I love good character development

Nov 16, 2017 3:22 PM

DoggyWanKenobi

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230589

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6071

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114

We've clearly solved all the important issues in society.

8 years ago | Likes 1 Dislikes 0

As a game designer who shipped out a fucktone of lootboxes, I can confirm that this shit is considered gambling and is illegal in Japan

8 years ago | Likes 2 Dislikes 1

Can they solve anything?

8 years ago | Likes 1 Dislikes 0

The difference between cosmetic only boxes and game changer boxes is astounding

8 years ago | Likes 3 Dislikes 1

This is a consumer protection issue

8 years ago | Likes 3 Dislikes 0

you're supposed to call your congressmen about Net Neutrality. EA's shitstorm can wait a few days.

8 years ago | Likes 5 Dislikes 0

Sweet, now start working on net neutrality so the entire internet doesn't turn into an EA pay to play game.

8 years ago | Likes 2 Dislikes 0

honestly really in general the more you research something the more sense it makes actually and um lol

8 years ago | Likes 2 Dislikes 1

well, to be fair @OP Technically this falls under encouraging minors to gamble, on top of tax evasion and fraud.

8 years ago | Likes 4 Dislikes 2

I know this is way down in the comments by now and people may have already talked about it but listen to Robot Congress. 1/?

8 years ago | Likes 7 Dislikes 0

It's headed by Ryan Morrison, a legit attorney and an actual "gamer". He speaks at length about the subject and it is fascinating. 2/2

8 years ago | Likes 6 Dislikes 0

leeeeeeeeroy jenkins!

8 years ago | Likes 1 Dislikes 0

If buying a loot box is gambling, what about CCGs?

8 years ago | Likes 2 Dislikes 0

Collectable cards in general. Like what about packs of baseball cards? Declaring loot boxes gambling would have far-reaching implications.

8 years ago | Likes 3 Dislikes 0

I mean technically it is interstate commerce so it would be federal jurisdiction....

8 years ago | Likes 2 Dislikes 0

Out of curiosity, if micro transactions like the ones in Battlefront became illegal would the microtransactions in games like 1/2

8 years ago | Likes 1 Dislikes 0

Warframe and Planetside 2 also become illegal?

8 years ago | Likes 1 Dislikes 0

So it's considered gambling? If that's the case then I have a feeling that battlefront is gonna get a ban hammer.

8 years ago | Likes 2 Dislikes 1

i heard the Belgium gambling commission was looking into it also

8 years ago | Likes 1 Dislikes 0

Oh this is nothing. As a congressional intern I fielded complaints solid white lines and excessive sugar content in market basket's pies

8 years ago | Likes 1 Dislikes 0

I actually want a lawyer in gaming law to check the Eula for this game

8 years ago | Likes 2 Dislikes 1

Even the people who spend $1,000s in phone apps have stayed under the radar mostly so far, but this EA thing is going to hit the industry...

8 years ago | Likes 6 Dislikes 0

If states are motivated to interpret and enforce their gambling / gambling device laws.

8 years ago | Likes 3 Dislikes 0

China forced Valve to publicize the percentage chance of getting each item in paid "treasures" for Dota 2, which sounds good to me.

8 years ago | Likes 15 Dislikes 0

Is there a source? I'm sure the percentage chance is same in the US.

8 years ago | Likes 2 Dislikes 0

It could be, or could not be. It's not unheard of for a company to make known values more impressive than the unknowns are.

8 years ago | Likes 1 Dislikes 0

Would this impact PUBG, Counterstrike, Destiny and all the other games that make money with random items and cosmetics?

8 years ago | Likes 1 Dislikes 0

The defense argument: it's a game of skill rather than luck and therefore not gambling.

8 years ago | Likes 1 Dislikes 0

Congress is the law. They can fix anything. They just choose not to.

8 years ago | Likes 41 Dislikes 2

um sir i would like to direct you to a little document I call "the constitution"

8 years ago | Likes 1 Dislikes 1

They can fix anything that the law can fix - the law isn't all powerful.

8 years ago | Likes 7 Dislikes 2

What if we made a law saying it is?

8 years ago | Likes 1 Dislikes 0

Yes legislate the truth! And hold a Hate Hour regularly too!

8 years ago | Likes 2 Dislikes 0

I feel like all the people bitching about these loot boxes being gambling, dont know about the history of loot boxes in games that are

8 years ago | Likes 28 Dislikes 8

This actually happened in Japan over a buch of gacha games and they had to overhaul how micro-transactions for loot boxes work.

8 years ago | Likes 339 Dislikes 2

EU law changes also caused the slot machine side game in Pokemon to be removed, so it has legal backing.

8 years ago | Likes 4 Dislikes 1

In China loot boxes are considered gambling. So they made it that you're buying some digital currency for the game and get boxes for free.

8 years ago | Likes 130 Dislikes 0

Also, every company must release the drop rate for their boxes.

8 years ago | Likes 68 Dislikes 0

That would be a nice mandate for US games.

8 years ago | Likes 3 Dislikes 0

But the release is diff from other countries. More favorable drops for them, less for us since it is unknown for us.

8 years ago | Likes 22 Dislikes 0

Depends on the company. You can figure out the drop rates with enough loot boxes and for HS and Gwent it seems to be the same rate worldwide

8 years ago | Likes 7 Dislikes 0

This is good stuff

8 years ago | Likes 6 Dislikes 0

Please stop flooding Congress with petty bullshit. We need to keep them free to investigate pro sports issues.

8 years ago | Likes 51 Dislikes 25

8 years ago | Likes 11 Dislikes 0

I don't think people understood that this was sarcasm. ... This is sarcasm, right?

8 years ago | Likes 28 Dislikes 2

Man, i don't even know anymore.

8 years ago | Likes 32 Dislikes 2

was it sarcasm AT THE TIME, then???

8 years ago | Likes 2 Dislikes 0

That's fair.

8 years ago | Likes 13 Dislikes 1

It's technically gambling but thanks to loopholes it's not really gambling, because you don't earn money and you don't spend actual money

8 years ago | Likes 11 Dislikes 5

Time is money. Because time is money, anything that helps you reach more of the games overall content in less time is money.

8 years ago | Likes 1 Dislikes 1

Tell that to Pokemon

8 years ago | Likes 2 Dislikes 0

Specifically, tell that to the guys who made the NA localization take out the slot machines

8 years ago | Likes 2 Dislikes 0

on the thing you gamble on, but instead spend credits.

8 years ago | Likes 1 Dislikes 0

It varies by game if the money is directed to an in-game currency or straight to box.

8 years ago | Likes 1 Dislikes 0

People do spend actual money tho

8 years ago | Likes 16 Dislikes 3

Not directly tho

8 years ago | Likes 3 Dislikes 2

But they don't lose it. There's no risk because you always receive something

8 years ago | Likes 5 Dislikes 0

The psychology is very much similar, and worse, in this game it can give people a very early advantage.

8 years ago | Likes 1 Dislikes 0

Probably a reason gambling is also called "gaming"

8 years ago | Likes 1 Dislikes 0

Accurate

8 years ago | Likes 2 Dislikes 0

I don't see how this is any different than trading cards. As long as the odds are posted, what are we talking about?

8 years ago | Likes 78 Dislikes 20

Jim sterling does an excellent job of explaining it: https://www.youtube.com/watch?v=NLDid1UNyg8&t=11s

8 years ago | Likes 5 Dislikes 4

Thank God

8 years ago | Likes 3 Dislikes 0

I don't see how trading cards aren't gambling.

8 years ago | Likes 9 Dislikes 1

It certainly seems to trigger similar responses. Don't know about the legal definition though.

8 years ago | Likes 2 Dislikes 0

You own trading cards when you buy them, good or bad. You don't actually own anything you get from lootboxes, you're paying to gamble on

8 years ago | Likes 2 Dislikes 0

getting something good, but you're just licensing out everything on your account in game, the devs can take it away for any reason.

8 years ago | Likes 2 Dislikes 0

As someone pointed out, the trading cards ARE the game. Not an addition to it, they ARE the game. And, they have a physical value.

8 years ago | Likes 2 Dislikes 0

They are an addition. If you want to play certain styles, you will not be able to without buying more packs/buying individual cards on eBay.

8 years ago | Likes 1 Dislikes 0

Try to complete an upper deck set buying packs, or autographs, etc

8 years ago | Likes 1 Dislikes 0

Whether it's gambling or not, it's still an anti-consumer practice to get you to buy more than you actually want by including unwanted items

8 years ago | Likes 4 Dislikes 0

That's is not the point being made here.

8 years ago | Likes 1 Dislikes 0

Tarmack did a video specifically on this analogy https://www.youtube.com/watch?v=MdB_ooSljJc The upshot is that arguably yes, trading (1)

8 years ago | Likes 3 Dislikes 1

cards should be considered gambling. Loot boxes are worse in a lot of ways though, because like slot machines the odds of winning in a (2)

8 years ago | Likes 3 Dislikes 1

loot box can be altered second-by-second to not only take the fullest advantage of people who already have a gambling addiction, but (3)

8 years ago | Likes 3 Dislikes 1

also to feel out people who are teetering on the edge of one and drag them over it. It's not just that odds aren't posted, it's that (4)

8 years ago | Likes 3 Dislikes 1

the controller of the virtual marketplace can literally change the odds on the fly in order to exploit people better. (5/5)

8 years ago | Likes 3 Dislikes 1

Odds being posted aren't the issue, if it falls under gambling then generally you must have a license to conduct them and minors can't play

8 years ago | Likes 69 Dislikes 3

Because you're paying money for game content. You receive something for your payment. You never lose. Thus there's no gamble involved

8 years ago | Likes 7 Dislikes 51

You are correct.

8 years ago | Likes 4 Dislikes 6

lol what? That's like saying "You pay a slot machine for a few seconds of fun, therefor it's not gambling.".

8 years ago | Likes 3 Dislikes 2

My roulette table will give out at least 0.01€ with every spin, it's totally not gambling!

8 years ago | Likes 17 Dislikes 6

There's an economically comparative angle to it. You've agreed to hand over 2 bucks or however for random in game items/currency

8 years ago | Likes 1 Dislikes 0

You are not guaranteed what those items are. You have STILL received items for your currency. Its not gambling

8 years ago | Likes 1 Dislikes 0

That's only true for the first lootbox. Each successive lootbox reduces the value of every lootbox you open after it.

8 years ago | Likes 0 Dislikes 0

That's not how legal definitions work. It doesn't matter whether it falls under your personal definition of gambling, the law matters

8 years ago | Likes 38 Dislikes 6

That's the legal definition. What more are you looking for?

8 years ago | Likes 2 Dislikes 1

That's not the legal definition. You know that's all defined by statute, which varies from state to state, country to country, right?

8 years ago | Likes 2 Dislikes 2

So what is the legal definition?

8 years ago | Likes 10 Dislikes 0

Defined by statute, so it depends on the state/country. You'd have to look it up.

8 years ago | Likes 2 Dislikes 2

Well in S.C. Whoever shall publicly or privately erect, set up, or expose to be played [...] any lottery under the denomination of

8 years ago | Likes 5 Dislikes 2

[any] things whatsoever or for money or by any undertaking whatsoever , in the nature of a lottery, by way of chances [...] is guilty

8 years ago | Likes 3 Dislikes 2

It's not the nature of lottery because you always win. You always receive something for the money

8 years ago | Likes 2 Dislikes 3

of a misdemeanor and, upon conviction, must be fined one thousand dollars and imprisoned for one year.

8 years ago | Likes 3 Dislikes 2

Trading cards have real physical value.

8 years ago | Likes 35 Dislikes 12

What's the difference bw colorful cardboard and colorful pixels? Don't both have whatever market value is given them by collectors/players?

8 years ago | Likes 2 Dislikes 3

A lot of time it comes down to ownership. You don't own an online game. You are paying to access it and that can be revoked.

8 years ago | Likes 1 Dislikes 0

Many virtual items are unavailable to trade, gift, or send to other people. Especially these "unlockables."

8 years ago | Likes 3 Dislikes 0

Except even they are starting to go digital. See MTGO, and Topps. The dumbest though: Funko Pop digital.

8 years ago | Likes 14 Dislikes 2

Kinda like those digital stickers for your messenger.

8 years ago | Likes 1 Dislikes 0

i dont want to believe digital funko pops are real and im too afraid to look it up

8 years ago | Likes 4 Dislikes 0

What about hearthstone?

8 years ago | Likes 2 Dislikes 0

It's just a different medium, and the value is dictated by whether you will pay it or not. Nothing more.

8 years ago | Likes 1 Dislikes 0

Very little practical value between a card and a virtual unlock. Both of them are worthless outside the context of the game.

8 years ago | Likes 14 Dislikes 4

Nah

8 years ago | Likes 3 Dislikes 2

trading card servers can't go down, and its there is no tos that says you cant resell traiding cards.

8 years ago | Likes 6 Dislikes 1

i can resell a trade card though, not a virtual unlock

8 years ago | Likes 13 Dislikes 2

Yup and have artistic and cultural value as well

8 years ago | Likes 1 Dislikes 0

My complete collection of Marvel Series 3 trading cards from 1992 would beg to differ.

8 years ago | Likes 1 Dislikes 0

*cough*HearthStone

8 years ago | Likes 2 Dislikes 0

I can resell trading cards too

8 years ago | Likes 4 Dislikes 0

False equivalency. In Valve games with a similar system, you can sell items after it is dropped to you or you can buy the items from players

8 years ago | Likes 2 Dislikes 1

not a false equivalency when its only valve games, I can't resell star cards

8 years ago | Likes 2 Dislikes 0

That's definitely not universal to all digital games. All physical TCGs, by virtue of being actual cards, are resaleable.

8 years ago | Likes 5 Dislikes 0

I get the feeling it’s because you’ve already paid for the game. It would be like buying 10pkts of cards and then having to pay to open em.

8 years ago | Likes 37 Dislikes 3

You buy 10 pets of cards and even a booster knowing you won't get all the cards you want.

8 years ago | Likes 1 Dislikes 0

Yiu probably bought a booster box / starter box when you first started. That would be the "base game".

8 years ago | Likes 10 Dislikes 4

Good analogy

8 years ago | Likes 15 Dislikes 1

Thanks.

8 years ago | Likes 3 Dislikes 2

That's my problem with it, its an F2P monetisation model forced into a full price game that restricts access to existing game content 1/2

8 years ago | Likes 2 Dislikes 0

It's not existing game content, and they aren't telling anyone it is. They've put up a pay wall. Pay or dont

8 years ago | Likes 1 Dislikes 1

It's content that was created before launch, available for use during the beta with less effort required to get it, that forms an 1/

8 years ago | Likes 1 Dislikes 0

Integral part of the game, that being the heroes and star cards, the latter of which gives direct gameplay benefits and the former gives 2/

8 years ago | Likes 1 Dislikes 0

That gives you a leg up, even if it's technically available for free. I don't mind cosmetic only loot boxes at all, though I do prefer 2/?

8 years ago | Likes 2 Dislikes 0

Being able to buy what I want up front. But taking stuff that's an extant and integral part of the game on launch and sticking that in 3/4

8 years ago | Likes 2 Dislikes 0

Just tells me EA has no idea what made loot crates generally acceptable and successful in the first place. They just saw easy £$€¥ 4/4

8 years ago | Likes 1 Dislikes 0

if that was considered gambling, it would have a Huge impact on all the latest EA games, hit them hard

8 years ago | Likes 942 Dislikes 12

Along with basically every game that has a free to play with premium options model

8 years ago | Likes 2 Dislikes 0

Wouldn't this ruin any collectable card game? Like mtg. Really any randomized collectables, baseball cards are gambling.

8 years ago | Likes 1 Dislikes 0

...Or any of the other 1000 games out there that use Micro Transactions as well. This is nothing new nor special.

8 years ago | Likes 1 Dislikes 0

Honest question: If loot-boxes is gambling, wouldn't those toy capsule vending machines be gambling? Especially when there are rare prizes?

8 years ago | Likes 1 Dislikes 0

Gacha games are considered gambling in many foreign countries. They have to be somewhat generous or they risk getting shut down.

8 years ago | Likes 1 Dislikes 0

Not just EA but many small shops that give freemium games

8 years ago | Likes 3 Dislikes 0

GOOD.

8 years ago | Likes 1 Dislikes 0

you'd just get micro-transaction for in game items without the randomized loot

8 years ago | Likes 2 Dislikes 1

*on the whole fucking industry. It would be great if ALL the lootboxes come to an end

8 years ago | Likes 4 Dislikes 2

Then games would move to subscription without the income to continue support. Look at Overwatch vs D3

8 years ago | Likes 2 Dislikes 3

Huh? Neither game requires a subscription.

8 years ago | Likes 5 Dislikes 0

One has a continuous source of revenue and the other does not. Which receives the most developer support?

8 years ago | Likes 1 Dislikes 0

Back in my day you made a game and people could play it without internet and constant "support" with more downloads.

8 years ago | Likes 1 Dislikes 1

Pokemon had to change a ton, because it had slots in it, and had to remove it. How is it not a gamble to get random boxes worth different $?

8 years ago | Likes 2 Dislikes 0

It's not worth money. Ex. You pay Steam $100. Steam adds 100 to your balance. You buy a CS-GO skin. Who has the $100? You, seller, or Steam?

8 years ago | Likes 1 Dislikes 0

Like with the CSGO gambling site. They bridged the gap from item to cash, which is why the owners were the ones charged for it, not Steam.

8 years ago | Likes 1 Dislikes 0

Yeah, but you can transfer that steam money into money in other games

8 years ago | Likes 1 Dislikes 0

Yes that's true, but at no point could you get your steam balance back into cash. At that point, the balance is essentially steam credits.

8 years ago | Likes 2 Dislikes 0

pokemon was for depicting casinos in a kids game rather than "having gambling mechanics"

8 years ago | Likes 1 Dislikes 0

It also declares open season on games and gaming on a legal level, as well, thus leading to mass censoring of gaming for inane reasons.

8 years ago | Likes 2 Dislikes 8

It's not censorship, it's protecting consumers from predatory business practices. If only there were a Bureau to make businesses act better.

8 years ago | Likes 4 Dislikes 0

Yes, in THIS particular case. Never expect it to stay that way once control-freaks have an excuse.

8 years ago | Likes 1 Dislikes 0

It's a bit ironic, then, that the BBB has been criticized for giving out good ratings in exchange for paying additional fees

8 years ago | Likes 3 Dislikes 0

God damnit, now we need a Bureau for the Bureaus

8 years ago | Likes 1 Dislikes 0

The ESRB has declared that loot boxes are not gambling. https://kotaku.com/esrb-says-it-doesnt-see-loot-boxes-as-gambling-1819363091

8 years ago | Likes 3 Dislikes 1

it should be noted that EA activision etc RUN the ESRB

8 years ago | Likes 5 Dislikes 0

I think they are though. You pay money to open something to get a surprise. How is that different than slot machines?

8 years ago | Likes 4 Dislikes 2

the thing is you always get exactly what you paid for which is a random common drop that has a chance to be a higher rarity

8 years ago | Likes 1 Dislikes 0

The biggest difference is likely that the result you get in a game isn't cash.

8 years ago | Likes 6 Dislikes 0

Killing many games in the process.

8 years ago | Likes 9 Dislikes 0

It could fix all the hacking in pubg without the incentive

8 years ago | Likes 1 Dislikes 0

Many good games use cosmetic loot crates as part of an F2P model. EA would survive regardless. EAs specific impl is more the problem

8 years ago | Likes 2 Dislikes 0

Personally, I am a fan of cosmetic loot crates, but the comment I was referring to says that all loot boxes are gambling. (1/2)

8 years ago | Likes 2 Dislikes 0

Loot boxes are providing publishers (and developers) with profit that allows them to make more games (and take more risk!). (2/X)

8 years ago | Likes 2 Dislikes 0

If people want loot boxes gone (which is a fine opinion to have), they have to realize that publishers will find a different way to (3/x)

8 years ago | Likes 2 Dislikes 0

If this is considered gambling then it will impact Valve a FUCKTON more. It wpuld hit thousands of games, both indie and AAA.

8 years ago | Likes 34 Dislikes 0

And shut down all trading card games.

8 years ago | Likes 1 Dislikes 0

GOOD.

8 years ago | Likes 3 Dislikes 0

You could apply precident starting now and existing games are grandfathered in

8 years ago | Likes 2 Dislikes 0

Particularly since they're the ones that mostly started it all. That said, it was Overwatch that reinforced the idea that it was TOTES OKAY.

8 years ago | Likes 8 Dislikes 1

Truth be told, in Warframe people would rather buy a chance at a good Riven mod than an already open one.

8 years ago | Likes 1 Dislikes 0

Also in Ragnarok online people hoarded purple gift boxes and opened them in droves. People are addicted to chances.

8 years ago | Likes 2 Dislikes 0

Difference was always that it was considered fine as long as it was cosmetic only. Anyone who thought they wouldnt do this was naive, though

8 years ago | Likes 17 Dislikes 0

That's my stance, instead EA decided to partition stuff that affects gameplay and was already in the game and hide it behind an RNG paywall

8 years ago | Likes 1 Dislikes 0

Yeah, I was 100% fine with it as cosmetic only items. Then it was fun when you got a good box but not the end of the world.

8 years ago | Likes 7 Dislikes 0

Cosmetic items that cannot be sold, otherwise items become digital tokens/fiches

8 years ago | Likes 4 Dislikes 0

If cosmetics were not important to people, these systems wouldn't make any money. Consumer defense of the system is part of the idea.

8 years ago | Likes 2 Dislikes 1

Didn't TF2 have a similar system?

8 years ago | Likes 2 Dislikes 0

I think it originally was just drops and they added crates later, but that was like 10 years ago so I don't fully remember.

8 years ago | Likes 1 Dislikes 0

That being said you can buy and sell crates for real money(usually cents but still) so it might fit the gambling thing better.

8 years ago | Likes 2 Dislikes 0

Yes, but 7 years prior. People didn't worship it the same way, so it didn't really catch on the same way.

8 years ago | Likes 1 Dislikes 0

Every time someone says "TF2" I think they mean titanfall 2...

8 years ago | Likes 1 Dislikes 0

Impact in a good way I hope!

8 years ago | Likes 13 Dislikes 4

It would put many indie shops out of business

8 years ago | Likes 1 Dislikes 0

For valve? I don't know how losing the revenue stream you've built every single game release on would somehow be good.

8 years ago | Likes 7 Dislikes 4

Good for customer

8 years ago | Likes 12 Dislikes 2

Not even, CSGO is alive because of skins and it is completely optional. I have 1k hours and I have not spent a dime on skins.

8 years ago | Likes 4 Dislikes 4

Maybe that would push them to going back to making awesome single player games like half-life or portal

8 years ago | Likes 8 Dislikes 2

Good one.

8 years ago | Likes 1 Dislikes 0

The main distinction of loot boxes from gambling is that you always win something, even if it is effectively worthless. Everything else 1/2

8 years ago | Likes 264 Dislikes 5

everything you get from an EA loot box is effectively worthless

8 years ago | Likes 2 Dislikes 1

But by that logic, a $20 scratch ticket that has a 100% win chance, but the lowest prize is $1 wouldn't be gambling?

8 years ago | Likes 2 Dislikes 0

It would because you’re getting money back. Tis why a “free ticket” can be the value of the ticket you purchased in cash.

8 years ago | Likes 1 Dislikes 0

If that were tru e lotto companies would all do that and dodge tax and regulations

8 years ago | Likes 1 Dislikes 0

I don't know, if I buy a lottery ticket, I'm essentially exchanging money for a piece of paper that may or may not be worth something.

8 years ago | Likes 4 Dislikes 0

You could say the same about food. What if it's spoiled?

8 years ago | Likes 1 Dislikes 2

And lotto is heavily regulated. This is more like buying a pack of baseball cards. You may get great ones, you may not. But you get cards.

8 years ago | Likes 3 Dislikes 0

When there's any skill involved it usually takes it out of the realm of illegal gambling. So time invested and winning games etc...

8 years ago | Likes 3 Dislikes 0

Prizes are entirely randomized. Skill only relates to how fast you acquire them, which EA has also put restrictions on (think Candy Crush)

8 years ago | Likes 3 Dislikes 0

poker is still gambling.

8 years ago | Likes 6 Dislikes 0

could I open a casino for minors with all the normal things you find at a casino, but everything pays out at least one cent?

8 years ago | Likes 22 Dislikes 0

the problem is money has a value, one cent is worth less than you payed, while in lootboxes the data is "worth" the same in all outcomes; 0$

8 years ago | Likes 1 Dislikes 1

Here in the UK we have casinos for minors anyway. Usually "2p machines" (coin slots and sliding shelf)

8 years ago | Likes 2 Dislikes 0

50% chance of a hundred dollars. 50% chance of a Mardi Gras dabloon.

8 years ago | Likes 1 Dislikes 0

No. As someone who has worked in the gambling industry there is a differing idea about buying a random object and winning a random prize. 1/

8 years ago | Likes 1 Dislikes 0

One is implying you are just buying an object you may or may not want but theoretically are of equal value. The other you won a random 2/

8 years ago | Likes 1 Dislikes 0

prize that was possibly less than what you put in. Its why in US law you see those random prize giveaways say No purchase necessary. No 3/

8 years ago | Likes 1 Dislikes 0

Yeah, it's called opening a Chuck-E-Cheese location.

8 years ago | Likes 30 Dislikes 0

never thought about that.

8 years ago | Likes 5 Dislikes 1

looks up games of skill vs games of chance. CEC games are all 'skill' and there is a different in legal ramifications.

8 years ago | Likes 3 Dislikes 0

Not unless the only thing you can win is not money. One major distinction is a no cash return.

8 years ago | Likes 2 Dislikes 0

This is not true. However in order for it to be seen as not gambling all outcomes must be equal to or grater than your input money.

8 years ago | Likes 1 Dislikes 0

That's one I've not heard of before. What region makes that distinction? Have a source I can read up on?

8 years ago | Likes 1 Dislikes 0

Idk. Chuck E Cheese is legal. Is it ethical to take advantage of addictive personalities/poor judgement? And everyone does win something...

8 years ago | Likes 6 Dislikes 0

Yes, it is unethical to take advantage of people in that way.

8 years ago | Likes 4 Dislikes 0

I think I'd agree. I loved those arcades as a kid. Deep down I knew there was a sinister aspect to it, but I kept playing anyway.

8 years ago | Likes 1 Dislikes 0

Sadly unethical does not mean illegal

8 years ago | Likes 1 Dislikes 0

2/2 about them is predatory and serves the sole purpose to reinforce the cycle of buying more loot boxes. The two are very close in practice

8 years ago | Likes 213 Dislikes 2

You do make a point.

8 years ago | Likes 2 Dislikes 2

By their EULA you don't own any of the content. Thus you never actually win anything!

8 years ago | Likes 1 Dislikes 0

I think the primary issue is how hard players are pushed into buying them, with no guarantee of "value".

8 years ago | Likes 6 Dislikes 0

Because you place value on the outcome, regardless of always getting something, it's still legitimately gambling.

8 years ago | Likes 5 Dislikes 1

Better question: do you REALLY think that a casino could get away with a similar argument if they started handing out plushies to losers?

8 years ago | Likes 1 Dislikes 0

Battlefront 2 has items that are objectively weaker than other items though.

8 years ago | Likes 1 Dislikes 0

I fell for this trap years ago with "castle age" mobile game. $3000 later, because it was so easy, I admitted defeat. Never again for me:(

8 years ago | Likes 1 Dislikes 0

So you're saying I could put a slot machine in a ChuckECheese so long as there's a minimum pay out of a digital code for some pixel art?

8 years ago | Likes 1 Dislikes 0

But in gambling you can win something and own it. In a game no matter what you get you never truly own it as per their EULA.

8 years ago | Likes 1 Dislikes 0

The issue is, what if casinos were to try to get around this by making it so that every time you gambled, you got $0.01? Would that be legal

8 years ago | Likes 17 Dislikes 0

Japan has a work around with Pachinko parlors: it's skill based.

8 years ago | Likes 2 Dislikes 0

See I don't believe that. They're optional, and yeah they can make the game easier for you, but you're never forced or coerced. Don't get 1/

8 years ago | Likes 3 Dislikes 1

Aaand your wrong. They are not oprional if they are designed to make people want to buy into them. To coerce you into skipping 1/2

8 years ago | Likes 1 Dislikes 0

The ungodly grind they INTENTIONALLY put in to mkae people to want to spend cash. So fuck off with "its optional" no its fucking not

8 years ago | Likes 1 Dislikes 0

2/ me wrong, I'm against loot boxes..but I don't think they're predatory/gambling

8 years ago | Likes 2 Dislikes 1

No one forces you to gamble either. I'm not against gambling but if you make a real-money gambling game, you should have to follow 1/2

8 years ago | Likes 6 Dislikes 0

Does any drops from loot boxes actually qualify as value? I mean there's no resale value for star cards

8 years ago | Likes 2 Dislikes 0

If you're paying for even the chance at them, it has value.

8 years ago | Likes 1 Dislikes 0

not monetary once that crate is open

8 years ago | Likes 1 Dislikes 0

What if you get a repeat loot box and essentially win nothing? Then it would definitely be pushing that definition.

8 years ago | Likes 76 Dislikes 4

You'd have to shut down the trading card game industry so it will never happen.

8 years ago | Likes 1 Dislikes 0

In Overwatch for example you get credits for duplicates, that technically isn't nothing but it's nowhere close to the value of the duplicate

8 years ago | Likes 2 Dislikes 0

You aren't required to use a loot box, you choose to use it to make your game easier, gambling would mean you *have* to try for a loot box

8 years ago | Likes 1 Dislikes 4

You have to compete, you have to buy loot box to compete. You have a right to buy a whole product as advertised.

8 years ago | Likes 1 Dislikes 0

In this game you are still rewarded. Get a duplicate? Nah, they dismantle it and give you the credits to put back into loot boxes.

8 years ago | Likes 8 Dislikes 0

Games prevent that by giving you in-game currency back. Overwatch and starwars does this.

8 years ago | Likes 2 Dislikes 0

Most games give you the "value" of that item in credits if you get a duplicate. Overwatch, the new COD, etc.

8 years ago | Likes 2 Dislikes 0

Exactly my point. The difference is so small. I think the reason it isn't illegal already is poor understanding of the mechanic in general

8 years ago | Likes 55 Dislikes 1

So if you make a 'gambling machine' that always pays out at least 1 penny (cent for you Americans) thats not a gambling machine?

8 years ago | Likes 1 Dislikes 0

You can say the definition is very small difference, but the actual "gambling" is very, very different.

8 years ago | Likes 9 Dislikes 0

No, it's because the difference is very large when gambling is done in casinos where you give money for money, vs money for digital toys.

8 years ago | Likes 3 Dislikes 1

They turn duplicate items into [insert term for crafting components] so that you're still winning something.

8 years ago | Likes 1 Dislikes 0

Unless they do a HOTS thing where duplicate Items are converted into in-game currency

8 years ago | Likes 1 Dislikes 0