Jan 7, 2016 7:36 PM
TurdQuadratic
87337
2904
61
Intelligentidiot
How did he explode?
david42
Excellent combination!
Nagant
Just another night on the red line in chicago, everyone
ionfuckwitchu
these events look like they unfolded in the mystical land of Chiraq
CornbreadCleric
GODDAMN PERCEPTION CHECK!
TimfromBraunschweig
The dice says 9.-11 when you turn it upside down!
November15
A 1 would be him trying and failing to get off, i.e. he gets knocked back in the train somehow.
kandisong
Holy fuck I can't stop laughing +1
Raglefant
?noredirect
OneManArmy0901
"He needs some milk"
FajitaPrinceofAllMexicans
He wouldn't have even made it off.
NachoPete
A D&D w/GG BTG?! Shiny!
Nightelfbane
BUT THE TRAIN IS MOVING
Randomrockets
I'm so looking forward to joining my friend's D&D campaign in May, if just for shenanigans like these.
Jimmycjacobs
I Fucking Love these gifs!!!!!!
fuckweaselry
HeyItsDoc
Great use of this gif +1
GiveMeAllTheDogs
I'm relevant!!!
UrsaUrsa
Yes you are! **sends a "get well soon" card**
PlatinumCutGirl303
One of the best behind the gifs I have ever seen.
vorenth
Gary!
IAlwaysUpvoteDND
He needs some milk
SchwizleStick
Drugs are a helluva drug.
ZeldaFanNr1
What does the die mean?
SpaceTacoKitty
D&D reference
Buckbeak1486
Now, I know why he's black.
bemanresu
Can't be a 1. He succeeded in getting off the train.
But he exploded. There was fire!
But he is off the train, yes?
DBHAShadow
Thus the party learned real quick that their DM wasn't fucking around when it came to critical fails.
grandfalloon
The rogue was being eaten by a Mimic, so I polymorphed him into a mammoth in a small room. The paladin was impaled by a tusk. True story.
EinsteinsFitAsAFiddle
I rolled a statistically improbable amount of ones the other night :( DM had fun thinking of creative ways for me to fail miserably
OnceUponARainyDay
I just got a new set of Elven dice for X-mas that seem to ONLY roll ones. Fml
MrPresidentCthulhu
I have this weird enchantment on me, that when I play as a barbarian I roll an uncanny amount of 20s
dinosaurda
You gotta save those dice. They've had the ones rolled out of them.
SkinknamedJormungandr
Any DM that allows crit fails on skill checks needs to reread the rules. Unless they are humorous...
[deleted]
CatCraft
Why aren't there more of these
Thraisenth
My DM does a sort of "confirm the fail" where you roll a second D20 after rolling a 1, the lower the roll the worse the fuck up
Helps to alleviate the amount of utter bullshit that can come from the occasional 1s on checks, but still injects some levity
diehardlance
Is this a thing? I like this thing. +1
I appreciate that you like my thing!
soulscythe
I want more of the thing.
bananaranch
I'd like to see more of your thing
401klurker
Are we not doing phrasing anymore?!?
Nandabun
Make more please.
KillEmWithKindnesss
What software/app did you use to add the explosion OP?
HowMuchWoodCouldAWoodDuckDuckIfAWoodDuckCouldDuckWood
Indeed, I support this new format
waityoucansayANYTHINGontheinternet
Gotta be my favorite BTG format yet
IsAnythingReallyReal
Oh please more btg dnd style!
Schmuck4hire
So, if anyone can summarize it in 140 characters, how do dice rolls determine results like that to random scenarios the DM comes up with?
jaykoboy
Roll 20-sided die. Try and reach target number (say maybe 15). A 1 is guaranteed failure, 20 is guaranteed success.
pthalocy
jumping is a game skill. moving train is hard, maybe >30 required to succeed? Roll d20, add skill bonus to make attempt. 1 is an auto-fail.
QueenCousland
You say you're trying to do something. You roll. There's some math. Your score says how well you did. Your DM says what that means.
b1gb34rhug
1-10 vewy bad. 11-15 your dm might give you a chance. 16-20 you gucci
Goatflakes
If you roll under your skill you fail. 20 is a critical fail.
SheepSyndrome
It's basically your chance of success plus whatever skills (modifiers) you have. DM + Dungeon Master book decides what is needed to succeed
VictoriousBard
People forget to mention that critical fails/successes are an option (not the base option either) and not used by everyone who plays D&D.
completelyunreIated
You throw the shape with numbers on it and the top number tells you what you are supposed to do in order to continue playing the game, also.
leirynot
Basically, you roll the die and add some numbers to modify the roll based on skills and such. If it's over a certain number you succeed.
If it's under the certain number decided by the GM, you fail. If the die rolls a 1 you fail horribly, if it's a 20 you succeed fantastically
toffuti
When playing d&d, or other dice RPG's, You're skills are added to a 20-sided dice to see what happens. 1's are always 'critical fails'
It's then the Dungeon Master's job to say how your character messed up,
Okay. So for examples, results of say, 2-12 are "moderate success" and it's up to the DM to interpret that?
In Pathfinder (kinda D&D but owned by other people) there are levels to reach. To pick the door, you need over a DC15 (dice check) 1/
15-19 nails it, a 20 will just skip looking at your skills to make sure its alright. A total score 2-14 will fail, but not end the world 2/
StonesOnTheHill
Nah, those are failures, but if you're for example picking a lock, no one is opening the door, accidentally forcing your pick into your eye.
So it really depends on the DM's mood? Like, a fail could either mean poking yourself in the eye, or the lock pick just breaks?
ironsonic
Yes. It depends on how your DM wsnts to play it. A good DM balances fun and danger so criticals are not an instant game loss or autowin
I suppose it's also up to them to try and balance it with good storytelling?
You can have a creature you are fighting that required a D14 to succeed against so you have to get 15 or higher for example
spot on, the dice rolls, plus a relevant modifier for your attack. Strength for a sword for instance
Intelligentidiot
How did he explode?
david42
Excellent combination!
Nagant
Just another night on the red line in chicago, everyone
ionfuckwitchu
these events look like they unfolded in the mystical land of Chiraq
CornbreadCleric
GODDAMN PERCEPTION CHECK!
TimfromBraunschweig
The dice says 9.-11 when you turn it upside down!
November15
A 1 would be him trying and failing to get off, i.e. he gets knocked back in the train somehow.
kandisong
Holy fuck I can't stop laughing +1
Raglefant
OneManArmy0901
"He needs some milk"
FajitaPrinceofAllMexicans
He wouldn't have even made it off.
NachoPete
A D&D w/GG BTG?! Shiny!
Nightelfbane
BUT THE TRAIN IS MOVING
Randomrockets
I'm so looking forward to joining my friend's D&D campaign in May, if just for shenanigans like these.
Jimmycjacobs
I Fucking Love these gifs!!!!!!
fuckweaselry
HeyItsDoc
Great use of this gif +1
GiveMeAllTheDogs
I'm relevant!!!
UrsaUrsa
Yes you are! **sends a "get well soon" card**
PlatinumCutGirl303
One of the best behind the gifs I have ever seen.
vorenth
Gary!
IAlwaysUpvoteDND
He needs some milk
SchwizleStick
Drugs are a helluva drug.
ZeldaFanNr1
What does the die mean?
SpaceTacoKitty
D&D reference
Buckbeak1486
Now, I know why he's black.
bemanresu
Can't be a 1. He succeeded in getting off the train.
TurdQuadratic
But he exploded. There was fire!
bemanresu
But he is off the train, yes?
DBHAShadow
Thus the party learned real quick that their DM wasn't fucking around when it came to critical fails.
grandfalloon
The rogue was being eaten by a Mimic, so I polymorphed him into a mammoth in a small room. The paladin was impaled by a tusk. True story.
EinsteinsFitAsAFiddle
I rolled a statistically improbable amount of ones the other night :( DM had fun thinking of creative ways for me to fail miserably
OnceUponARainyDay
I just got a new set of Elven dice for X-mas that seem to ONLY roll ones. Fml
MrPresidentCthulhu
I have this weird enchantment on me, that when I play as a barbarian I roll an uncanny amount of 20s
dinosaurda
You gotta save those dice. They've had the ones rolled out of them.
SkinknamedJormungandr
Any DM that allows crit fails on skill checks needs to reread the rules. Unless they are humorous...
[deleted]
[deleted]
CatCraft
Why aren't there more of these
Thraisenth
My DM does a sort of "confirm the fail" where you roll a second D20 after rolling a 1, the lower the roll the worse the fuck up
Thraisenth
Helps to alleviate the amount of utter bullshit that can come from the occasional 1s on checks, but still injects some levity
diehardlance
Is this a thing? I like this thing. +1
TurdQuadratic
I appreciate that you like my thing!
soulscythe
I want more of the thing.
bananaranch
I'd like to see more of your thing
401klurker
Are we not doing phrasing anymore?!?
Nandabun
Make more please.
KillEmWithKindnesss
What software/app did you use to add the explosion OP?
HowMuchWoodCouldAWoodDuckDuckIfAWoodDuckCouldDuckWood
Indeed, I support this new format
waityoucansayANYTHINGontheinternet
Gotta be my favorite BTG format yet
IsAnythingReallyReal
Oh please more btg dnd style!
Schmuck4hire
So, if anyone can summarize it in 140 characters, how do dice rolls determine results like that to random scenarios the DM comes up with?
jaykoboy
Roll 20-sided die. Try and reach target number (say maybe 15). A 1 is guaranteed failure, 20 is guaranteed success.
pthalocy
jumping is a game skill. moving train is hard, maybe >30 required to succeed? Roll d20, add skill bonus to make attempt. 1 is an auto-fail.
QueenCousland
You say you're trying to do something. You roll. There's some math. Your score says how well you did. Your DM says what that means.
b1gb34rhug
1-10 vewy bad. 11-15 your dm might give you a chance. 16-20 you gucci
Goatflakes
If you roll under your skill you fail. 20 is a critical fail.
SheepSyndrome
It's basically your chance of success plus whatever skills (modifiers) you have. DM + Dungeon Master book decides what is needed to succeed
VictoriousBard
People forget to mention that critical fails/successes are an option (not the base option either) and not used by everyone who plays D&D.
completelyunreIated
You throw the shape with numbers on it and the top number tells you what you are supposed to do in order to continue playing the game, also.
leirynot
Basically, you roll the die and add some numbers to modify the roll based on skills and such. If it's over a certain number you succeed.
leirynot
If it's under the certain number decided by the GM, you fail. If the die rolls a 1 you fail horribly, if it's a 20 you succeed fantastically
toffuti
When playing d&d, or other dice RPG's, You're skills are added to a 20-sided dice to see what happens. 1's are always 'critical fails'
toffuti
It's then the Dungeon Master's job to say how your character messed up,
Schmuck4hire
Okay. So for examples, results of say, 2-12 are "moderate success" and it's up to the DM to interpret that?
toffuti
In Pathfinder (kinda D&D but owned by other people) there are levels to reach. To pick the door, you need over a DC15 (dice check) 1/
toffuti
15-19 nails it, a 20 will just skip looking at your skills to make sure its alright. A total score 2-14 will fail, but not end the world 2/
StonesOnTheHill
Nah, those are failures, but if you're for example picking a lock, no one is opening the door, accidentally forcing your pick into your eye.
Schmuck4hire
So it really depends on the DM's mood? Like, a fail could either mean poking yourself in the eye, or the lock pick just breaks?
ironsonic
Yes. It depends on how your DM wsnts to play it. A good DM balances fun and danger so criticals are not an instant game loss or autowin
Schmuck4hire
I suppose it's also up to them to try and balance it with good storytelling?
SheepSyndrome
You can have a creature you are fighting that required a D14 to succeed against so you have to get 15 or higher for example
toffuti
spot on, the dice rolls, plus a relevant modifier for your attack. Strength for a sword for instance