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Jan 7, 2016 7:36 PM

TurdQuadratic

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87337

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2904

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61

How did he explode?

10 years ago | Likes 1 Dislikes 0

Excellent combination!

10 years ago | Likes 4 Dislikes 0

Just another night on the red line in chicago, everyone

10 years ago | Likes 1 Dislikes 0

these events look like they unfolded in the mystical land of Chiraq

10 years ago | Likes 1 Dislikes 0

GODDAMN PERCEPTION CHECK!

10 years ago | Likes 1 Dislikes 0

The dice says 9.-11 when you turn it upside down!

10 years ago | Likes 1 Dislikes 0

A 1 would be him trying and failing to get off, i.e. he gets knocked back in the train somehow.

10 years ago | Likes 1 Dislikes 0

Holy fuck I can't stop laughing +1

10 years ago | Likes 1 Dislikes 0

?noredirect

10 years ago | Likes 6 Dislikes 1

"He needs some milk"

10 years ago | Likes 3 Dislikes 0

He wouldn't have even made it off.

10 years ago | Likes 1 Dislikes 0

A D&D w/GG BTG?! Shiny!

10 years ago | Likes 1 Dislikes 0

BUT THE TRAIN IS MOVING

10 years ago | Likes 1 Dislikes 0

I'm so looking forward to joining my friend's D&D campaign in May, if just for shenanigans like these.

10 years ago | Likes 2 Dislikes 0

I Fucking Love these gifs!!!!!!

10 years ago | Likes 1 Dislikes 0

10 years ago | Likes 1 Dislikes 0

Great use of this gif +1

10 years ago | Likes 1 Dislikes 0

I'm relevant!!!

10 years ago | Likes 8 Dislikes 1

Yes you are! **sends a "get well soon" card**

10 years ago | Likes 2 Dislikes 0

One of the best behind the gifs I have ever seen.

10 years ago | Likes 2 Dislikes 0

Gary!

10 years ago | Likes 1 Dislikes 0

He needs some milk

10 years ago | Likes 2 Dislikes 0

Drugs are a helluva drug.

7 years ago | Likes 1 Dislikes 0

What does the die mean?

10 years ago | Likes 4 Dislikes 0

D&D reference

10 years ago | Likes 5 Dislikes 1

Now, I know why he's black.

10 years ago | Likes 1 Dislikes 0

Can't be a 1. He succeeded in getting off the train.

10 years ago | Likes 2 Dislikes 0

But he exploded. There was fire!

10 years ago | Likes 1 Dislikes 0

But he is off the train, yes?

10 years ago | Likes 1 Dislikes 0

Thus the party learned real quick that their DM wasn't fucking around when it came to critical fails.

10 years ago | Likes 106 Dislikes 0

The rogue was being eaten by a Mimic, so I polymorphed him into a mammoth in a small room. The paladin was impaled by a tusk. True story.

10 years ago | Likes 2 Dislikes 0

I rolled a statistically improbable amount of ones the other night :( DM had fun thinking of creative ways for me to fail miserably

10 years ago | Likes 28 Dislikes 0

I just got a new set of Elven dice for X-mas that seem to ONLY roll ones. Fml

10 years ago | Likes 1 Dislikes 0

I have this weird enchantment on me, that when I play as a barbarian I roll an uncanny amount of 20s

10 years ago | Likes 1 Dislikes 0

You gotta save those dice. They've had the ones rolled out of them.

10 years ago | Likes 3 Dislikes 0

Any DM that allows crit fails on skill checks needs to reread the rules. Unless they are humorous...

10 years ago | Likes 2 Dislikes 1

[deleted]

[deleted]

10 years ago (deleted Oct 21, 2024 11:43 PM) | Likes 0 Dislikes 0

Why aren't there more of these

10 years ago | Likes 1 Dislikes 0

My DM does a sort of "confirm the fail" where you roll a second D20 after rolling a 1, the lower the roll the worse the fuck up

10 years ago | Likes 1 Dislikes 0

Helps to alleviate the amount of utter bullshit that can come from the occasional 1s on checks, but still injects some levity

10 years ago | Likes 1 Dislikes 0

Is this a thing? I like this thing. +1

10 years ago | Likes 145 Dislikes 0

I appreciate that you like my thing!

10 years ago | Likes 35 Dislikes 0

I want more of the thing.

10 years ago | Likes 1 Dislikes 0

I'd like to see more of your thing

10 years ago | Likes 2 Dislikes 0

Are we not doing phrasing anymore?!?

10 years ago | Likes 10 Dislikes 0

Make more please.

10 years ago | Likes 1 Dislikes 0

What software/app did you use to add the explosion OP?

10 years ago | Likes 1 Dislikes 0

Indeed, I support this new format

10 years ago | Likes 2 Dislikes 0

Gotta be my favorite BTG format yet

10 years ago | Likes 5 Dislikes 0

Oh please more btg dnd style!

10 years ago | Likes 1 Dislikes 0

So, if anyone can summarize it in 140 characters, how do dice rolls determine results like that to random scenarios the DM comes up with?

10 years ago | Likes 15 Dislikes 0

Roll 20-sided die. Try and reach target number (say maybe 15). A 1 is guaranteed failure, 20 is guaranteed success.

10 years ago | Likes 1 Dislikes 0

jumping is a game skill. moving train is hard, maybe >30 required to succeed? Roll d20, add skill bonus to make attempt. 1 is an auto-fail.

10 years ago | Likes 2 Dislikes 0

You say you're trying to do something. You roll. There's some math. Your score says how well you did. Your DM says what that means.

10 years ago | Likes 1 Dislikes 0

1-10 vewy bad. 11-15 your dm might give you a chance. 16-20 you gucci

10 years ago | Likes 1 Dislikes 0

If you roll under your skill you fail. 20 is a critical fail.

10 years ago | Likes 2 Dislikes 0

It's basically your chance of success plus whatever skills (modifiers) you have. DM + Dungeon Master book decides what is needed to succeed

10 years ago | Likes 4 Dislikes 0

People forget to mention that critical fails/successes are an option (not the base option either) and not used by everyone who plays D&D.

10 years ago | Likes 1 Dislikes 0

You throw the shape with numbers on it and the top number tells you what you are supposed to do in order to continue playing the game, also.

10 years ago | Likes 1 Dislikes 0

Basically, you roll the die and add some numbers to modify the roll based on skills and such. If it's over a certain number you succeed.

10 years ago | Likes 1 Dislikes 0

If it's under the certain number decided by the GM, you fail. If the die rolls a 1 you fail horribly, if it's a 20 you succeed fantastically

10 years ago | Likes 1 Dislikes 0

When playing d&d, or other dice RPG's, You're skills are added to a 20-sided dice to see what happens. 1's are always 'critical fails'

10 years ago | Likes 5 Dislikes 0

It's then the Dungeon Master's job to say how your character messed up,

10 years ago | Likes 7 Dislikes 0

Okay. So for examples, results of say, 2-12 are "moderate success" and it's up to the DM to interpret that?

10 years ago | Likes 2 Dislikes 0

In Pathfinder (kinda D&D but owned by other people) there are levels to reach. To pick the door, you need over a DC15 (dice check) 1/

10 years ago | Likes 2 Dislikes 0

15-19 nails it, a 20 will just skip looking at your skills to make sure its alright. A total score 2-14 will fail, but not end the world 2/

10 years ago | Likes 3 Dislikes 0

Nah, those are failures, but if you're for example picking a lock, no one is opening the door, accidentally forcing your pick into your eye.

10 years ago | Likes 3 Dislikes 0

So it really depends on the DM's mood? Like, a fail could either mean poking yourself in the eye, or the lock pick just breaks?

10 years ago | Likes 2 Dislikes 0

Yes. It depends on how your DM wsnts to play it. A good DM balances fun and danger so criticals are not an instant game loss or autowin

10 years ago | Likes 3 Dislikes 0

I suppose it's also up to them to try and balance it with good storytelling?

10 years ago | Likes 2 Dislikes 0

You can have a creature you are fighting that required a D14 to succeed against so you have to get 15 or higher for example

10 years ago | Likes 2 Dislikes 0

spot on, the dice rolls, plus a relevant modifier for your attack. Strength for a sword for instance

10 years ago | Likes 1 Dislikes 0