I am like the second guy. Worldbuilding is easy. See a need, fill a need. Make up a technology/culture etc. , backfill said thing to make it make sense. Characters? Dear lord.
I can world build like a mofo. Love it. Give me a few parameters and I can spin you a whole world and history better than Chatgpt could ever hope. I can make characters like I was running a bespoke assembly line, just whole cloth reasons and backstory, family connections, all that jazz. I can give you a whole synopsis no problem. I can write specific scenes with zeal. What I cant do, is connect all of this together into an actual story. I can make the blocks, but can't build the sumbitch.
I literally have a 20 page world building document that I keep expanding a couple times a month, but not a single gods' damned character to put in the world. It's been years. I don't know what I'm doing.
This is me and my wife. I get caught up on how weather patterns and plate tectonics affect politics and trade routes, she makes characters who fall in love in a castle. It turns out neither of us knows what happens between those things.
So don't write a last act. Turn it into a web-serial and just don't bother with the notion of an ending. People gobble that up like nothing else on Royal Road. Start a patreon, get enough supports that you can have an egg with your ramen every night. Success!
Matching? Just go nuts with it. Cowboy in a utopia. Super powered alien with anger issues in a caveman's world. A princess in a pumpkin! Throw EVERYTHING at the wall until either something sticks or you knock a hole in it.
I'd like to offer a bit of advice I found helpful from N. K. Jemisin's Masterclass on worldbuilding: Pick a spot and consider what conflicts arise naturally there. Think about resources, cultural differences, ethnic differences, environmental challenges, and any additional challenges your world poses. Now consider which perspective would be the most revealing and compelling to tell your story through, in light of those conflicts. A prince and a beggar tell different stories in the same city.
My starting point has always been to build around the story I want to tell first. I've found it easier to write conflicts and create the conditions necessary to have those if I already know what I want to communicate from the beginning.
I tend to start with the big 'what if' worldbuilding question, then determine what kinds of people and seats of power would arise to have influence over the direction of the consequent world. For example, 'what if d&d wizards existed' leads to the obvious end result of the literate elite burning books and enchanting villagers into unwilling spies to keep the public at large from doing enough reading to become untraceable siege weapons
This of course leads one to the natural conclusion of creating characters on both sides of that conflict. A Fahrenheit 451 style reluctant bookburner. A zealous authoritarian magistrate who actually believes this is all necessary to maintain public safety and the rule of law. A poor smuggler and conman who normally uses the lack of public literacy to swindle people but now has a contraband book fall into his lap and the eyes of the law searching for him. Etc etc
Totally valid, but I personally wouldn't try to write that unless I already wanted to write critically about authoritarianism. But there are no wrong answers here :)
stupidfxckwithbrilliantluck
Nope
Mmbear
I love world and character building but hate writing.
shyriath
I love worldbuilding, I love writing characters, but I have no patience for art and little energy for writing stories.
KerryCoder
I'm pretty good at characters, worldbuilding, dialogue, action...
...but I suck at drawing.
(I mean, this isn't as bad a situation as you think because I'm a screenwriter, but still...)
4vie
I am like the second guy. Worldbuilding is easy. See a need, fill a need. Make up a technology/culture etc. , backfill said thing to make it make sense. Characters? Dear lord.
knudude
SuperMermaidNinja2Turbo
I’m both of them with RPG Maker
Sageypie
I can world build like a mofo. Love it. Give me a few parameters and I can spin you a whole world and history better than Chatgpt could ever hope. I can make characters like I was running a bespoke assembly line, just whole cloth reasons and backstory, family connections, all that jazz. I can give you a whole synopsis no problem. I can write specific scenes with zeal. What I cant do, is connect all of this together into an actual story. I can make the blocks, but can't build the sumbitch.
StarSumiaki
I love both but I get easily exhausted from actually drawing the things. I'm somehow about halfway through my comic though. Miraculously.
NonstopRampage
wassat
TheFastpaws
Well at least you can write at all.
CuntCrotchula
But what about their dnd campaign that they wanted to make?
Arbitrarynamehere
They're adults so they can only play once a month if they're lucky
CloseupCaptionReaction
Now off them were good at scheduling
skywhisker
I love doing both. I've only done a page of my webcomic and that was 8 months ago
Navrodel
I literally have a 20 page world building document that I keep expanding a couple times a month, but not a single gods' damned character to put in the world.
It's been years. I don't know what I'm doing.
rshini
Sounds like a good start to a tabletop setting.
vonbaronhans
yep
BananaForScaIe
Worlds, yep, dialogue, yep, everything in between nope. And still got a movie in production but they had to rewrite it "in their format" hah.
Gin2ki
Indeed.
GenericValue
I like drawing boobs. But I don't wanna draw the stuff attached to them.
Colopty
Could go the biblically accurate route.
NomDeImguerre
I love characters AND worldbuilding! But I hate writing....
nojustsayitdont
My thing is I plan an idea out in my head, and then my brain says "Job well done, what's next?" and that's where it ends.
StillScreamingIntoTheVoid
This is me and my wife. I get caught up on how weather patterns and plate tectonics affect politics and trade routes, she makes characters who fall in love in a castle. It turns out neither of us knows what happens between those things.
awholelotofnothin
I love building and writing characters and worlds, but I hate writing the last act.
Vrexor
So don't write a last act. Turn it into a web-serial and just don't bother with the notion of an ending. People gobble that up like nothing else on Royal Road. Start a patreon, get enough supports that you can have an egg with your ramen every night. Success!
ArenJ6
"Inside of you there are two geniuses. They're both lazy."
TemplarMuse
"Crucially, they're lazy in different ways."
cosonfused
"inside of you are two lazy geniuses, they're both eaten by two wolves"
Nalianna
Inside you are two wolves, sorry about the transporter accident - Miles O'Brien.
ElbowDeepInAJedi
Inside of you are two wolves. Thank you for participating in our furry convention.
Makerofthingsmasherofstuff
It take offense to that! Because it's true.
celestedrake
I take no offense, just nod sagaciously and wonder who knows me so well.
CrepuscularCryomancer
"I resemble that remark!"
janeba69
And then they banged!
LoopStricken
Explains why they didn't finish the comics.
Dannyalcatraz
I love doing both, but have a hard time matching characters with my worlds.
So I’ve never even STARTED a webcomic.
KalypsoKirin
Just have a folder full of half-finished drafts and shitty line sketches, like me.
Cranbananarama
Matching? Just go nuts with it. Cowboy in a utopia. Super powered alien with anger issues in a caveman's world. A princess in a pumpkin! Throw EVERYTHING at the wall until either something sticks or you knock a hole in it.
NonstopRampage
My problem is, my standards
However, Dominic Deegan exists, and has for a long while. I just refuse to chicken-scratch my way through the story I have in mind.
RedClaws23
I'd like to offer a bit of advice I found helpful from N. K. Jemisin's Masterclass on worldbuilding: Pick a spot and consider what conflicts arise naturally there. Think about resources, cultural differences, ethnic differences, environmental challenges, and any additional challenges your world poses. Now consider which perspective would be the most revealing and compelling to tell your story through, in light of those conflicts. A prince and a beggar tell different stories in the same city.
Arbitrarynamehere
My starting point has always been to build around the story I want to tell first. I've found it easier to write conflicts and create the conditions necessary to have those if I already know what I want to communicate from the beginning.
RedClaws23
I tend to start with the big 'what if' worldbuilding question, then determine what kinds of people and seats of power would arise to have influence over the direction of the consequent world. For example, 'what if d&d wizards existed' leads to the obvious end result of the literate elite burning books and enchanting villagers into unwilling spies to keep the public at large from doing enough reading to become untraceable siege weapons
RedClaws23
This of course leads one to the natural conclusion of creating characters on both sides of that conflict. A Fahrenheit 451 style reluctant bookburner. A zealous authoritarian magistrate who actually believes this is all necessary to maintain public safety and the rule of law. A poor smuggler and conman who normally uses the lack of public literacy to swindle people but now has a contraband book fall into his lap and the eyes of the law searching for him. Etc etc
Arbitrarynamehere
Totally valid, but I personally wouldn't try to write that unless I already wanted to write critically about authoritarianism. But there are no wrong answers here :)