Employees: Can we get home its been 16 hours Pixar: No I want to see the  knitting that shirt

Nov 24, 2017 12:06 AM

r4jvr

Views

228013

Likes

6636

Dislikes

102

Pixar's animation team really has amazing attention to detail.

They push current technology to the limit. Sonny's fur was way ahead of the game when Monster Inc came out. Took hours to render frames.

8 years ago | Likes 1 Dislikes 0

If you watch cars 3 there is also detail like this in every scene, like smoke and dirt on the cars and grass etc.

8 years ago | Likes 1 Dislikes 0

8 years ago | Likes 3 Dislikes 2

next day repost

8 years ago | Likes 1 Dislikes 0

I feel that Pixar films have dipped in quality for the past decade.

8 years ago | Likes 2 Dislikes 0

english

8 years ago | Likes 1 Dislikes 0

Meh. Just a normal map.

8 years ago | Likes 2 Dislikes 1

They model shirt stitches, but forget to give the guy arm hair or pores on his skin...

8 years ago | Likes 2 Dislikes 0

Shading team. It's a volumetric shader generated at render time.

8 years ago | Likes 1 Dislikes 0

And don't forget the fuzz of the fabric either!

8 years ago | Likes 1 Dislikes 0

People freaking out when its just a texture and a shader, an impressive shader but still just a shader

8 years ago | Likes 3 Dislikes 0

Where is his arm hair tho?

8 years ago | Likes 2 Dislikes 0

The man routinely slips into a skin tight spandex suit. It's not unreasonable to believe he keeps himself as smooth as possible.

8 years ago | Likes 3 Dislikes 0

Pixar is our new overlord.

8 years ago | Likes 1 Dislikes 0

Everyone is losing their shit on this. It's really pixars lighting and animation that sells it

8 years ago | Likes 1 Dislikes 0

This is the only good thing about waiting this long for a sequel. CG has improved so much since then.

8 years ago | Likes 1 Dislikes 0

"weave of"

8 years ago | Likes 4 Dislikes 0

8 years ago | Likes 2 Dislikes 0

Graphic Artist here, it's easier than it looks with programs like Xgen.

8 years ago | Likes 3 Dislikes 0

Wow that’s... incredible...

8 years ago | Likes 16 Dislikes 0

8 years ago | Likes 5 Dislikes 0

fuck the knitting you can see the subtle mini-fuzz from the micro-strands coming apart

8 years ago | Likes 17 Dislikes 0

i take it back. Each stitch in the knitting is unique and the color of pixels in one do not match the other. Individual woven.

8 years ago | Likes 6 Dislikes 0

they also stretch and warp as stitching does when connected to the cuff

8 years ago | Likes 4 Dislikes 0

This title is a fucking trainwreck

8 years ago | Likes 10 Dislikes 0

even the fuzzle...

8 years ago | Likes 1 Dislikes 0

They didn’t model each thread or anything. It’s just good use of material, texture and lighting on a plain 3D-model.

8 years ago | Likes 2 Dislikes 0

Sorry to burst your bubble but that is a texture. They just assign it to the asset and boom knit detail on any object. They do great work 1

8 years ago | Likes 1 Dislikes 0

But that detail should be given to the artists and not the animators. But it is cool how technology works though.

8 years ago | Likes 3 Dislikes 0

The knitting *on that shirt

8 years ago | Likes 7 Dislikes 0

They actually bring in tailors and fabric experts that basically make and show the sim and modellers how to make the clothes irl.

8 years ago | Likes 5 Dislikes 0

I think it's more impressive that knit held and didn't slide up his bicep when he flexed

8 years ago | Likes 354 Dislikes 2

Well it's a knit, not woven.

8 years ago | Likes 3 Dislikes 0

Thank you, Edna!!

8 years ago | Likes 3 Dislikes 0

Incredibles 3: Coming in 2040 (With slidey shirts)

8 years ago | Likes 56 Dislikes 0

underrated comment chain here

8 years ago | Likes 6 Dislikes 3

Oh that was serious

8 years ago | Likes 5 Dislikes 0

Plot holes

8 years ago | Likes 76 Dislikes 0

They have a good tailor.

8 years ago | Likes 9 Dislikes 0

They have been working on clothing on different characters since at least Toy Story.

8 years ago | Likes 2 Dislikes 0

I think Drax has better reflexes than you. He would never let something like that go over his head.

8 years ago | Likes 1 Dislikes 0

I see the squeal is not going to play the time straight like Toy Story 3, but have a short time between original and squeal in universe.

8 years ago | Likes 1 Dislikes 0

The fuzz is hard, but the knit pattern is probably a normal map texture with some randomization?

8 years ago | Likes 23 Dislikes 0

That's either a sophisticated procedural shader, or diffuse map + parallax map (normal maps are passé, it's 2017) and simulated fuzz.

8 years ago | Likes 3 Dislikes 0

Nope

8 years ago | Likes 1 Dislikes 12

Oh, well that explains it.

8 years ago | Likes 16 Dislikes 1

The stitching is altering itself where it attaches to the cuff. The stitches are also varied from each other. none of the pixel colors match

8 years ago | Likes 2 Dislikes 1

Yet his nose connects to his forehead

8 years ago | Likes 202 Dislikes 21

Lol

8 years ago | Likes 1 Dislikes 0

That’s called character design bud

8 years ago | Likes 38 Dislikes 2

stylization and avoidance of the uncanny valley, friend

8 years ago | Likes 10 Dislikes 0

The uncanny valley mate, trust me, you need his nose to connect to his forehead like that

8 years ago | Likes 15 Dislikes 1

Could be a bit more realistic than this but yah.

8 years ago | Likes 2 Dislikes 0

His head was originally designed to resemble a Spartan helmet.

8 years ago | Likes 21 Dislikes 0

**stylized**

8 years ago | Likes 2 Dislikes 0

I mean...all noses connect to foreheads.

8 years ago | Likes 92 Dislikes 0

What does your nose connect to?

8 years ago | Likes 8 Dislikes 0

8 years ago | Likes 161 Dislikes 0

Thank you.

8 years ago | Likes 1 Dislikes 0

8 years ago | Likes 8 Dislikes 0

Yeah, if animations start looking too human, we actually find them very creepy. So animators purposely make them non-human like to avoid it

8 years ago | Likes 69 Dislikes 0

Final Fantasy: The Spirit Within

8 years ago | Likes 4 Dislikes 0

Uncanny Valley effect?

8 years ago | Likes 4 Dislikes 0

Polar Express? Polar Express.

8 years ago | Likes 32 Dislikes 0

Yeah, their faces look like they’re from a video game cutscene or something. It’s definitely in the uncanny valley.

8 years ago | Likes 9 Dislikes 0

aka Uncanny Valley (better realism is good until X then it's harmful, unless you skip the valley to reach Indistinguishable)

8 years ago | Likes 11 Dislikes 0

Rumor has it that when they originally animated the water for finding memo it was too realistic and they had to dumb it down a bit

8 years ago | Likes 1868 Dislikes 4

Anyone else read it as finding meme-o?

8 years ago | Likes 2 Dislikes 0

The rumour was expressed in the special features of the movie, so pretty reliable haha

8 years ago | Likes 784 Dislikes 0

They brought in a camera expert in order to recreate glare, zoom and dust debris on cameras for WALL-E. He was awfully confused because (1/2

8 years ago | Likes 4 Dislikes 0

a cameraman's job is to prevent such issues but WALL-E did it for a stylistic choice

8 years ago | Likes 4 Dislikes 0

Not rumor it's fact. People drowned in the original showing.

8 years ago | Likes 220 Dislikes 2

Hahaha!

8 years ago | Likes 1 Dislikes 0

He's got lifeless eyes, black eyes, like doll eyes...

8 years ago | Likes 15 Dislikes 0

That's what I call immersion

8 years ago | Likes 3 Dislikes 0

Finding memo huh? I do that every day. Nobody tells me anything at work

8 years ago | Likes 2 Dislikes 0

Shots like that are pretty easy to do now with more realism. Although they have paved the way for a lot of things

8 years ago | Likes 2 Dislikes 0

Yea, I heard that, but they turned it up to max in the good dinosaur

8 years ago | Likes 3 Dislikes 0

Not a rumor. Tru shit

8 years ago | Likes 3 Dislikes 0

Rumor has it the original version of Toy Story melted God's face, so now he hides in shadows, and that is why he is not seen anymore.

8 years ago | Likes 26 Dislikes 4

Lol your funnt

8 years ago | Likes 4 Dislikes 0

I worked with animations of water ( ) and its terrifying to think how much compute power they needed for that

8 years ago | Likes 6 Dislikes 0

Yeah, automated fluid dynamics in animation/3D is.. horrifyingly resource-intensive.

8 years ago | Likes 3 Dislikes 0

lol that was final high quality render... there is so little geometry to render ;) https://youtu.be/qbe7jDX6EGM

8 years ago | Likes 2 Dislikes 0

Yeah it took my i7-4790k and 2 sli GTX-970s solid 40 hours to simulate and render that 60fps 10 sec animation...

8 years ago | Likes 3 Dislikes 0

*nemo

8 years ago | Likes 92 Dislikes 4

No they retconned that. Didn't you get the Memo?

8 years ago | Likes 1 Dislikes 0

Well clearly he didn't find it

8 years ago | Likes 7 Dislikes 0

I didn't even fucking notice at first.

8 years ago | Likes 2 Dislikes 0

I loved finding tps reports!

8 years ago | Likes 36 Dislikes 0

Although meme-o would be quite cool

8 years ago | Likes 3 Dislikes 0

Nobody Upvote. The number is perfect

8 years ago | Likes 4 Dislikes 0

Is there any footage of it?

8 years ago | Likes 281 Dislikes 2

.

8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 7 Dislikes 5

.

8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 5 Dislikes 3

.

8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 5 Dislikes 3

.

8 years ago | Likes 7 Dislikes 1

.

8 years ago | Likes 5 Dislikes 3

.

8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 5 Dislikes 2

ty!

8 years ago | Likes 2 Dislikes 1

.

8 years ago | Likes 1 Dislikes 0

I don't always doot but when I do... .

8 years ago | Likes 9 Dislikes 1

8 years ago | Likes 1 Dislikes 0

Jack off time!

8 years ago | Likes 2 Dislikes 0

.

8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 1 Dislikes 0

.

8 years ago | Likes 1 Dislikes 0

The youtube link posted, 2:45 in

8 years ago | Likes 94 Dislikes 0

quality 360p "facepalm:

8 years ago | Likes 1 Dislikes 0

The real hero.

8 years ago | Likes 3 Dislikes 0

I can believe that. The water in Finding Dory was the best I've ever seen. Not necessarily the physics of it, but the texture and the (1)

8 years ago | Likes 20 Dislikes 0

that they rendered out waves a quarter of a mile out. Still, b/c the textures are more appealing to me, I still say Dory was the best. (3/3)

8 years ago | Likes 11 Dislikes 0

clarity where amazing. The physics were great too, but as people have pointed out, Moana takes the cake for water's movements. I think (2)

8 years ago | Likes 17 Dislikes 0

Clarity? Water? #ConfusedLooksFromTheDutch.

8 years ago | Likes 1 Dislikes 0

My father believes that I'm a dumb.

8 years ago | Likes 26 Dislikes 4

Have you talked to him about it?

8 years ago | Likes 1 Dislikes 1

AHHAHAHAHAHAHAHAHAHAH

8 years ago | Likes 1 Dislikes 1

8 years ago | Likes 10 Dislikes 0

Can confirm.

8 years ago | Likes 18 Dislikes 1

Are you my father?

8 years ago | Likes 5 Dislikes 1

No, I'm dumb.

8 years ago | Likes 7 Dislikes 1

Did you just answer your own question?

8 years ago | Likes 10 Dislikes 0

Been to Pixar headquarters a few times. Trust me the animators want to be putting in 16 hour days and hate taking time off

8 years ago | Likes 1936 Dislikes 21

I hope it lasts now that they’re part of Disney though. Big corporate is gonna look to cut costs & raise profits eventually one day.

8 years ago | Likes 1 Dislikes 0

I would have thought they'd be generating the thread in the material procedurally.

8 years ago | Likes 3 Dislikes 0

1. Animation is super fucking rewarding. 2. Animation takes for fucking EVER

8 years ago | Likes 5 Dislikes 1

not surprised,this is their art and passion.it's like making a baby that takes longer than nine months and having to put it out to be judged

8 years ago | Likes 49 Dislikes 0

Doubt all of them want to do that all the time

8 years ago | Likes 2 Dislikes 0

My relative is an animator there actually, the animators have the most unbelievably cool "work spaces".

8 years ago | Likes 13 Dislikes 1

I'd love to work there. What sort of things do I need to be doing to get there? That would be a great question for your relative :)

8 years ago | Likes 2 Dislikes 0

Sounds like stockholm syndrome

8 years ago | Likes 3 Dislikes 0

v

8 years ago | Likes 2 Dislikes 0

They used to share a building with the Carroll Williams Advertising agency. My ex was the receptionist for both companies.

8 years ago | Likes 1 Dislikes 0

Can confirm, a friend of mine was a Pixar intern and they love putting in the extra hours

8 years ago | Likes 8 Dislikes 0

wow, I'm an animator and animating is a pain in the ass for me. I dream to work at such a positive studio.

8 years ago | Likes 3 Dislikes 0

Starting out is tough but it gets easier. I'm with my third studio now and it's so much better :) A good team makes all the difference!

8 years ago | Likes 2 Dislikes 0

Well you told us. It's The Least You Could Do.

8 years ago | Likes 3 Dislikes 2

Is charpu one of them

8 years ago | Likes 2 Dislikes 0

Possible.

8 years ago | Likes 2 Dislikes 0

Working on what you love. I'm happy for them.

8 years ago | Likes 723 Dislikes 4

Can't wait for Cars 4! /s

8 years ago | Likes 3 Dislikes 0

As an indie dev I can confirm

8 years ago | Likes 27 Dislikes 0

Well there's that, but mostly it's that animator salaries are expensive, so hourly employees are really pressed for time.

8 years ago | Likes 4 Dislikes 0

And in an awesome environment

8 years ago | Likes 122 Dislikes 0

v

8 years ago | Likes 3 Dislikes 0

I sell houses in the area. They need to work 16 hours or their cubicle will be bigger than their house.

8 years ago | Likes 11 Dislikes 1

This neighborhood is way to pricey because people like them make enough money to price out everybody else

8 years ago | Likes 6 Dislikes 0

Also because a LOT of people want to live here and local regs and politics make it hard to build new housing.

8 years ago | Likes 1 Dislikes 0

Uhhhh. That's gotta be Pixar specifically. As a VFX artist, 16 hours is pushing it. We don't get paid overtime and would kill for 8 hour day

8 years ago | Likes 13 Dislikes 3

[deleted]

[deleted]

8 years ago (deleted Nov 25, 2017 3:52 AM) | Likes 0 Dislikes 0

Trust me, not even Pixar artists want to stay 16h a day cos of a "director" changed his mind 20 times on the type of shirt design he wants..

8 years ago | Likes 5 Dislikes 0

Fuck. That.

8 years ago | Likes 1 Dislikes 0

[deleted]

[deleted]

8 years ago (deleted Nov 25, 2017 3:52 AM) | Likes 0 Dislikes 0

I always wanted to work at ILM during school. Then when I actually started working, I wanted my evenings back to see friends and family

8 years ago | Likes 2 Dislikes 0

Texturing team, not animators

8 years ago | Likes 47 Dislikes 4

Exactly what I said to my husband, I feel so smurt

8 years ago | Likes 2 Dislikes 0

Maybe each individual fiber is animated... you don't know...

8 years ago | Likes 20 Dislikes 0

Are we talking about algorithm here?

8 years ago | Likes 1 Dislikes 0

There special options in most 3D softwares to do such things, same as hair, they control the density and length of hair, but it's stiil

8 years ago | Likes 6 Dislikes 0

Allot of work and time.

8 years ago | Likes 3 Dislikes 1

Ah yes, texturing, I totally know what that is...

8 years ago | Likes 5 Dislikes 1

Texturing is when you add a 2D picture on to the 3D model, if the model is a human, you first build it's shape in the 3D software, and then

8 years ago | Likes 7 Dislikes 0

Add the texture, the color of its skin, cloths, or whatever is needed as a visual addon to the base model.

8 years ago | Likes 6 Dislikes 0

Look carefully at the skin on your hand, it has "texture", both color and small holes that hair comes out of, if you look even closer, you

8 years ago | Likes 5 Dislikes 1

More likely scene. "Dude did you stay here all night?" *Twitching eyes* "5 more hours, the shirt is almost perfect."

8 years ago | Likes 454 Dislikes 2

Mgnt: But there is a thread sticking out. E: THAT ADDS REALISM!! 200 hours we spent on that thread. Tim gave his life for that thread!

8 years ago | Likes 8 Dislikes 0

Working as an hourly contractor: "dude have you been here twelve hours?" "Nope I left four hours ago as it clearly says on my time sheet"

8 years ago | Likes 143 Dislikes 1

Salary. There are no hours.

8 years ago | Likes 12 Dislikes 0

My last job was for a company you know very well. I was an hourly contractor and regularly worked off the clock because I enjoyed the work

8 years ago | Likes 5 Dislikes 0

My job is in an industry that has no holidays. I was making stuff for Thanksgiving and working from my laptop in the kitchen.

8 years ago | Likes 2 Dislikes 0

Yep. Always a delight. I've put in so many unpaid extra hours because of "will die to meet deadline" work ethic.

8 years ago | Likes 68 Dislikes 2

Art school teaches you to function with little sleep. Art is life. Do the art! Also helped locate 7-11 in the area for 3 am slushies

8 years ago | Likes 3 Dislikes 0

Also worked as an hourly contractor, never worked for free

8 years ago | Likes 22 Dislikes 0

In my case the job was really goddamn cool an the only reason I even wanted money for it was to pay rent so I could come back and work more

8 years ago | Likes 14 Dislikes 0