The microtransactions scare easily, but they'll be back... and in greater numbers.

Nov 17, 2017 2:59 PM

SteveOfWarr

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90022

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1356

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120

S T O P T H I S

#starwars #EA #lootboxes #starwarsbattlefront2

Leeeeeeeroy Jenkins!

8 years ago | Likes 1 Dislikes 0

ha!

8 years ago | Likes 1 Dislikes 0

The microtransactions scare easily, but they'll be back... and in greater numbers.

8 years ago | Likes 2 Dislikes 4

You guys are harping so much over this whole issue, it's getting sad.

8 years ago | Likes 3 Dislikes 7

Perfect

8 years ago | Likes 1 Dislikes 0

I downvoted for the title your used and not for the meme you present

8 years ago | Likes 1 Dislikes 1

Annnd this is why I play 10 year old games

5 years ago | Likes 1 Dislikes 1

EA as old Ben? Nope

8 years ago | Likes 20 Dislikes 1

The microtransactions scare easily, but they'll be back... and in greater numbers.

8 years ago | Likes 11 Dislikes 10

Don't pay it. Simple as that. Stop spending the money and they'll stop charging it or go out of business

8 years ago | Likes 2 Dislikes 0

[deleted]

[deleted]

8 years ago (deleted Nov 20, 2017 1:49 PM) | Likes 0 Dislikes 0

They literally said so.

8 years ago | Likes 1 Dislikes 0

Shouldn’t Ben be reddit?

8 years ago | Likes 2 Dislikes 0

EA being Ben is more sinister

8 years ago | Likes 1 Dislikes 0

I dont get this ea shitstorm, evryone just wanted more and more realistic games and now when the rich people have it way easier, it is bad

8 years ago | Likes 3 Dislikes 15

Is this a joke that people think is serious and downvoting?

8 years ago | Likes 3 Dislikes 1

Check your moral compass. Because lying and hiding content behind paywalls is wrong. Being rich has nothing to do with it.

8 years ago | Likes 3 Dislikes 2

The pay wall is not a 'wall'. It's an ALTERNATE path for progression.

8 years ago | Likes 2 Dislikes 2

Its like buying a car. If you want it with additional ac or 4wd or whatever you got to pay more. That was the point of my joke

8 years ago | Likes 1 Dislikes 0

Where's all the amiibo hate? Almost 20 bucks a pop for crappy skins and drop boxes that should be unlockables/eastereggs.

8 years ago | Likes 1 Dislikes 0

If we're going down that route then skylanders and Lego dimensions are the same if not worse by your reasoning

8 years ago | Likes 1 Dislikes 0

Yup. Fuck'em all.

8 years ago | Likes 1 Dislikes 0

The microtransactions scare easily, but they'll be back... and in greater numbers.

8 years ago | Likes 130 Dislikes 13

[deleted]

[deleted]

8 years ago (deleted Oct 21, 2024 11:29 PM) | Likes 0 Dislikes 0

Dammit! The saying is "nip it in the BUD!!" Not butt!

8 years ago | Likes 4 Dislikes 0

The microtransactions scare easily, but they'll be back... and in greater numbers.

8 years ago | Likes 41 Dislikes 5

The microtransactions scare easily, but they'll be back... and in greater numbers.

8 years ago | Likes 22 Dislikes 3

The microtransactions scare easily, but they'll be back... and in greater numbers.

8 years ago | Likes 15 Dislikes 2

The microtransactions scare easily, but they'll be back... and in greater numbers.

8 years ago | Likes 9 Dislikes 2

I remember the good old days when a brand new crash bandicoot game was $25 lol

8 years ago | Likes 15 Dislikes 6

The days where i got Jak and Daxter for £20 and lived off my ps2 until about 3 years ago. Don't understand why PS4 games have updates...

8 years ago | Likes 2 Dislikes 2

Inflation

8 years ago | Likes 1 Dislikes 0

That was more like 40 bucks. And I think it cost more that 25 if I remember correctly.

8 years ago | Likes 6 Dislikes 0

They were 30 for a good long time. Then 40. Then 50. Then 60. Now they're 70 with an extra 30 for a "season pass" and 20 for the "deluxe"

8 years ago | Likes 2 Dislikes 0

I felt a great disturbance in the Force, as if millions of voices suddenly made the same joke, and never went silent.

8 years ago | Likes 276 Dislikes 6

If people keep talking about it EA can't just wait for everyone to forget.

8 years ago | Likes 1 Dislikes 0

8 years ago | Likes 11 Dislikes 0

8 years ago | Likes 5 Dislikes 1

May the Credit be with you

8 years ago | Likes 1 Dislikes 0

I upvote in the hopes that more people will see we can't let people get away with this.

8 years ago | Likes 14 Dislikes 2

Ah yes, upvoting an image that 90% of the people who would by the game will never see. So effective.

8 years ago | Likes 3 Dislikes 0

Cutting their profits by 10% Is a huge deal. Hell, a 1% Drop would equal several billions of USD down the drain across the board.

8 years ago | Likes 3 Dislikes 1

is one game really making hundred of billions of dollars?

8 years ago | Likes 1 Dislikes 0

I think you misunderstand how shareholders work. Let us say profits drop by 4$. Let's say there's 100 Million shareholders, there's more,1/2

8 years ago | Likes 2 Dislikes 0

We didn't want $70 games. Micro transactions were the compromise. Of course they'll be back.

8 years ago | Likes 35 Dislikes 18

micro transactions are fine as long as they don't affect gameplay. stick to cosmetics and shit like that.

8 years ago | Likes 11 Dislikes 1

*australia laughs upside down* 70$ games eh? A lot of big name games can be up to 110$.

8 years ago | Likes 1 Dislikes 0

Yeah you guys get fucked.

8 years ago | Likes 1 Dislikes 0

Budgets are out of this world, like what the fuck, how much does games cost to create? Of course companies are trying to adapt. Times are/1

8 years ago | Likes 3 Dislikes 3

changing, buckle up kids. Companies want their profit. Not trying to defend, I'm saying this is just one phase.

8 years ago | Likes 2 Dislikes 2

You're right. The budget for GTAV was about $265m dollars.

8 years ago | Likes 2 Dislikes 0

That's like... Lot of moneys. You don't make profit from that just by selling games. Sucks, but DLCs and stuff like that are mandatory for/1

8 years ago | Likes 3 Dislikes 0

game studios and publishers. Right now we are living in test phase, what is right and what is wrong. How much is too much, etc... 2/2

8 years ago | Likes 2 Dislikes 0

Source? Like, where's the source, the researched and backed article, that states that as fact?

8 years ago | Likes 2 Dislikes 1

Really? You can probably Google the case for $70 games. This was more than 10yrs ago now so good luck. $ DLC, pre-order bonus blew up after.

8 years ago | Likes 1 Dislikes 0

The burden of proof lies with the accuser.

8 years ago | Likes 2 Dislikes 1

I didn't accuse.

8 years ago | Likes 1 Dislikes 0

You made a claim, the same argument applies - The burden of proof lies with you.

8 years ago | Likes 1 Dislikes 0

That's bullshit and stop shovelling it.

8 years ago | Likes 2 Dislikes 2

It absolutely isn't. You're free to link or believe whatever.

8 years ago | Likes 1 Dislikes 1

All right then. Witcher 3 had a budget of $81 million. Skyrim had $85 million. Horizon Zero Dawn at $47 million. None of these needed 1/2

8 years ago | Likes 2 Dislikes 0

microtransactions and were priced at $60. They all also made massive profits. Maybe if you develop a good game you don't need to tack on DLC

8 years ago | Likes 2 Dislikes 0

They are by far the exception, and if Witcher 1 had tanked the company probably wouldn't have been around for a second try.

8 years ago | Likes 1 Dislikes 0

Yes, they are the exception in the sense that they weren't desperate to tack on pointless microtransactions for another revenue stream.

8 years ago | Likes 1 Dislikes 1

No, $20 "season passes" were the comprise. Then they went to $30, then $40, now pushing $50+, AND microtransactions. Fuck that. Fuck EA.

8 years ago | Likes 35 Dislikes 3

You want a $70 season pass or microtransactions. Make up your damn minds.

8 years ago | Likes 1 Dislikes 3

Yeah, and don't kiss them on the mouth when you're done.

8 years ago | Likes 1 Dislikes 0

You forgot Collectors editions.

8 years ago | Likes 3 Dislikes 0

No.

8 years ago | Likes 3 Dislikes 18

Ah yes... Season passes used to be twenty euro and that was that

8 years ago | Likes 7 Dislikes 2

Like the price of everything they've gone up in the past decade. And last time I bought a season pass I got 2 full DLCs that added tons.

8 years ago | Likes 2 Dislikes 2

So everything has increased by about 150% in the last decade? No...

8 years ago | Likes 3 Dislikes 1

I remember a couple games in the early 90’s here being $130

8 years ago | Likes 11 Dislikes 0

Yes, Microsoft games always were 20 bucks more than others...

8 years ago | Likes 2 Dislikes 0

Australia?

8 years ago | Likes 6 Dislikes 0

Canada

8 years ago | Likes 6 Dislikes 0

Ouch. At least you got them close to the US release then yea?

8 years ago | Likes 2 Dislikes 0

Not sure but I assume so. I bought Donkey Kong Country for N64 at $120 when I was like 13. Before PS1 came out it was expensive!

8 years ago | Likes 3 Dislikes 0

I remember seeing tales of symphonia for GameCube at approx $90 6-7 years after its release. This was in Norway. Store is bankrupt now.

8 years ago | Likes 3 Dislikes 0

Australia has a price hike added to all software sold here, even iTunes stuff. The reason: they can (govt. Inquiry even said the same). 1/2

8 years ago | Likes 1 Dislikes 0

It's proof if we let the companies rip us off (lootboxes for example) they will do it for as long as they can. 2/2

8 years ago | Likes 1 Dislikes 0

Tbf Tales of Symphonia is considered a "rare" game. It's also a fucking classic. Shoulda picked it up.

8 years ago | Likes 2 Dislikes 0

AAA games should be around $80 - $90, if you account for inflation and increased production costs.

8 years ago | Likes 12 Dislikes 11

It's funny, because all these indie studios manage to create games that look just as good and play better, all while charging ~$30 for them.

8 years ago | Likes 3 Dislikes 1

Look, I like indy games just as much as the next guy, but the VAST majority of them don't look as good as a AAA title does.

8 years ago | Likes 1 Dislikes 0

The costs have been decreased. Back than we had a big box with multiple CDs in cases and manuals plus extras. Now you just download them.

8 years ago | Likes 4 Dislikes 2

Completely irrelevant. Distribution costs are a tiny, tiny fraction of development costs.

8 years ago | Likes 2 Dislikes 0

Digital distribution costs are quite similar to physical ones. But back then games were made by 20-30 people, now it takes 100+.

8 years ago | Likes 3 Dislikes 0

That's kinda my point. Back when they went from $50 to $60 there was a push for $70, but gamers shut it down. $ had to come somehow.

8 years ago | Likes 9 Dislikes 5

agreed, how else can EA's CEO get paid 19m a year if they don't raise prices, its only fair

8 years ago | Likes 1 Dislikes 1

If would only raise the price of Battlefront a little over $1 per copy to pay the CEO $19mill/yr.

8 years ago | Likes 1 Dislikes 0

i know friend thats the joke

8 years ago | Likes 1 Dislikes 0

Agreed. And that's part of the reason we have so many indie games now. Cheaper, smaller in scope, but still fun.

8 years ago | Likes 4 Dislikes 1

Indie games usually lack graphically, but make up for it with great gameplay at a great cost

8 years ago | Likes 1 Dislikes 0

AAA games usually lack gameplay, but make up for it with huge advertising budgets

8 years ago | Likes 2 Dislikes 0

Season passes, collectors editions.

8 years ago | Likes 1 Dislikes 0

All of it. It's more profitable than $70 games ever would have been. It's all here to stay.

8 years ago | Likes 1 Dislikes 0

And if you want blockbuster AAA games, then you need to shell out. So we have DLCs, deluxe editions and now micro-transactions in them.

8 years ago | Likes 4 Dislikes 2

It was my understanding that it wasn't so much the microtransactions that sweet were the issue as the past to win aspect.

8 years ago | Likes 4 Dislikes 0

When you can unlock something that grants you a clear advantage exclusively with money, it's Pay-2-Win.

8 years ago | Likes 5 Dislikes 0

They sell more than before so they get their money. GTA 5 for pc started at €45-50? According to wp 85mill copies sold up to nov 2017.

8 years ago | Likes 1 Dislikes 2

And off a budget of $265m it took them 4.42m sales before they turned a profit. Countless other games don't sell nearly that well.

8 years ago | Likes 2 Dislikes 0

That is a risk you take. GTA is great series, and even if the game wasn't very good it would most probably sell more than 4.42 millions.

8 years ago | Likes 1 Dislikes 0

It's not just about making money game by game. They have to recoup losses for games that bombed /cover other expenses.

8 years ago | Likes 2 Dislikes 0

EA know they will sell at that price. Personally I don't buy season passes, unless most of the content is good. Microtransactions no.

8 years ago | Likes 2 Dislikes 0

Me either. I bought it for fallout 4 but not for rainbow six siege. Value wasn't there for the latter for me.

8 years ago | Likes 1 Dislikes 0

Yeah, and Rockstar has continually been releasing free content for GTA Online.

8 years ago | Likes 2 Dislikes 0