Open mike, with siblings playing in the same room, with mom right pissed off that she's the only one cooking after just getting in the damned door. Who are with playing with? Legion?
You are my best friend but... F*CK YOU YOU LITTLE PIECE OF SH*T FOR THAT RED SHELL YOU BLOODY MOTHERF*CKING BASTARD SON OF A CHEAP FUCK*NG WH*ORE! THE DOG THAT EAT HIS OWN PUKE HAD MORE DIGNITY THAN YOU! WHEN YOU FIRE THAT BLUE SHELL IM GOING TO SMACK YOU LIKE YOUR FATHER WHEN COMES HOME DRUNK AND COVERD IN SEMEN! WHO DROPPED THAT INVERTED QUESTIONMARK? BET YOUR MOTHER MOTHER LEFT YOU THE SAME WAY AT A HIGHWAY! Ha! I've won... want some my pizza?
Ironically the most opposite of this I have experienced is Helldivers 2. I've had fairly legit conversations with Aussies and Brits, honestly the worst I've had so far is a few trolls but it's been a minority
Many many years ago I started gaming with a mic. The cat came by and I said "aww whosealittlecooty kitty kat!!!??" my blood ran cold I was on a live mic. So embarassed.
And the mouthbreather. Because for some reason there is always some dipshit that cant figure out how to place their mic in a way that saves the rest of us from their heavy breathing.
I can deal with a lot, but mouthbreathers get one chance to fix their shit and then a permanent ban.
Me too. Randoms would sometimes be pissed because they couldn't coordinate with me, but playing better wasn't worth my sanity. I started playing a game in 2020 that had a simple comms menu that let you point at stuff and say things like "enemy" or "Loot" and that seemed to stop the people who were mad I wasn't communicating.
To be fair, now'a'days you HAVE to disable it entirely. EA, Ubisoft, and Arc Raiders ALL have clauses in the EULA saying they can record your voice and use it however they please. You can fill in the rest of the details...
I will never understand how these companies still make profit. How many idiots out there are just like "But I GOTTA play the next Assassin's Creed no matter what!" and Arc Raider's popularity is a mystery to me. That shit looks so generic and this on top of it.
And has been in chat before there was voice. I beat some kid in StarCraft back in the day and he typed out "I hope your parents die in front of you on Christmas morning." Peeps be cray.
i remember early days starcraft lobbies, where bad manners was an actually serious charge and ppl would gang up on the offending party. i i guess maybe as average age of gamer got lower so did civility? i dont know but holy fuck MP is toxic in any game ive touched last 10-20 years
ARC tracks how hostile you are to other players. If you're hardcore PvP and always engage others, it puts you in lobbies with similar players. If you tend to avoid PvP and just do the missions, it puts you in lobbies with similar players. Whatever your aggression level, once you've played that way a few times, you'll be in a lobby of players that play similar to you.
It's really great. I can just peace out and be chill to everyone and they'll be chill back.
One of the last games I played with voice chat (and one of the last online multiplayer games I played) was the first Killing Floor. People were extremely nice there. Even swearing was rare. I remember being the last survivor at one point and every other player was highly supportive, even after I had eventually succumbed to the undead. I only stopped playing online multiplayer games, because I had unreliable Internet for years after it.
I refer to that time period as the last days of TF2 (essentially before matchmaking killed the community servers).
Online ettiquette had a weird development over time. There were always extremely hostile communities (milshooters like CS and CoD), whereas those people got kicked quickly in most other games like TF2. Without the usual community server moderation, and everything being matchmaking/quickmatch, people now play much less as a team and manners went down rapidly since.
I could see that development best in cooperative games like L4D, Vermintide, DRG and even Warframe. In the past decade it turned around to become exception to have cooperative (team)players. Instead of building for team synergies, waiting and helping, almost everyone now wants to be an #allme hero. Tbf the balancing of these games and others didn't help either since they enabled or even encouraged that gameplay fully. People are now sometimes even surprised when I slow down to help. Just weird.
True, matchmaking certainly eliminated the need for tightly knit online communities, just like large platforms destroyed small forums. Even matchmaking can result in a friendly atmosphere however. Another old example I remember is the browser game Jam Legend, a F2P Guitar Hero clone featuring awesome Indie musicians. There was only text chat before and after multiplayer matches, but people were exceptionally nice there. I was sad the day it shut down, in large part because of the nice community.
The need for tight communities would still be there. I enjoyed playing overwatch, sure, but overall I had less in-game action than I had on our community servers in TF2. Between loading, queue and waiting times it just takes too long. Meanwhile random people don't play long enough together to coordinate complex teamplay. Same as with a moba, we only ever scratch the surface and get the most accessible gameplay the game has to offer until we get a fixed team to play ranked or in custom leagues.
DubhIainn
I've never understood the idea of open voice lobbies. And to be fair, they seldom exist in games that I have played.. and I'm happy for that.
RogueLanguageModel
i mean, honestly, i feel like those are the same picture, the second one is just amplified
BlindMeach
“He’s a clacker, Meg.”
SalmySwims
Me: "Whoever threw that green shell, your mom's a ho!"
Xenarion
Yeah that's why it's restricted to friends, and why it took so long for them to implement it.
ButThisisntAboutMe
@420supercoolusername69
lifeisadadjoke
Open mike, with siblings playing in the same room, with mom right pissed off that she's the only one cooking after just getting in the damned door. Who are with playing with? Legion?
Skizzlesnap
More like me getting merced by some 6 year old British kid who’s constantly talking shit.
Trankia12
In my buddies and my case, it’s just us sitting quietly together while we play our own separate games.
CheeseCoffeeChests
You are my best friend but... F*CK YOU YOU LITTLE PIECE OF SH*T FOR THAT RED SHELL YOU BLOODY MOTHERF*CKING BASTARD SON OF A CHEAP FUCK*NG WH*ORE! THE DOG THAT EAT HIS OWN PUKE HAD MORE DIGNITY THAN YOU! WHEN YOU FIRE THAT BLUE SHELL IM GOING TO SMACK YOU LIKE YOUR FATHER WHEN COMES HOME DRUNK AND COVERD IN SEMEN! WHO DROPPED THAT INVERTED QUESTIONMARK? BET YOUR MOTHER MOTHER LEFT YOU THE SAME WAY AT A HIGHWAY! Ha! I've won... want some my pizza?
Magnar1183
No one has THAT much fun playing Nintendo's latest trash-tier kart racer!
TheImgurWarsMadeMe
Fuckin' squeakers.
MCpeepantz
Don't talk like that about my pet rat! You'd need to at least take her to dinner first /s
distractedFreek
Forgot the dude playing music really loud and absolutely destroying his mic in the process.
SlyMrFox
Or the asshole who hasn't changed his smoke detector batteries.
Skystriker8492
Ironically the most opposite of this I have experienced is Helldivers 2. I've had fairly legit conversations with Aussies and Brits, honestly the worst I've had so far is a few trolls but it's been a minority
dghughes
Many many years ago I started gaming with a mic. The cat came by and I said "aww whosealittlecooty kitty kat!!!??" my blood ran cold I was on a live mic. So embarassed.
InfocalypseRising
Missing a guy with an open mic speaking spanish from what sounds like the inside of a construction site
hiyesthisissatan
The person listening to loud music. Siblings in the background. The guy with fan pointing directly in to his mic. The person eating loudly.
Hukkie
And the mouthbreather. Because for some reason there is always some dipshit that cant figure out how to place their mic in a way that saves the rest of us from their heavy breathing.
I can deal with a lot, but mouthbreathers get one chance to fix their shit and then a permanent ban.
brandonblk
dont forget the mouth breathers who you still somehow cant hear them speak but you can hear *everything else*
SOLARvsFACISM
Davedavedavedavedave
I mute it immediately
SOLARvsFACISM
Me too. Randoms would sometimes be pissed because they couldn't coordinate with me, but playing better wasn't worth my sanity. I started playing a game in 2020 that had a simple comms menu that let you point at stuff and say things like "enemy" or "Loot" and that seemed to stop the people who were mad I wasn't communicating.
immunity
To be fair, now'a'days you HAVE to disable it entirely. EA, Ubisoft, and Arc Raiders ALL have clauses in the EULA saying they can record your voice and use it however they please. You can fill in the rest of the details...
IMakeLotsOfReferencesAndRemakes
I will never understand how these companies still make profit. How many idiots out there are just like "But I GOTTA play the next Assassin's Creed no matter what!" and Arc Raider's popularity is a mystery to me. That shit looks so generic and this on top of it.
kithylin
FYI they are still recording you even if you disable it. Just like the "Switches" in Windows 11 settings don't turn off anything.
immunity
This is why physical mute switches on headsets/mics are important.
Bojovnik84
Honestly, thats how any lobby is. Except ARC Raiders when you're solo in friendly lobbies. Completely night and day.
Snooj
And has been in chat before there was voice. I beat some kid in StarCraft back in the day and he typed out "I hope your parents die in front of you on Christmas morning." Peeps be cray.
RawSuger
i remember early days starcraft lobbies, where bad manners was an actually serious charge and ppl would gang up on the offending party. i i guess maybe as average age of gamer got lower so did civility? i dont know but holy fuck MP is toxic in any game ive touched last 10-20 years
ionlyregisteredtosavelinks
I was so surprised about ARC lobbies. Never thought that's even possible. How come something else than CoD-lobby behavior emerged?
ALTEFFFOUR
ARC tracks how hostile you are to other players. If you're hardcore PvP and always engage others, it puts you in lobbies with similar players. If you tend to avoid PvP and just do the missions, it puts you in lobbies with similar players. Whatever your aggression level, once you've played that way a few times, you'll be in a lobby of players that play similar to you.
It's really great. I can just peace out and be chill to everyone and they'll be chill back.
ionlyregisteredtosavelinks
Huh, so aggro-based matchmaking?
NotoriousBadassWhoLovesMusicals
One part of it but yes, mostly that
DdCno1
One of the last games I played with voice chat (and one of the last online multiplayer games I played) was the first Killing Floor. People were extremely nice there. Even swearing was rare. I remember being the last survivor at one point and every other player was highly supportive, even after I had eventually succumbed to the undead. I only stopped playing online multiplayer games, because I had unreliable Internet for years after it.
dreikommavierzehn
I refer to that time period as the last days of TF2 (essentially before matchmaking killed the community servers).
Online ettiquette had a weird development over time. There were always extremely hostile communities (milshooters like CS and CoD), whereas those people got kicked quickly in most other games like TF2. Without the usual community server moderation, and everything being matchmaking/quickmatch, people now play much less as a team and manners went down rapidly since.
dreikommavierzehn
I could see that development best in cooperative games like L4D, Vermintide, DRG and even Warframe.
In the past decade it turned around to become exception to have cooperative (team)players. Instead of building for team synergies, waiting and helping, almost everyone now wants to be an #allme hero. Tbf the balancing of these games and others didn't help either since they enabled or even encouraged that gameplay fully. People are now sometimes even surprised when I slow down to help. Just weird.
DdCno1
True, matchmaking certainly eliminated the need for tightly knit online communities, just like large platforms destroyed small forums. Even matchmaking can result in a friendly atmosphere however. Another old example I remember is the browser game Jam Legend, a F2P Guitar Hero clone featuring awesome Indie musicians. There was only text chat before and after multiplayer matches, but people were exceptionally nice there. I was sad the day it shut down, in large part because of the nice community.
dreikommavierzehn
The need for tight communities would still be there. I enjoyed playing overwatch, sure, but overall I had less in-game action than I had on our community servers in TF2. Between loading, queue and waiting times it just takes too long.
Meanwhile random people don't play long enough together to coordinate complex teamplay. Same as with a moba, we only ever scratch the surface and get the most accessible gameplay the game has to offer until we get a fixed team to play ranked or in custom leagues.