Rollercoaster Tycoon's Infamous Hedge Maze Sees Its First Champion -- Penultimate Update

May 10, 2017 1:44 PM

RogueLeader23

Views

209520

Likes

3199

Dislikes

67

Just a Walk in the Park was transferred to Open RCT2 for a 100 year anniversary live steam. This shot showcases the hedge maze in its entirety.

Open RCT2 opened up many options to the park management, but one option was used rather excessively.

At year 191, an additional 239 guests were allowed into the maze. Within mere days, these happy guests who braved one of the longest queue lines in the world (second only to most DMVs) showed signs of defeat due to severe overcrowding and a few of the original sixteen guests shedding light on the sheer size of their challenge ahead. "Not even death can find you" was muttered countless times by these ghostly and eternal beings.

Those new contenders had a head start though. Fifty years prior, three new attractions were built to increase the park's popularity. A 1,135ft observation tower for guests to try and map out the maze was constructed first, followed by a 2mph chairlift and 5mph stand-up rollercoaster. The coaster sat above the chairlift, and each ride followed the general path throughout the hedge maze, passing each checkpoint. Both rides were just under 13,000 feet and lasted around 4 "game years".

Some guests who embarked on these journeys suffered from mild PTSD, as countless hours during the ride were spent sitting (or standing) through severe storms and listening to the echoes of lost souls begging for rescue or sweet sweet death.

At year two-hundred sixty-three, the maze had its first champion. We would like to congratulate Regina F., one of the original sixteen challengers, for completing Just a Walk in the Park. Seen just outside the maze's exit, Regina is currently boxed in in order to be interviewed and checked by a medical team. She has only been muttering the words "I can't find the park exit" and "I have the strangest feeling someone is watching me."

Is this, perhaps, the eyes of Death? Is Regina feeling naked beyond the hedge maze? Her life was at a standstill inside. And now being back out in the world, many years later, would she consider going back into Just a Walk in the Park?

Six years later, we find Beverley P. once again near the maze's entrance. So much progress has now been lost. We can only assume she returned to the comfort of her "hedge family", only to find many more guests have been sacrificed to the maze. Beverley may feel she's the one to blame for this unfortunate event. Leaving her hedge family to seek out the maze's exit.

Regina F. gives hope to many of Just a Walk in the Park's challengers. As for Beverley P., all hope may now be lost.

This is the second to last update for this project. Many of us were hoping to see Bev succeed in finding the exit. Once she does, the final update will be posted. But that could be months, or years away. Live streaming her journey will occur once or twice a month, if anyone is interested. But as for now, let's congratulate Regina F. for successfully navigating Just a Walk in the Park.

Finally, here is the map image of the maze. The bottom-left corner is where you will find the entrance and exit, if you feel brave enough to follow in Regina's footsteps.

And thanks to everyone who requested updates on this project. It's been a very interesting journey, and I will post the final update whenever Beverley P. reaches the exit. Original Post - https://imgur.com/gallery/KBfv5

Update 1 - https://imgur.com/gallery/vmHY0

Update 2 - https://imgur.com/gallery/rgJmW

Update 3 - https://imgur.com/gallery/IVODx

This maze is going down.

9 years ago | Likes 2 Dislikes 0

I got try using it in World Painter to see/play it in minecraft.

9 years ago | Likes 2 Dislikes 0

Would be awesome if there was a way to create a 'trap door' near the exit. Pick path 1: exit the park, pick path 2: return to the start.

9 years ago | Likes 11 Dislikes 0

I used drown guests caught littering or vomiting on my walkways.

9 years ago | Likes 2 Dislikes 0

As a DM, this is going in the campaign somewhere as an optional side quest

9 years ago | Likes 2 Dislikes 0

9 years ago | Likes 2 Dislikes 0

Now set uo a food court below the spot where the rollercoaster is missing a piece of track then make food free at the food court...

9 years ago | Likes 67 Dislikes 1

And I thought I was the evil one.

9 years ago | Likes 32 Dislikes 0

I BELIEVE IN BEVERLY P.

9 years ago | Likes 3 Dislikes 0

4 years OP? You need to kick them out. That's 4 years worth of food they snuck in to avoid buying park food.

9 years ago | Likes 2 Dislikes 0

9 years ago | Likes 4 Dislikes 0

I want to get off MR BONES WILD RIDE

9 years ago | Likes 73 Dislikes 0

THE RIDE NEVER ENDS

9 years ago | Likes 3 Dislikes 0

I want to get off MR BONES WILD RIDE

9 years ago | Likes 15 Dislikes 0

Whyyy... why...

9 years ago | Likes 5 Dislikes 0

The carpool will arrive in 1 hour.

9 years ago | Likes 3 Dislikes 0

Where can we play it tho

9 years ago | Likes 2 Dislikes 0

Is there a possibility of a heat map? I am really curious of any patterns maybe occuring

9 years ago | Likes 5 Dislikes 0

this guy gets the big picture.

9 years ago | Likes 2 Dislikes 0

Patterns I've noticed (watching clusters of guests) are usually within maze areas where there are many different routes to take.

9 years ago | Likes 3 Dislikes 0

I did a bucket fill of the entrance/exit area, and it looks like most of the maze isn't even accessible!

9 years ago | Likes 5 Dislikes 0

The image is apparently missing openings from the actual maze. Something I found out after this was posted. But hey at least it's solvable

9 years ago | Likes 8 Dislikes 0

I feel like the music when the Obelisk shows up in 2001 A Space Odyssey should be playing when I see these posts.

9 years ago | Likes 5 Dislikes 0

you're satan, you know that? Make them pay for the bathrooms, in the middle of the map.

9 years ago | Likes 586 Dislikes 1

Or just put a janitor in the middle of the maze

9 years ago | Likes 6 Dislikes 1

... I would fertilize the maze instead. :D

9 years ago | Likes 87 Dislikes 1

Charge for use of the bathrooms, but don't give directions how to get there.

9 years ago | Likes 15 Dislikes 0

1 hour into any real person trying the maze.

9 years ago | Likes 35 Dislikes 0

Best use of this gif I have ever seen +1 and Bravo

9 years ago | Likes 3 Dislikes 0

5 and 33

9 years ago | Likes 2 Dislikes 0

This is advanced evil

9 years ago | Likes 8 Dislikes 0

For some reason this whole thing reminds me of 'I Have No Mouth and I Must Scream'.

9 years ago | Likes 2 Dislikes 0

"I do not like Mr. Bones Wild Ride"

9 years ago | Likes 4 Dislikes 0

"Favourite ride: A Walk In The Park"

8 years ago | Likes 1 Dislikes 0

Good thing this is more intense. No offense, Mr. Bones.

9 years ago | Likes 3 Dislikes 0

Pro tip to any maze. Because it is a giant closed loop at the start you can put your hand on a wall and you will alw6get to the end

9 years ago | Likes 2 Dislikes 0

And what if the wall is made of something that you can't go through

8 years ago | Likes 1 Dislikes 0

It doesn't matter what it is made of. You are not going through the wall. You are just following it.

8 years ago | Likes 1 Dislikes 0

Looks like I were following different thought process, well thought RJ.

8 years ago | Likes 1 Dislikes 0

I theory a maze is made of only two continuous interweaving lines.

8 years ago | Likes 1 Dislikes 0

Reminds me of the Black Mirror Christmas special

9 years ago | Likes 12 Dislikes 0

Reminds you of which part of that episode?

9 years ago | Likes 2 Dislikes 0

Wasn't that the one where people were put in a digital world that could be sped up, so on the inside it would feel like 100 years in a sec?

9 years ago | Likes 2 Dislikes 0

Why the hell would you put it at that speed unless everyone was hooked into it?

9 years ago | Likes 1 Dislikes 0

It's used as torture to "break" the residents will and make them submit as a personal assistant to... Themselves.

9 years ago | Likes 1 Dislikes 0

You should probably watch the episode, but there's some pretty messed up torture they do with it.

9 years ago | Likes 3 Dislikes 0

Dora Dora Dora!

9 years ago | Likes 3 Dislikes 0

Tora Tora Tora!

9 years ago | Likes 3 Dislikes 0

Filled inside/outside of maze.. http://imgur.com/XDO9iWf

9 years ago | Likes 4 Dislikes 1

So the red is the path you would take if you kept your hand on the left wall and the black is if you put your hand on the right side?

9 years ago | Likes 3 Dislikes 0

Kinda yeah. but you'll find all the dead ends first. just follow the path so you're directly between the two colors the whole time.

8 years ago | Likes 1 Dislikes 0

Another thing to make in Minecraft.

9 years ago | Likes 2 Dislikes 0

Already in the process.

9 years ago | Likes 2 Dislikes 0

Nice! Any chance I could see some screenshots?

9 years ago | Likes 2 Dislikes 0

Someone else has been working on it. Not sure how far they've gotten

9 years ago | Likes 2 Dislikes 0

How long in real-time has she been wandering...?

9 years ago | Likes 2 Dislikes 0

Around sixteen hours, give or take.

9 years ago | Likes 2 Dislikes 0

can someone take the map of the maze and make one of those maze solving things where it fills with red?

9 years ago | Likes 174 Dislikes 1

Yes.

9 years ago | Likes 19 Dislikes 0

You're welcome ;)

9 years ago | Likes 1 Dislikes 1

I used photoshop. Took like two minutes

9 years ago | Likes 1 Dislikes 0

.

9 years ago | Likes 2 Dislikes 1

Dot

9 years ago | Likes 5 Dislikes 1

.

9 years ago | Likes 2 Dislikes 0

9 years ago | Likes 283 Dislikes 7

9 years ago | Likes 64 Dislikes 0

ha, username relevant

9 years ago | Likes 2 Dislikes 0

It do seem a big part of the part is not accessible. I might be wrong but I don't see any opening to "green"

9 years ago | Likes 79 Dislikes 2

I'm not familiar with the game. Maybe checkpoints are teleporters?

9 years ago | Likes 5 Dislikes 2

Not even a computer can find the exit...

9 years ago | Likes 14 Dislikes 0

But one did.

9 years ago | Likes 5 Dislikes 0

I reviewed the image and unfortunately, this didn't pick up a few openings (towards the right). There's one opening, but two are missing

9 years ago | Likes 72 Dislikes 0

Damn, I though that would have been a smart way to ease the process. Seems logical and better, though. Thanks for the answer!

9 years ago | Likes 26 Dislikes 0

I wrote a maze solver in java a few months back. This is the solution it gave me. http://imgur.com/Zrv2S2j

9 years ago | Likes 22 Dislikes 0

.

9 years ago | Likes 1 Dislikes 0

Checkpoints though.

9 years ago | Likes 6 Dislikes 0

Dude, sweet!

9 years ago | Likes 2 Dislikes 0

If someone were willing to translate the maze into a matrix array format, I have a program that MIGHT be able to do so. (Pls no)

9 years ago | Likes 17 Dislikes 0

I'm going to write a quick tool using Allegro5 that implements A* pathfinding to find its way through the maze, brb.

9 years ago | Likes 10 Dislikes 0

I already did it in java. https://github.com/LapisSea/AMaze-

9 years ago | Likes 2 Dislikes 0

.

9 years ago | Likes 1 Dislikes 0

Yes, ill do the same

9 years ago | Likes 3 Dislikes 0

.

9 years ago | Likes 2 Dislikes 0

.

9 years ago | Likes 2 Dislikes 0

I'd like to know how you get on with it.

9 years ago | Likes 2 Dislikes 0

Update 2, added automatic start and end point search, and a shortest path traceback view,

9 years ago | Likes 1 Dislikes 0

.

9 years ago | Likes 2 Dislikes 0

I guess update 1, A* pathfinding with distance based heuristics done, and am able to read a map. I need to make the map in the OP compatible

9 years ago | Likes 3 Dislikes 0

9 years ago | Likes 4 Dislikes 0

Pretty fucking badass, although for a moment I was wondering how the hell you did that so fast in C++. What is Allegro5 precisely?

9 years ago | Likes 2 Dislikes 0

.

9 years ago | Likes 2 Dislikes 0

While the other part is obscured in the map, the maze still seems solvable with what we've got

9 years ago | Likes 35 Dislikes 0

All of these maze solvers, showing that OP is a FRAUD!

9 years ago | Likes 1 Dislikes 4

Huh... I got this. http://imgur.com/Zrv2S2j

9 years ago | Likes 14 Dislikes 0

It's likely just a side effect of the method I use. I used a "right turns" first rule to solve it. Left turns are probably better here

9 years ago | Likes 1 Dislikes 0

That's the shortest way. Whatever program you used (ms paint? lol) found the simplest way.

9 years ago | Likes 9 Dislikes 0

Lol that's not paint xD That's a program I wrote for walking trough mazes and tracing it's path.

9 years ago | Likes 4 Dislikes 0

That looks so satisfying! :) https://www.youtube.com/watch?v=1Bt6M9XKjeA

9 years ago | Likes 3 Dislikes 0

Much of the maze is either inaccessible or dead ends... http://imgur.com/XDO9iWf

9 years ago | Likes 4 Dislikes 5

I'll add that black is the "inside" and red is the "outside" of the maze

9 years ago | Likes 6 Dislikes 1

You highlighted the walls and not the path. Any break in the maze shows up as dead space using your method.

9 years ago | Likes 7 Dislikes 0

Isn't that the point? If i fill in the path, all accessible areas will be the same color, dead ends included. (1/2)

8 years ago | Likes 1 Dislikes 0

By highlighting the walls, just follow the path between red and black walls.

8 years ago | Likes 1 Dislikes 0

The map isnt a continous wall from the entrance so there are gaps where your highlight breaks even though there are viable paths.

8 years ago | Likes 1 Dislikes 0