dropped it and set the cart of goods we had on fire..there was oil inside..so much fire..

8 years ago | Likes 6 Dislikes 0

I feel like that should be a risk, but maybe needs more than one bad roll to produce. 5% chance of self-immolation is too high for an 1+

8 years ago | Likes 2 Dislikes 0

2/2 underhand lob. (Unless you are slippery. Okay, if you were already oily, yes.)

8 years ago | Likes 2 Dislikes 0

8 years ago | Likes 146 Dislikes 2

8 years ago | Likes 21 Dislikes 0

Thankyou! Saving for later

8 years ago | Likes 1 Dislikes 0

I'm confused. That's a d12 and both the 1 and the 12 were shown. WHY USE A D12 AND NOT MAKE THE ARROW #12

8 years ago | Likes 3 Dislikes 2

8 years ago | Likes 1 Dislikes 0

Wouldn't a 1 be you cutting yourself attempting to attack the enemy?

8 years ago | Likes 8 Dislikes 2

The majority of the time, a natural 1 on an attack roll is just a failure and nothing else happens, unless you're using a gun.

8 years ago | Likes 2 Dislikes 1

Depends on the edition and how sadistic your DM is.

8 years ago | Likes 6 Dislikes 0

Depends on the DM/tone of the game I guess

8 years ago | Likes 9 Dislikes 0

There's no actual critical fail rules. It's like the rule where you get money if you land on free parking in Monopoly. Doesn't really exist.

8 years ago | Likes 4 Dislikes 1

Well, the "actual" rule is that it's a miss regardless of bonus/ target AC. Just nothing beyond that. (And on Death Save counts as 2 fails.)

8 years ago | Likes 3 Dislikes 0

(These rules are for 5th Edition Dungeons & Dragons, might do slightly different things in other editions.)

8 years ago | Likes 2 Dislikes 0

Mmhmm. But my point was that nothing special happens when you roll a 1 on an attack roll. It's not a "critical" fail, it's just a fail.

8 years ago | Likes 1 Dislikes 0

Probably that or the sword breaking or something, handing it to the enemy is too far from the intent of the players actions, however (1/3)

8 years ago | Likes 2 Dislikes 0

throwing the weapon at the enemy and having them pick it up would be the same thing pretty much, except it would cost actions for the(2/3)

8 years ago | Likes 2 Dislikes 0

enemy, and would make sense.(3/3)

8 years ago | Likes 2 Dislikes 0

These kinds of rules make for a goofy game sometimes, but makes the game's world way less realistic.

8 years ago | Likes 7 Dislikes 0

Some people want farce, others internally consistent. But I do hate how so many promote this silliness as if it were default or necessary.

8 years ago | Likes 3 Dislikes 0

Worst was a bad GM with the d6 star wars system. The "wild die" coming up wrong... it was a 1/6 chance of comedy with all actions. You 1+

8 years ago | Likes 2 Dislikes 0

2/2 could roll a few times what you needed and that one die made it a total failure.

8 years ago | Likes 1 Dislikes 0

tbh, people mis-/over-use the Nat 1/20 rule

8 years ago | Likes 4 Dislikes 0

Yeah. critical hits are already a thing. And failure already sucks. An interesting compromise can be making another, related effect that 1+

8 years ago | Likes 1 Dislikes 0

2+ round have (dis)advantage. So that there's a *chance* that failure will trip up a comrade, or make you exposed and easier to hit. Like

8 years ago | Likes 1 Dislikes 0

3+ those D&D versions with "roll to confirm critical". Gives you a plausible failure state at less than 5% chance to occur, but 5% of rolls

8 years ago | Likes 1 Dislikes 0

4/4 get that ass-clenching "ohshit" some people like. :D

8 years ago | Likes 1 Dislikes 0

I play with a friend that likes to play with "super criticals" if you roll a 1 or a 20, you roll again, if that roll is a 1 or 20 >

8 years ago | Likes 3 Dislikes 0

> (if first roll was 1 then next roll has to be 1 and vice versa) then something extreme will happen, eg. super crit on an uppercut, they >

8 years ago | Likes 1 Dislikes 0

< get uppercutted so hard their head launches off their body and causes an avalanche on the nearby mountain.

8 years ago | Likes 1 Dislikes 0

We use this rule. My only rule is that if it happens, you must describe it SUPER well otherwise its just a high damage crit.

8 years ago | Likes 1 Dislikes 0

I always think DM's that do this are odd. If every action you took had a 5% chance of catastrophic failure it'd be constant slapstick, 1/2

8 years ago | Likes 17 Dislikes 0

Someone I know posited the kung fu kraken test. Basically if a level 15 kung fu kraken and a level 1 commoner both go at a training 1/?

8 years ago | Likes 2 Dislikes 0

Dummy indefinitely and the kraken is incapacitated before the commoner, it's not a good crit fail system

8 years ago | Likes 2 Dislikes 0

unless that's the vibe you're going for which is fine. 2/2

8 years ago | Likes 13 Dislikes 0

Well there's a failure table you roll on a 1 to tell if it's just a not great result or a horrific failure

8 years ago | Likes 2 Dislikes 0

for me nat 1 means failure but I roll percentage dice. if it comes up 1-15% it is a critical failure like losing grip of sword etc

8 years ago | Likes 4 Dislikes 1

That's still ridiculously frequent. You drop your sword every 120-ish swings?

8 years ago | Likes 5 Dislikes 0

but it's just losing grip, nothing like giving your sword away. I mean you're battling, covered in slippery blood and organs.

8 years ago | Likes 2 Dislikes 0

Rolled a 1 trying to pick a lock last night, that door will never open again

8 years ago | Likes 52 Dislikes 1

Sounds like what my drunk tenants did

8 years ago | Likes 5 Dislikes 0

Are you kidding, psssh played last night, woke up in a cell with a dragon born barb, I say hi, roll perception, see the cell has lock. (1/2)

8 years ago | Likes 9 Dislikes 0

Rolled to lock pick the door, roll 1 +6 mod, lock picking fails, but door opens on its own because door was unlocked....(2/2)

8 years ago | Likes 10 Dislikes 0

You roll a 1 turning the knob. The knob instead reaches out a grabs your tit giving it a turn. You open up and the door goes through you.

8 years ago | Likes 44 Dislikes 2

8 years ago | Likes 3 Dislikes 0

Fucking mimics!!!!1

8 years ago | Likes 5 Dislikes 0

That's a far more realistic handling of a 1 than most of those story. Less funny, however.

8 years ago | Likes 7 Dislikes 0

Aye, except that's not how skill checks work (typically). There is no auto-fail, but you can do harm

8 years ago | Likes 2 Dislikes 0

Depends of the system. D&D2+ and Pathfinder, no, but it was in original D&D, if I'm not wrong, and other systems ^^

8 years ago | Likes 1 Dislikes 0

(Exemple, Planet Mercenary [3d6+skill] has no auto-success [but augmented success if 3X6 on success] but has critical fail [3X1])

8 years ago | Likes 1 Dislikes 0

OD&D and AD&D used d6 or d% for checks and you saved off a chart. Fumbles and crits were only ever to simulate luck in combat

8 years ago | Likes 1 Dislikes 0

No, even OD&D and AD&D used d20 + skill vs objective. There were 2 variants with semi critical failures, mind you. 1 => -10 to roll and

8 years ago | Likes 1 Dislikes 0

"take that!" "oh, thanks"

8 years ago | Likes 436 Dislikes 0

-“Now LET HIM HAVE IT!!” ... -“YOU CAN HAVE IT!!”

8 years ago | Likes 66 Dislikes 0

"Let him have it and own that shit!" "Here have this. Give it back, it's mine."

8 years ago | Likes 13 Dislikes 1

v

8 years ago | Likes 270 Dislikes 1

Free user vs paid one

8 years ago | Likes 21 Dislikes 2

Never underestimate the cooter kick

8 years ago | Likes 1 Dislikes 0

He must have a caestus on his foot. Easy to parry slow weapons. Fucking R1 spam

8 years ago | Likes 2 Dislikes 0

Sauce?

8 years ago | Likes 43 Dislikes 2

.

8 years ago | Likes 4 Dislikes 1

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8 years ago | Likes 1 Dislikes 0

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8 years ago | Likes 1 Dislikes 0

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8 years ago | Likes 1 Dislikes 0

One Kick Man

8 years ago | Likes 122 Dislikes 1

FUCKING GOLD +1

8 years ago | Likes 3 Dislikes 0

WAN KEEEEEEIIIIIICKKKK

8 years ago | Likes 17 Dislikes 0

.

8 years ago | Likes 1 Dislikes 0

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8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 1 Dislikes 0

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8 years ago | Likes 1 Dislikes 0

8 years ago | Likes 2 Dislikes 0

My man!

8 years ago | Likes 6 Dislikes 0

8 years ago | Likes 2 Dislikes 0

.

8 years ago | Likes 1 Dislikes 0

to watch

8 years ago | Likes 1 Dislikes 0

Doot

8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 1 Dislikes 0

8 years ago | Likes 2 Dislikes 0

Oh shit. Didn't know they made that into an animation.

8 years ago | Likes 2 Dislikes 0

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8 years ago | Likes 1 Dislikes 0

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8 years ago | Likes 1 Dislikes 0

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8 years ago | Likes 1 Dislikes 0

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8 years ago | Likes 1 Dislikes 0

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8 years ago | Likes 1 Dislikes 0